Kaiju Tarrasque. Run. Run far away.


Pathfinder RPG General Discussion


1 person marked this as a favorite.

Herald, Tarrasque:

Reksew_Trebla: I dreamed of creating the world's most powerful Pokemon monster...
[Mewtwo Tarrasque prepares to fire]
Reksew_Trebla: ... and I succeeded.

Tarrasque CR ???

XP ???
CE Colossal magical beast (kaiju, spawn of Rovagug)
Init +7; Senses darkvision 600 ft., low-light vision, scent; Perception +43; Aura frightful presence (300 ft., DC 27)

DEFENSE

AC 46, touch 5, flat-footed 43 (+3 Dex, +41 natural, –8 size)
hp 585 (30d10+420); fast healing 30; regeneration 40
Fort +33, Ref +22, Will +12
Defensive Abilities ferocity, recovery; DR 20/epic; Immune ability damage, ability drain, acid, bleed, death effects, disease, energy drain, fear, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 36; Resist cold 30, electricity 30, negative energy 30, sonic 30

OFFENSE

Speed 40 ft.
Melee bite +41 (6d8+19/15–20/×3 plus grab), 2 claws +41 (3d6+19), 2 gores +41 (2d8+19), tail slap +36 (4d8+9)
Ranged 6 spines +29 (4d8+19/×3)
Space 60 ft.; Reach 60 ft. (120 ft. with tail slap)
Special Attacks hurl foe, rush, spines, swallow whole (6d6+28 plus 6d6 acid, AC 30, hp 58)

STATISTICS

Str 49, Dex 16, Con 38, Int 3, Wis 15, Cha 14
Base Atk +30; CMB +57 (+61 grapple); CMD 70
Feats Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Run, Staggering Critical
Skills Acrobatics +3 (+47 when jumping), Perception +43; Racial Modifiers +8 Perception
Languages Aklo (can’t speak)
SQ carapace, hibernation, massive, powerful leaper, unstoppable force

SPECIAL ABILITIES

Carapace (Su)

The tarrasque’s scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.

Powerful Leaper (Ex)

The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.

Regeneration (Ex)

No form of attack can suppress the tarrasque’s regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

Rush (Ex)

Once per minute, for 1 round, the tarrasque’s speed increases to 150 feet, and its Acrobatics bonus on checks made to jump increases to +91.

Spines (Ex)

The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft.

ECOLOGY

Environment any
Organization solitary
Treasure none

Everyone believed the Tarrasque was the scariest thing ever, after his father, Rovagug, but little did they know that the Tarrasque wasn’t done growing. One day, the Tarrasque cocooned itself, and when it emerged, it was the size of a kaiju. With its newfound immunity to death effects, and the ability to keep fighting even when it would have formerly been knocked unconscious, the Tarrasque could no longer be temporarily stopped, only temporarily imprisoned or sent elsewhere.

Note: I went ahead and treated the massive size increase as though it actually increased a size category, even though it didn’t. I advanced the melee and ranged natural weapons by 2 steps, as per the faq rules on increasing damage dice. I also did the monster advancement rules for a size increase, using the gargantuan to colossal increase, but following the pattern of the natural armor increase, and making it one higher than the gargantuan to colossal increase.

I also suck, like a lot, at figuring out the estimated CR of creatures, especially because I have to judge them against other creatures. Like this version of the Tarrasque has ferocity, which means as long as it is alive, it can keep fighting below 0 hp, and it is immune to death effects, and because nothing can turn off its regeneration, this means it is always alive, and always fighting, non-stop, forever. Heck, even if it takes starvation and/or suffocation damage, it will still be able to fight. Nothing except somehow trapping it or sending it elsewhere can stop it now. How the heck am I supposed to figure out its CR when nothing else compares to that? Also yes, I am crazy.


This is . . . beautiful. I have the sincere desire to hug you for this glorious contribution to the gaming community.


So to defeat it you cast trap the soul. You need to be able to beat the SR and to survive a round of attacks; the save DC is irrelevant.

