shroudb |
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Like all consumables, alchemical items give small temporary buffs.
But unlike magical effects that grant +conditional bonuses, they grant +item bonuses.
The issue stems from the fact that +item bonuses are permanent bonuses you already have from your permanent items.
Moreover, those permanent +item bonuses are already assumed in the tight math that you already have them.
Hence, more often than not, temporary +item bonus offers exactly 0 bonus.
This is what causes most Elixirs and mutagens to be actually 100% useless.
You can see the fact that +item bonus is plainly bad in the new 1.6 updates :
Chirurgeon as an example, gets "at will give +0 vs poison and disease"
from level 7 to level 15 his class abilities gives exactly +0 bonus.
Which obviously is silly.