Kyra is not shooting through a wall - please fix the diagram


General Discussion


Only after running the game for several months did I notice this.

Kyra is not shooting through a house on page 314. She has an unbroken line from her top right corner to the top middle edge or top right corner of the ogre.

The diagram is just rather silly because
a) it does not show this line;
b) the centre-to-centre line is shown unbroken, which in every other case indicates an unblocked line.

So as layout feedback, please make that line broken and add an unbroken line from corner to corner!


Where does it say that line of sight or line of effect is based on corner-to-corner tracing?


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Actually, I think the diagram correctly reflects the PF2 version of cover & screening. It doesn't go by corner to corners anymore. Cover now is described as middle of your figure's square to the middle of your enemy's square.

While on the topic, I suggest adjusting these rules a little, because the way they're currently worded, cover is treated as a reciprocal concept, but it probably shouldn't be. E.g., per the PF2 Playtest, if I'm standing behind the corner of a wall and my enemy is standing alone in the middle of a nearby field, very often (depending on the exact angle) not only do I have cover from him but he has cover from me, even though I can see him and he's not hiding behind anything on his end. In other words, I'm being penalized for crouching behind cover, because now we're using the center of my figure's space rather than my best corner to determine cover. As in PF1 (and Starfinder, Imperial Assault, and other combat-style boardgames) I'd like to be able to make tactical decisions that reward a combatant for taking cover while exploiting an enemy's lack of cover. I think the Starfinder rules for cover are pretty solid.

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