A few things about Paladins (reaction feats and netural alignments and name change).


Classes


So I had some Ideas about paladins and the recent update and wanted to know everyone's thoughts.

1. Having different tags/names for reactions
Looking at Henah's Vengeful Strike, if/when antipaladins can be played do you think it could benefit from Ranged Reprisal could benefit it in anyway? And if so do you think it might be beneficial to change some of the feat Prerequisites from x cause to x reaction. For example the prerequisite for ranged reprisal would change from defender's cause to strike reaction. The wording would likely need to be changed for some, Unimpeded Step would swap out ally for the target.

2 Evil reactions
So for evil paladins should they get something similar to whatever their opposite is but more selfish, lawful evil paladins can move themselves for example.

3 neutral paladins
It seems difficult to create a different reaction for every different alignment, but thinking though an idea for each alignment's reaction and the reasons for it, the neutral (good/evil axis) alignments seem much more difficult. Do you think that neutral paladins should be similar to neutral clerics in which they choose the good or evil reaction with their law/chaos alignment.

4 New name
So the document with the changes note that Paladin will be name of the lawful good version of the current paladin. Isn't this almost exactly like a cavalier. You get a code and everything or do think a different name would be better, like crusader for example.


MEATSHED wrote:
So the document with the changes note that Paladin will be name of the lawful good version of the current paladin. Isn't this almost exactly like a cavalier. You get a code and everything or do think a different name would be better, like crusader for example.

Ding! Cavaliers were basically already non-magical paladins without the alignment restriction. For example, they have a banner instead of auras and challenge instead of smite.

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