Is there no point to playtesting after December?


General Discussion


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I didn't get an answer to this before the other thread was locked. Are they really going to end the playtest and stop taking feedback after December? The schedule is so rushed. Most groups won't be finished with all seven adventures by then unless they start skipping adventures. My group can only meet every two weeks, and while we do go for like 6-8 hours at a time it's still taking two sessions to do each adventure, so only 1 adventure a month.

Should I just wrap up my Doomsday campaign with the new year because there's no point to proceeding?


I think they said in another thread that if you are pressed for time, please play 1, 4, and 7 and skip the others. Someone might need to correct me on this.


Alright, well we will skip adventure 5... that one's the worst thing to ever come out of Paizo in their entire existence as a company so no great loss. I'll see if they can do a full weekend at least once instead of only Sundays because I feel like adventure 6 is the only one that could potentially be knocked out in a single night.


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PossibleCabbage wrote:
I think they said in another thread that if you are pressed for time, please play 1, 4, and 7 and skip the others. Someone might need to correct me on this.

I think on one of the Twitch streams they updated the priority with the Resonance Test being top priority followed by 1, 4, 7.


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So, playtest is over after December. And the full game comes out in August. So will it just be 8 months of putting art and PDFs together?
I don't know much about publishing deadlines. It just seems hard to imagine, considering December is next month, and there are still dozens of threads of people not understanding this, not liking that, not having any idea how this or that mechanic works.
I mean, these guys are pros, and I've loved everything since the beginning with the original Runelords onward (except maybe Jade Regeant). I just think this is a huge task.
I hope they're not absolutely locked into the August deadline (for sake of anniversaries) in case there is more to work out.
I personally work too much and am a bit too rattled in my personal life to keep up with every errata update.
But I'll definitely buy the finished book, and then we'll all decide whether we like 2E over 1E (I like a LOT of the mechanics. e.g. the three action system. Still confused on some things).
But I'm definitely finding it all exciting.


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Barnabas Eckleworth III wrote:

So, playtest is over after December. And the full game comes out in August. So will it just be 8 months of putting art and PDFs together?

I don't know much about publishing deadlines. It just seems hard to imagine, considering December is next month, and there are still dozens of threads of people not understanding this, not liking that, not having any idea how this or that mechanic works.
I mean, these guys are pros, and I've loved everything since the beginning with the original Runelords onward (except maybe Jade Regeant). I just think this is a huge task.
I hope they're not absolutely locked into the August deadline (for sake of anniversaries) in case there is more to work out.
I personally work too much and am a bit too rattled in my personal life to keep up with every errata update.
But I'll definitely buy the finished book, and then we'll all decide whether we like 2E over 1E (I like a LOT of the mechanics. e.g. the three action system. Still confused on some things).
But I'm definitely finding it all exciting.

I'm pretty sure that the devs have said (in multiple places) that, if it is necessary to make the final game into the product they intend it to be, they will push the deadline back as far as needed to make the final CRB2 what they want it to be.


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In this industry you pretty much have to release your game at one of the big conventions and the target release date is, I believe, the granddaddy of them all in 2019. So if you push it back, it's probably going to come out at GenCon in 2020.

But the idea is that December is the date at which they expect to have enough data to make decisions they have to make, at which point they need to sit down and finalize the game. After all, it's not like they need extensive testing to make something work like it did in PF1, and design & development is a lot faster the fewer people that need to be kept in the loop.


PossibleCabbage wrote:
But the idea is that December is the date at which they expect to have enough data to make decisions they have to make, at which point they need to sit down and finalize the game. After all, it's not like they need extensive testing to make something work like it did in PF1, and design & development is a lot faster the fewer people that need to be kept in the loop.

Yea. I suppose it will be a lot faster once they're not waiting on surveys to come in, and scouring message boards daily. They can be like Willy Wonka and disappear into their shop.


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Barnabas Eckleworth III wrote:
PossibleCabbage wrote:
But the idea is that December is the date at which they expect to have enough data to make decisions they have to make, at which point they need to sit down and finalize the game. After all, it's not like they need extensive testing to make something work like it did in PF1, and design & development is a lot faster the fewer people that need to be kept in the loop.
Yea. I suppose it will be a lot faster once they're not waiting on surveys to come in, and scouring message boards daily. They can be like Willy Wonka and disappear into their shop.

Much of the the Playtest, thus potential PF2, seems to have been designed that way.

Liberty's Edge

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So basically we have 2 months to playtest Update 1.6 and alea jacta est

Why is it even called 1.6 ? Why not Update 6 ?


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The Raven Black wrote:

So basically we have 2 months to playtest Update 1.6 and alea jacta est

Why is it even called 1.6 ? Why not Update 6 ?

I'm guessing the internal playtest versions were numbered 0.1, 0.2, etc. and they are keeping this standard (or are at least retroactively implementing it to make it clear what version of the rules we're talking about.) If they for some reason might have had to do a huge update during the playtest, they might have made that 2.0, then put the smaller size update number in the decimals place.


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We also need to remember that the changes we get are the ones that are:
-practical to change
-necessary to test

There supposedly is a lot more going on, but it’s either hard to cram into an update or consequence of testing done already.

Plus, the surveys and feedback ends in December - they’ll likely still be working on it for a month or two, just not taking new data, and then it’s all bookmaking.


Barnabas Eckleworth III wrote:
So, playtest is over after December. And the full game comes out in August. So will it just be 8 months of putting art and PDFs together?

They also have to allow significant times for the actual printing process - not just for the initial back-and forth of various proof copies, but for the actual printing of as many books as they'll want/need for the initial run.

I don't know how long that takes for something like a CRB, but I think the beta book went to printers at least two months before release date.


Fuzzypaws wrote:

I didn't get an answer to this before the other thread was locked. Are they really going to end the playtest and stop taking feedback after December? The schedule is so rushed. Most groups won't be finished with all seven adventures by then unless they start skipping adventures. My group can only meet every two weeks, and while we do go for like 6-8 hours at a time it's still taking two sessions to do each adventure, so only 1 adventure a month.

Should I just wrap up my Doomsday campaign with the new year because there's no point to proceeding?

If the campaign is fun finishing is a good reason to proceed.


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Pathfinder Rulebook Subscriber
Christopk-K wrote:
Fuzzypaws wrote:

I didn't get an answer to this before the other thread was locked. Are they really going to end the playtest and stop taking feedback after December? The schedule is so rushed. Most groups won't be finished with all seven adventures by then unless they start skipping adventures. My group can only meet every two weeks, and while we do go for like 6-8 hours at a time it's still taking two sessions to do each adventure, so only 1 adventure a month.

Should I just wrap up my Doomsday campaign with the new year because there's no point to proceeding?

If the campaign is fun finishing is a good reason to proceed.

To be fair, DDD isn't the most fun campaign Paizo has published, which they acknowledged. Fun was lower priority because they had to stress test the game to its breaking point.

As for the end of the year, I'm hoping we finish DDD by then, but either way I currently plan to continue my converted Ironfang Invasion, and updating my thread for it. While the major survey period will be over, I imagine they will continue to keep an eye on the boards, and there may still be room for. That to influence decisions at least a little before the book goes to the printer.


Pathfinder Rulebook Subscriber

If I can put a group together following December I'm absolutely going to continue playing with the playtest rules, just not in the Doomsday Dawn adventure. I want to use the rules I have access to in order to develop my own sessions and campaign, mostly to test things like encounter design and balance. It's also a nice change of pace from running PF1 all the time.

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