presenting Pathfinder (d)2 Edition


Homebrew and House Rules


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Given the current maths, many feel that there is no reason to stick with a d20.
Instead, most if not all of the game's goals would be accomplished by throwing a coin.

So, why not just throw a coin!
Here is my thought experiment:

1) -Every action requires throwing a coin; head is success, tail is failure
Level, class ability scores and DCs are irrelevant

2) -Level, class, ability scores and DCs are instead represented with pools, just like HPs, and the ability to erode that pool faster, just like damage

Example 1 (attacks)

Rob is a fighter with a greatsword, on a succesful attack the amount of damage is calculated like this:
Weapon Damage + Proficiency + Ability Score + Level Bonus (same for all classes) + CLASS BONUS (depends on class) + specific options (feats etc) + circumstance & conditional

Subtract a certain amount from subsequent attacks to simulate MAP.

AC in this system is either represented as damage reduction or as extra HP

Example 2

Dan is a rogue who's trying to pick a lock. Roll 1d2. On a success, he partially or completely solves the challenge, depending on wether he deals enough points of Success to the challenge Pool:
Ability Score + Proficiency + Level + CLASS BONUS (depends on class) + specific options (feats etc) + bonuses (circumstance, conditional... etc)

Example 3

Jimmy is a wizard. He casts a spell with a save. The enemy throws a coin. On a failure, the spell takes effect.
Enemy is now forced to add points to their "debuff pool" depending on the wizard's and spell power.
On the enemy's turn, he can remove some debuff points, and even spend actions to remove more. The stronger the enemy, the higher the amount of removed debuff points. When debuff points go to zero, the effect ends.

I know this might look like a joke, but I'm honestly thinking this could actually work.


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I have thought the very same thing (a simple coin toss) for a light RPG, great for playing in a confined space with no dice, grid, or minis.


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Either it is a joke or you want another rules-light system compared to pathfinder. So overall no real value in this post since obviously Paizo isn't doing that and would only sell 1d2 books if they did.


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FATE tends to work pretty well for this, since the FATE dice don't tend to be very swinginy (a result higher than +/-2 is an outlier) and you can influence the outcome with FATE points (which you get quite liberally). It's a rules light system but gives you some structure.


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Pathfinder Roleplaying Game Superscriber

Guys are we really still making the D2 comment?

It's wrong. There's no nice way to say it at this point. This idea that the system resolves to always have a 50% chance of success is wrong, and continuing to say so is blatantly misleading, evident of either a fundamental lack of understanding of the system or an intentional desire to throw shade.

"Most if not all of the game's goals would be accomplished by throwing a coin" does not bear any resemblance to the system in theory or in play.


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MaxAstro wrote:

Guys are we really still making the D2 comment?

It's wrong. There's no nice way to say it at this point. This idea that the system resolves to always have a 50% chance of success is wrong, and continuing to say so is blatantly misleading, evident of either a fundamental lack of understanding of the system or an intentional desire to throw shade.

"Most if not all of the game's goals would be accomplished by throwing a coin" does not bear any resemblance to the system in theory or in play.

The thread's obviously inflammatory and exaggerating, but I do feel the math is too tight, and it's a common complaint I've seen: On-level challenges assume you've optimized, meaning you don't feel you particuarly excel in your specialty.


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Pathfinder Roleplaying Game Superscriber

That's true, but it's also something that the devs have already both acknowledged and said they are fixing, so making inflammatory threads to bring it up is doubly misleading...


D2? Why not take it even further? L3 party automatically defeats CR2 creatures at a loss of 15% of health, defeats same level for 30% of health. Rolling is outdated. Every session you could just be listing the encounters, what they cost you, and how much treasure and xp you got from them. You could get to L20 in no time and really start enjoying high level play.

Lantern Lodge Customer Service & Community Manager

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Moved the thread to Homebrew and removed a bunch of posts and replies. An idea to have a Pathfinder game that goes in a total and complete different direction that the Playtest is currently headed generally belongs in the Homebrew subforum rather than in the Playtest discussion. And a thread can be flagged for being in the wrong forums without adding snippy aggressive commentary.

Silver Crusade

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Pathfinder Adventure Path Subscriber

All right, we're in Homebrew now, so let's discuss the Coin Toss RPG! It's actually a fun idea BUT a bit short on, uh, variety.

So!

1. Modifiers should affect the way you toss the coin. A regular toss is your standard RNG, but a requirement to toss it by throwing the coin up in the air, spinning 360 degrees and then catching the coin could represent the "disadvantage" style mechanic.

2. We need hard and fast rules as to what happens when the coin lands on the side. Sorry, either that, or there will be much gnashing of teeth on the forums.


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FAQ request: How do I play in zero gravity environments?


The DM of wrote:
D2? Why not take it even further? L3 party automatically defeats CR2 creatures at a loss of 15% of health, defeats same level for 30% of health. Rolling is outdated. Every session you could just be listing the encounters, what they cost you, and how much treasure and xp you got from them. You could get to L20 in no time and really start enjoying high level play.

We can do better and just run this process as a script with a GUI slapped onto the front. Progress Quest: Pathfinder Edition!

Liberty's Edge

blahpers wrote:
The DM of wrote:
D2? Why not take it even further? L3 party automatically defeats CR2 creatures at a loss of 15% of health, defeats same level for 30% of health. Rolling is outdated. Every session you could just be listing the encounters, what they cost you, and how much treasure and xp you got from them. You could get to L20 in no time and really start enjoying high level play.
We can do better and just run this process as a script with a GUI slapped onto the front. Progress Quest: Pathfinder Edition!

!Click Here to LEVEL UP!


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Themetricsystem wrote:
!Click Here to LEVEL UP!

Clicking? BORED NOW.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Folks, folks, this was a serious proposal for a new game system, so let's not turn things silly and hope the OP will come back to us soon.


Gorbacz wrote:
1. Modifiers should affect the way you toss the coin. A regular toss is your standard RNG, but a requirement to toss it by throwing the coin up in the air, spinning 360 degrees and then catching the coin could represent the "disadvantage" style mechanic.

Controlling the randomness via throwing skill techniques doesn't seem to be in line with development goals.

Quote:
2. We need hard and fast rules as to what happens when the coin lands on the side. Sorry, either that, or there will be much gnashing of teeth on the forums.

Reroll.

Silver Crusade

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Pathfinder Adventure Path Subscriber

1. But what are the development goals of Coin Toss RPG? I mean, we're seeing a proposed ruleset without a detailed explanation of what is to be achieved by it, that's very frustrating in playtesting.

2. Re-roll, do you meaning rolling the coin? Straight line? Curved? What if I roll the coin across the table, but it stops on the side?

Silver Crusade

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Pathfinder Adventure Path Subscriber

Bump! It's been almost three weeks and no answers :( I'm starting to think that the OP has forgotten about this project...


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Yet another vaporware project. Glad I didn't Kickstart it. ; )


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blahpers wrote:
Yet another vaporware project. Glad I didn't Kickstart it. ; )

The KS creator is currently reworking the system using a three sided die. On a 1 it is a success, on a 2 it is a failure and on a 3 reroll.

Soon the KS project will be relaunched and I will back the $250 Platin Box pledge.

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