Alchemical items bonus type


Skills, Feats, Equipment & Spells


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Like all consumables, alchemical items give small temporary buffs.

But unlike magical effects that grant +conditional bonuses, they grant +item bonuses.

The issue stems from the fact that +item bonuses are permanent bonuses you already have from your permanent items.

Moreover, those permanent +item bonuses are already assumed in the tight math that you already have them.

Hence, more often than not, temporary +item bonus offers exactly 0 bonus.

This is what causes most Elixirs and mutagens to be actually 100% useless.

You can see the fact that +item bonus is plainly bad in the new 1.6 updates :

Chirurgeon as an example, gets "at will give +0 vs poison and disease"

from level 7 to level 15 his class abilities gives exactly +0 bonus.

Which obviously is silly.


This is really my only issue with Alchemists. I feel like the items at the least are supposed to be a conditional bonus considering it's "conditional" if you use it or not. This change would enhance a large chunk of what the Alchemist is.


Alchemical Bonus really probably would secure those item's niche. As it stands I really can't see much purchasing or downtime crafting for a lot of those, since at the levels where you can afford Gold amounts you probably could get a permi item that does it better.

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