Alternately you put trap the soul's trigger object inside a goat and tether the goat in front of the tarrasque. This bypasses SR and lets you avoid being within the tarrasque's reach.


avr wrote:

So to defeat it you cast trap the soul. You need to be able to beat the SR and to survive a round of attacks; the save DC is irrelevant.

Alternately you put trap the soul's trigger object inside a goat and tether the goat in front of the tarrasque. This bypasses SR and lets you avoid being within the tarrasque's reach.

Recovery wrote:
Whenever a kaiju fails a saving throw against any mind-affecting, paralysis, petrification, polymorph, or immobilizing effect (including binding and temporal stasis but not including imprisonment), it can attempt a new saving throw at the end of its turn to remove the effect. Doing so takes no action. A kaiju can attempt a new save to end the effect as often as it wishes, but can attempt to remove only one such effect per round.

Edit: I’m not sure you could just tether a goat in front of it. If it can see you, it will go after you. That’s how the Tarrasque works.


Imprisonment sounds like the best way to stop it. You could also just plane shift it to some remote plane, as its barely smarter than an animal and has no planar travel abilities itself. The only way it could some back is if it happened to wander through a portal (and one big enough for it to fit through at that) or was brought back intentionally by someone living there. BTW, how big is the kaiju tarrasque exactly? It says space 60 so maybe twice the size of the normal one?


Reksew_Trebla wrote:
Edit: I’m not sure you could just tether a goat in front of it. If it can see you, it will go after you. That’s how the Tarrasque works.

I'm torn ... strikes me a bit cheesy to put it in the goat. The Tarrasque is 'accepting' the goat, not so much accepting the gem which also happens to be part of the goats stomach contents. But I could see it either way, expect some table variation with that particular trickery.

Could also say the gem has to survive to actually be 'accepted' and swallowed. Getting swallowed might just result in the gem being chewed to bits by the bite which bypasses epic DR and inflicts more than enough to turn the gem into crunchy bits. We aren't talking about the creature picking up a shiny and putting it in a pocket i.e. accepting it. The Tarrasque is going to chomp the goat in one quick bite probably sheering the poor goat into pieces in the process.


The recovery ability affecting immobilisation effects, and trap the soul arguably being such will allow a motivated GM to protect their tarrasque+. Casting an illusion on your goat to inspire the tarrasque to eat it would have worked every time tho', Int 3 and Will save +12 are a poor defence against illusions. (Edit: or on something else with enough HP to not be insta-overkilled if there's a danger of the gem being damaged by that. An elephant maybe.)

But yes, Yqatuba's right. Plane shift to either the positive energy plane (which will kill it every 15 minutes for the rest of eternity) or to some obscure demiplane no one's ever heard of should work. Imprisonment is a less likely spell to have lying around but it should work. Both of those assume you've got a way to get great SR penetration. By level 20 a spellcaster relying on offensive spells really should.

A party which lacks such a spellcaster can't beat it ever and just has to fly away. A party with a specialised bad touch cleric OTOH might be able to beat it a few levels earlier. If the party knows the location of a vast pit trap, or somewhere they can reshape to be such, earlier still. Yeah, CR isn't well defined here.


Fuuuuuu. I accidentally increased the attack bonus on the spines, even though dex didn’t increase. Also, I feel like I should increase the non-acid damage dice of the swallow whole, since it did increase size. Here is the slightly updated stats:

Herald, Tarrasque:

Reksew_Trebla: I dreamed of creating the world's most powerful Pokemon monster...
[Mewtwo Tarrasque prepares to fire]
Reksew_Trebla: ... and I succeeded.

Tarrasque CR ???

