Redeemed Fiends: Lester and Old One


Advice


Lester was sent by... someone... to torment an old hermit who lived in a cave outside of town. Lester thought this would be great fun. At a minimum, he'd get to make the target utterly miserable; with a bit of luck he could turn the victim to evil, winning a soul for Hell. A great opportunity for an ambitious imp!

A year later, the hermit is dead, and Lester is... he's not sure what he is. But he's not really an imp any more. Lester is one of the good guys now.

(How? Long story short, the old hermit was actually a high level Lawful Good monk who had spent decades meditating on Benevolence. His spirit was both pure and immensely powerful; Lester went to corrupt, and ended up being redeemed.

Lester's appearance has changed. He still has membranous batlike wings, but they're a a pale blue now. Otherwise, he looks like a tiny hairless humanoid -- a little bald halfling, perhaps -- with pale blue-green skin. No horns, no claws, no poison stinger. His tail is prehensile now and can be used to hold things. His feet are like little monkey hands. He's taken to wearing a simple brown robe, like his master used to.

There's one other big change: when Lester's master ascended to the next plane of existence, he left behind a tiny fragment of himself to guide and help the confused imp. This is Old One, Lester's tutelary spirit. Old One has only limited intelligence -- he's just a tiny splinter of the hermit's great good soul -- but he's a good and kindly guide. He appears as an elderly human in a simple robe, slightly transparent and glowing faintly blue.

Imp Spiritualist 2
CR 3
LE Tiny outsider (devil, good, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +11

DEFENSE

AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
hp 30 (3d10+2d8+5); fast healing 3
Fort +4, Ref +6, Will +9 (+11 if Old One is not active)
DR 5/evil or silver; Immune fire, poison; Resist acid 10, cold 10

OFFENSE

Speed 20 ft., fly 50 ft. (perfect)
Melee quarterstaff +8 (1d4-1)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)

Constant—detect good, detect evil, detect magic
At will—invisibility (self only)
1/day—aid, augury, suggestion (DC 17)
1/week—commune (6 questions, CL 12th)

Spiritualist spells (CL 2nd)
0-Daze (DC 13), Mend, Mage Hand, Message
1-(5/day) Cure Light Wounds, Sanctuary (DC 14), Summon Monster I

STATISTICS

Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Str 8, Dex 17, Con 12, Int 15, Wis 16, Cha 18
Base Atk +3; CMB +1; CMD 15
Feats Dodge, Weapon Finesse, Phantom Ally
Skills Acrobatics +9, Bluff +10, Fly +21, Heal +8, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (local) +8, Perception +11, Sense Motive +7, Spellcraft +9, Use Magic Device +8
Languages Common, Infernal
SQ change shape (dog, cat, rat, or raven, beast shape I)

SPECIAL ABILITIES

Prehensile Tail (Ex)

Lester's tail acts as a third hand in all respects except that he cannot use a weapon with it; he can use it to draw or hold objects of up to 5 lbs. weight.

Old One
5th level Dedication phantom
HP 26 (4d10+4)
AC 19
Attack 2 slams +5 (d8+1)

Old One is slightly unusual; he has more autonomy than a normal phantom (in fact, Lester defers to him) and is remarkably cheerful for a Dedication phantom.

Lester really isn't sure yet what to do with himself. He slinks around invisibly or in the form of a stray dog or cat, listening to people, then trying to do good with Mend or by giving whispered advice via Message. Unsurprisingly, the mysterious bodiless voice isn't always received well. A lot of odd rumors are now flying around. Meanwhile, Old One offers ghostly advice and spiritual encouragement. Lester tries using his Augury and Commune powers to get guidance (someone is answering on the other end, though presumably not who it used to be). He thinks about using his daily Suggestion to nudge humans towards the light, but it seems presumptuous -- though he'd probably swallow hard and try it if he saw someone about to do something obviously dangerous or evil.

In a fight, Old One steps up while Lester spams Summons and cures. (He's really, really not a combat character.) Again, he'll try Suggestion in a pinch, but things will have to be fairly desperate. Lester still retains the impish instinct to work invisibly or from disguise, so it will require some diplomacy (or convincing threats to innocents) to get him to reveal himself.

Plot seeds:

-- The PCs come looking for the hermit, only to find that he's been dead for some little time. Someone has buried him and someone is taking good care of his cave, but nobody seems to be around.... If the PCs are obviously good-aligned, Lester decides to help them. Alternately, he could become a recurring nuisance to an evil party. (Note that an invisible Spiritualist who you can't easily find and kill can be a huge PITA even to much higher level parties.)

-- Lester's former boss, a thoroughly horrible Bone Devil, gets wind of what has happened. Unacceptable: this mistake must be corrected. The Bone Devil doesn't know that the hermit is dead (nor how powerful he was while alive), so he contracts a pairaka div. The div is disguised as a simple (female) human pilgrim, and sent forth: her task is to either corrupt or destroy the hermit, and to utterly destroy Lester. The div owes the bone devil several large favors and is anyway utterly evil; it will not be swayed from the mission.


I... don't know what you're trying to get at here...

If I could suggest a couple things however; switching his 'Detect Good' SLA to 'Detect Evil', as most Outsider's who are redeemed tend to have the way their magical abilities work alter themselves as well.

Wrath of the Righteous Adventure Path:
See Arushalae in Wrath of the Righteous

Not sure how redemption changed his appearance that drastically, but hey it's your thing, go for it.


Alphavoltario wrote:
I... don't know what you're trying to get at here...

Theorycrafting. Goofing around. I do these occasionally. Here's a fallen angel I did the other day.

Quote:
If I could suggest a couple things however; switching his 'Detect Good' SLA to 'Detect Evil', as most Outsider's who are redeemed tend to have the way their magical abilities work alter themselves as well.

I left him both, and if you squint you'll see I tweaked his SLAs too.

Quote:
Not sure how redemption changed his appearance that drastically, but hey it's your thing, go for it.

Paizo doesn't have rules for redeemed or fallen celestials afaik. However, there are a couple of appearances of fallen angels whose appearances have changed noticeably. So, it seems to be canon that this can happen. Also, if we just leave him as an imp who looks like an imp, that gives a different experience -- everyone (including PCs) will be more suspicious of him. -- Actually, upon consideration, maybe that works better. Hm.

Doug M.

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