A bit of Cleric assistance


Creating a Character


Greetings all, I have chose to be a Cleric of Saranerae for my upcoming character. For first level I have taken the Healing domain, later on I will be taking the Light Domain. I will be in battle wielding my Deitys favored weapon the Scimitar. I have two questions:

1) Would it be advisable for me to wield a shield? Or do I just cast Shield? Or a different option?

2) Which spells are best (in general) for a Cleric (level 0-4 spells). Could I get some opinions on what you all feel are the top 5 spells at each of those levels.

Thanks all for your feedback. Paizo nice job on the latest patch some nice changes were made (ie allowing casting with hands occupied).


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Pathfinder Adventure Path Subscriber

1) Sadly, Paizo actually broke it with the 1.6 update. While you can cast spells with somatic components without a free hand, you're still gimped if a spell calls for material components... and it just so happens that the best cleric spell in the game (3-action heal) calls for material casting components. So as it currently stands clerics are actually worse off than when they had a feat tax. If you're going with 1.5 or earlier you can just spend a feat on Emblazon Symbol and you're good to go.

2) Well, Sarenrae has a pretty poor list of deity spells so you don't have that much going for you in that respect. Bless can be okay if your party lacks a bard, Restoration is helpful for removing status, Dispel Magic can be a real life-saver, Sanctified Ground is great whenever you're on the defense against undead or fiends (which comes up a lot in Doomsday Dawn), and prepping more Heal spells is always helpful.


Dasrak wrote:

1) Sadly, Paizo actually broke it with the 1.6 update. While you can cast spells with somatic components without a free hand, you're still gimped if a spell calls for material components... and it just so happens that the best cleric spell in the game (3-action heal) calls for material casting components. So as it currently stands clerics are actually worse off than when they had a feat tax. If you're going with 1.5 or earlier you can just spend a feat on Emblazon Symbol and you're good to go.

2) Well, Sarenrae has a pretty poor list of deity spells so you don't have that much going for you in that respect. Bless can be okay if your party lacks a bard, Restoration is helpful for removing status, Dispel Magic can be a real life-saver, Sanctified Ground is great whenever you're on the defense against undead or fiends (which comes up a lot in Doomsday Dawn), and prepping more Heal spells is always helpful.

In regards to the first point UGH.


Dasrak wrote:
1) Sadly, Paizo actually broke it with the 1.6 update. While you can cast spells with somatic components without a free hand, you're still gimped if a spell calls for material components...

They also broke Paladins. Lay on Hands can trigger reactions (because Warded Touch is not a thing any more).


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Heroisim is pretty good as well. Note that conditional bonuses don't stack though. Probably go with shield cantrip since you will want a hand free for channeling. Maybe have a physical shield for a backup when you are out of channels.


In the latest patch how many channels do we get now?


Atalius wrote:
In the latest patch how many channels do we get now?

CHA mod.

It was 3+CHA and they removed the 3+


Draco18s wrote:
Atalius wrote:
In the latest patch how many channels do we get now?

CHA mod.

It was 3+CHA and they removed the 3+

Wow, substantial nerfage. 1 + Cha Mod would have been alright.


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they broke the cleric in a lot of ways with 1.6.


It is odd that they took one of the benefits of holding a staff and gave it out for free, then made it so you couldn't also hold a shield. How hard is it to trick that Torag shield into thinking you worship torag?

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