Primal Champion Warpriest Question or three..


Pathfinder First Edition General Discussion


Here is another question or two.. Namely I am curious to see what people's opinions are about the Primal Champion Warpriest Archetype (Ultimate Wilderness one with claws and Wild Shape)?

Also curious as to how people feel it compares against the Shifter (Mainly Adaptive since that is kinda the new base lol)?

And Lastly, I think, I know the Warpriest can have pretty good DPS (Burst/Substained) as an Arsenal Chaplain Archetype archer (Arguably one the best, albeit for a limited number of combats/time according to the math worked out by Chess Pwn), but can the Primal Champion Warpriest pull off something similar at melee? Especially if you start off with a race that has natural attacks other than claws like the Aerieborn who has bite and Talons (Both primary) or the Ragebred (gore primary and hooves secondary).

Maybe add in a witch dip for hair attack (via archetype or hex). Even willing to throw in a second dip or two of Adaptive shifter to get a couple of forms and/or one druid for the Shaping Focus.

Thank you for your time, assistance and any information.


This is about feral champion, right?

(Opinion) Sacred armor is nice enough, but wild shape is life. If that were all there was to worry about, this would be a nice archetype. Unfortunately, sacred claws don't work with wild shape as written, and that really puts a damper on the archetype's utility.

(Shifter) Different niches. Warpriest is still a "dish" (fighter/divine caster hybrid). Adaptive shifter is more martially focused. The wild shape differences mostly put the shifter ahead but end up something of a wash at high levels.

(Burst) Since the claws are the only things getting buffed by the archetype, it'd still take some serious work to make all of the natural attacks really shine.


Crap.. yes.. Feral Champion.. I was jumping all over the place when I decided to write this and mixed up a thing or three in the name (Obviously lol). Thank you for your thoughts on the matter, I appreciate the input. As for the buff of the claws from the archetype, I thought (and might have misread something) but if you took weapon proficiency on other natural attacks it would work on them as well? Like how the baseline Warpriest works? If not, then yeah.. I can see what you mean, and even if so, you would likely only want to to do it to something like Talons as you would get two attacks of those every round like your claws.

Either which way, I see your point.. thank you for the time you took to answer me, I love hearing other's ideas and thoughts on things.


I would change the title of the post to reflect the Feral Champion instead of my mistaken label of Primal Champion... however, I don't exactly see a way to do so, so I apologize to anyone who sees this cluster of mine.


Janos1 wrote:
As for the buff of the claws from the archetype, I thought (and might have misread something) but if you took weapon proficiency on other natural attacks it would work on them as well? Like how the baseline Warpriest works? If not, then yeah.. I can see what you mean, and even if so, you would likely only want to to do it to something like Talons as you would get two attacks of those every round like your claws.

The way the archetype is worded, while it does alter sacred weapon, the effect appears to be glued to the new claws that you grow on your hands. This is kinda poop. I'd at least let it work for all claws (wild shaped, racial, bloodline, or whatever) at my table, but sadly that won't help you at a PFS event.

Maybe someone else has some insight? *pokes forum*


Hey,

That is kind of what I was concerned about as well.. however, it isn't 100% clear, so maybe we will get lucky and someone (Ahem PAIZO Devs please read lol) will step in with a post or a faq about this, as well as many other things I have seen people asking about (Including Stuff from their latest books that need some clarification on). Upside, I don't play PFS, so my GM might be sold on letting the Weapon Proficiency Feats allow it to be used on other natural weapons (like how the baseline lets them work on other weapons whenever you use these feats).

I am really hoping that they haven't completely abandoned PF1 now, at least not without still doing FAQs and corrections to stuff that still isn't clear. I mean, I can understand if they choose to not do anymore actually material releases anymore since PF2 and Starfinder seem to be their prime focuses for the future of the company, but at least don't leave us hanging with questions about the material that is already out (some of which was released with odd stuff like the Baggernik Nasal Spray as ranged touch attack, but no range listed, or things like this that I am asking, etc etc).

Anywhos, thank you guys again for your thoughts.. maybe some more people will chime in and add to this with their thoughts as well.

Cheers!

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