citricking |
Currently cantrips and power scale with your highest level spells, which is half your level rounded up (except for 19th level spellcasters and 20th level ones without the feat for 10th level slots).
Counteracting afflictions also rely on half level rounded up.
They should add the keyword Tier to simplify and clarify things.
Tier: A character, item, or effect's Tier is half its level rounded up. A spells Tier is equal to its level.
A character uses cantrips and powers heightened to their Tier. Counteracting works depending on the effects Tier.
pad300 |
This reminds me why In houserule spell DCs in 3rd Ed/PF to = 10 + 1/2 hit dice + spellcasting mod.
Another of 3rd Ed's blunders that PF failed to address.
Wow is that a weird house rule... 1) HD as opposed to caster level? What do you do with items eg wands? 2) Spell level has no impact - so the best save or lose / suck effects (eg blindness at 2nd level!) are good all game. Combined, this means casters that multiclass love it...
citricking |
Vic Ferrari wrote:There are good reasons to avoid giving PCs too many daily uses of abilities with DCs that high within the 3e/PF math.This reminds me why In houserule spell DCs in 3rd Ed/PF to = 10 + 1/2 hit dice + spellcasting mod.
Another of 3rd Ed's blunders that PF failed to address.
Yeah especially with debuffs it makes them scale too well for their spell level in comparison to other spells. I wrote about it here. With a linearly scaling amount of spell slots it really becomes too much. So they can go with the solution of making each spell suck, but that is very unsatisfying.
Vic Ferrari |
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Vic Ferrari wrote:There are good reasons to avoid giving PCs too many daily uses of abilities with DCs that high within the 3e/PF math.This reminds me why In houserule spell DCs in 3rd Ed/PF to = 10 + 1/2 hit dice + spellcasting mod.
Another of 3rd Ed's blunders that PF failed to address.
Not really, works fine.