Drowscorrow |
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In my rol group, we plan to start the campaign: The Curse of the Crimson Throne. I'm looking to handle a magical child Vigilante. But instead of handling the classic ¨Child¨ character, I look for the following:
What if Sailor moon was murdered in her first adventure and her sad cat, look for her mother and gave her the power for seek revenge.
Any advice for the build of the character? or Examples?
I dont remember similar characters in comic or anime media.
Brolof |
Magic Child isn't a very good archetype, and I've never been the best with familiars, but I think the best way to build one would be to try and go after Bladed Brush and use dexterity. The lack of armor above medium and d8 Hit Dice mean you're gonna need to be dex to get decent AC. Your spell list doesn't have enough on it to really serve as a primary caster, so going more martial would probably be best.
Focus on either general buff kind of spells or more utility based ones. You don't have the bonus Summoners get of having an excuse to grab tons of summoning feats, but there's at least enough generally good or decent spells to grab. The biggest issue is that unless you dip at least one level into another class, you can't grab Weapon Focus. Just one level dipped into fighter at level 2 would give you the start to at least a decent build.
Vigilante 1 - Whatever Feat you want (Spirit's Gift could be useful.)
Fighter 1 - Weapon Focus (Glaive), Bladed Brush
Black_Rabbit_Inle |
I've been looking into the magical child archetype alot lately. I haven't played it yet and I generally don't do spell-casters, let alone play with familiars, but I have some experience with the Vigilante.
That said, we have to start with the understanding that this is a Utility/support character. You can basically switch between all of the useful Familiar types. You can have a combat familiar to provide flanking and make Vengeance strikes. You can also have a familiar that can activate magic items, and another that just has some useful/weird abilities that you like.. so just in the selection of familiars there's a lot of utility available.
The Unchained summoner has access to some great buff/support spells, in addition to being able to alter the battlefield with clouds and pits. Also I just want to say that Snowball is a pretty good offensive spell for first level.
Social abilities may not be so great if your group doesn't actually do a lot of role-playing/intrigue, however ancestral enlightenment, well-known expert, companion to the lonely, mockingbird, and conflicted Identity are all social talents that will probably find at least some use in more combat oriented campaigns.
Your Vigilante talent choices are limited, but you still have access to some interesting options. Inspired Vigilante is generally useful, and whip of Vengeance offers some interesting options. You might consider making your vigilante a "Dirty Trick" based fighter.