XP ???
CE Colossal magical beast (kaiju, spawn of Rovagug)
Init +7; Senses darkvision 600 ft., low-light vision, scent; Perception +43; Aura frightful presence (300 ft., DC 27)

DEFENSE

AC 46, touch 5, flat-footed 43 (+3 Dex, +41 natural, –8 size)
hp 585 (30d10+420); fast healing 30; regeneration 40
Fort +33, Ref +22, Will +12
Defensive Abilities ferocity, recovery; DR 20/epic; Immune ability damage, ability drain, acid, bleed, death effects, disease, energy drain, fear, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 36; Resist cold 30, electricity 30, negative energy 30, sonic 30

OFFENSE

Speed 40 ft.
Melee bite +41 (6d8+19/15–20/×3 plus grab), 2 claws +41 (3d6+19), 2 gores +41 (2d8+19), tail slap +36 (4d8+9)
Ranged 6 spines +25 (4d8+19/×3)
Space 60 ft.; Reach 60 ft. (120 ft. with tail slap)
Special Attacks hurl foe, rush, spines, swallow whole (8d6+28 plus 6d6 acid, AC 30, hp 58)

STATISTICS

Str 49, Dex 16, Con 38, Int 3, Wis 15, Cha 14
Base Atk +30; CMB +57 (+61 grapple); CMD 70
Feats Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Run, Staggering Critical
Skills Acrobatics +3 (+47 when jumping), Perception +43; Racial Modifiers +8 Perception
Languages Aklo (can’t speak)
SQ carapace, hibernation, massive, powerful leaper, unstoppable force

SPECIAL ABILITIES

Carapace (Su)

The tarrasque’s scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.

Powerful Leaper (Ex)

The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.

Regeneration (Ex)

No form of attack can suppress the tarrasque’s regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

Rush (Ex)

Once per minute, for 1 round, the tarrasque’s speed increases to 150 feet, and its Acrobatics bonus on checks made to jump increases to +91.

Spines (Ex)

The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft.

ECOLOGY

Environment any
Organization solitary
Treasure none

Everyone believed the Tarrasque was the scariest thing ever, after his father, Rovagug, but little did they know that the Tarrasque wasn’t done growing. One day, the Tarrasque cocooned itself, and when it emerged, it was the size of a kaiju. With its newfound immunity to death effects, and the ability to keep fighting even when it would have formerly been knocked unconscious, the Tarrasque could no longer be temporarily stopped, only temporarily imprisoned or sent elsewhere.


Not to poopoo the trap the soul idea (and certainly not to detract from awesome monster creation), but just to weigh in on the sacrificial goat thing. Like the others, I'd find it a bit unbelievable or forced that it would be swayed by a goat. Kaiju are creatures of destructive rage and devastation. The Tarrasque more so. If they're up and active, they're trashing your civilization. Godzilla probably isn't going to stop and just randomly eat a cow or person in a suicide vest (step on them, probably) while stomping through Tokyo swatting planes and tanks unless it's purely plot reason to end the movie (or comedic effect, like a guy about to slaughter a kid's pet goat and eat it and declaring he's at the top of the food chain).

Of course, Reksew_Trebla could just add 'this soulless beast' or some other phrase declaring it has no soul (just flat out saying it is better to prevent misinterpretation) and problem solved.


"Yqatuba wrote:
BTW, how big is the kaiju tarrasque exactly? It says space 60 so maybe twice the size of the normal one?

Yeah, twice the size of the normal one.

MidsouthGuy wrote:
This is . . . beautiful. I have the sincere desire to hug you for this glorious contribution to the gaming community.

Well thank you. :)


IMO The King Of All Legendary Monsters still needs more time in the chrysalis to measure up, as even 585hp remains notably poorer than all but one of the six listed bestiary Kaiju (at least in terms of hitpoints).

Try this:

* Hit dice increase to 35, and become d12s
* becomes full-BAB (if not already)
* DR20 / (epic, axiomatic, holy)
* +8 Natural Armor bonus
* Increase speed to 60'
* alignment CE
* add 6d6 fire damage to swallow whole effects

Add the following Special Abilities:

Aura of the Pit (Su)

The Herald Tarrasque is permanently surrounded by a 60' radius Aura of Chaos and Unhallow Aura.

Pulverizing Maw (Ex)

The mouth of the Herald Tarrasque is a titanic cavern rimmed with serrated obelisks. On a successful bite, armors of less than +10 enhancement or of epic nature are utterly destroyed even if effects would otherwise preclude it, and superior armors gain the broken condition (if not broken or destroyed outright) even if effects would otherwise preclude it. A victim of huge or smaller size who was not restrained prior to being bitten may attempt a Reflex save of DC equal to half of the bite's attack bonus to avoid the gigantic teeth and go straight down the monster's gullet; doing so avoids half the damage from the bite and saves armor from additional pulverization effects, but results in being immediately swallowed and suffering digestion damage.

Pulverizing Step (Ex)

The Herald Tarrasque's movement is not impeded by fixed objects of huge size or smaller, or creatures of gargantuan size or smaller, and may occupy the same spaces as those objects or creatures, whether by deliberation or happenstance as part of movement. The beast's footfalls are 20' radius area of effect Slam attacks that do not count against its normal allotment of attacks per round. Objects in footfall areas are effortlessly punted aside, demolished, or compressed into the earth, and creatures stuck in these areas are squashed prone and are automatically pinned and unable to breathe until the monster takes a fourth following footfall. (GMs: Treat each 20' of movement as one footfall, and a jump as four non-overlapping footfalls in the landing area. When the beast jumps, it will deal Slam damage again to anything underneath its feet at the point of launch. The beast cannot deploy its other attack forms to anything it is standing on.)

Soulless Abomination (Su)

The Herald Tarrasque's eyes and mouth glow with the fiery incandescence of the Pit, as its will is no longer its own. The beast possesses immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), and gains Immunity to level-drain, death effects, disease, paralysis, poison, sleep effects, and stunning.


Reksew_Trebla wrote:

Reksew_Trebla: I dreamed of creating the world's most powerful Pokemon monster...

[Mewtwo Tarrasque prepares to fire]
Reksew_Trebla: ... and I succeeded.

your information is out of date


It honestly doesn't matter how many HP this creature has, since it can keep acting. So instead lets say everything wrong with it.

problem 1: Why would you introduce this to a game you are running? Monsters are a plot point. You could make a plot surrounding the immortal creature that can't be stopped by conventional means. The Tarrasque was already that sort of creature. Now its...more that same thing?

problem 2: Why are you applying a template to a unique creature? Kaiju is used to take any creature and turn it into a Tarrasque-like monster. What is next? Kaiju Grendle?

problem 3: CR. Who is this fight intended for? CR of about 36? 38? So at +7 it would be a deadly epic encounter for a CL 29 party? Is this even Pathfinder at this point? It seems to be beyond the scope of a 20 level system even with Mythic rules.


Meirril wrote:

It honestly doesn't matter how many HP this creature has, since it can keep acting. So instead lets say everything wrong with it.

problem 1: Why would you introduce this to a game you are running? Monsters are a plot point. You could make a plot surrounding the immortal creature that can't be stopped by conventional means. The Tarrasque was already that sort of creature. Now its...more that same thing?

problem 2: Why are you applying a template to a unique creature? Kaiju is used to take any creature and turn it into a Tarrasque-like monster. What is next? Kaiju Grendle?

problem 3: CR. Who is this fight intended for? CR of about 36? 38? So at +7 it would be a deadly epic encounter for a CL 29 party? Is this even Pathfinder at this point? It seems to be beyond the scope of a 20 level system even with Mythic rules.

If I had to guess, it was probably created for fun, so, you know, who really cares?


Ah, the Tarrasque, a monster dear to my heart!

The core conceit of my current home campaign is that the Tarrasque appears roughly once a (human) generation to devastate an area before vanishing back into the bowels of the earth, and the PCs are the heroes who will eventually face it when it next appears.

However, they are nowhere near the target level (and mythic tier?) for that yet, so I have plenty of time to decide whether to use the Bestiary stat block as is, use the alternate godspawn version in ISG, or tinker with it even further. I will almost certainly give it at least some of the kaiju subtype's traits. In particular, Massive fits my mental image of fighting the Tarrasque far too well.

Community / Forums / Pathfinder / Pathfinder RPG / General Discussion / Kaiju Tarrasque. Run. Run far away. All Messageboards

Want to post a reply? Sign in.