Classes and archetypes you want to be added next


General Discussion


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The reason pathfinder is so highly regarded in some circles is the same reason it is so widely criticised in others; the complexity of character building. Tens of 1-20 classes, some with totally different feats and spells, some hybrids of others and of course dozens upon dozens of archetypes. Im wondering what classes and archetypes players want to be incorporated into E2 along with the core classes released in the playtest.

Personally, i love the idea of the vampire hunter class in e1. Even with it given much slack for being too specific, i love the idea of a threat being so terrifying a group of people must take on there attributes to defeat them, e.i. the vampire foci of e1. I also think VH deserves a fasttrack to e2 being the last base class to be released, with little name-recognition. Please tell me classes and archetypes you want in e2 below!

Edit; prestige classes too. I don’t have much experience with them myself, but if you do I’d love to here about them!


Class - Oracle, easily my favorite base class in PF1e (or 3/3.5 for that matter). After that...I dunno. I'm more interested in Archetypes.

Archetype - I have a whole thread on these. But to pick one... Arcane Mystical Trickster. Basically, Arcane Trickster but for all magical traditions. Casters like my saboteur Druid need access to Silent Spell and similar.


Oh I’m sorry man, didn’t realize this was a duplicate. Any prestige classes you’d like to get over pronto?


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Oracle is not my cup of tea..... good concept though

Witch for me


Phelprya wrote:
Oh I’m sorry man, didn’t realize this was a duplicate. Any prestige classes you’d like to get over pronto?

My players rarely never used Prestige Classes in Pathfinder First Edition that I can recall (complete opposite of 3.5 were my players usually hopped into a PRC asap). I would like to see them return to relevance here. I'd like to see Shadowdancer and Stalwart Defender return. Anything high on narrative flavor is good with me...but I think that Pirate is a bit too focused for the Core Rulebook.

Steelfiredragon wrote:
Oracle is not my cup of tea..... good concept though

I wouldn't mind the Curses being spun off into their own Archetype. I've seen many players field blind Monks or lame Wizards over the years, would be nice for all classes to have access to a mechanically viable avenue to create those. If that were the case...there really wouldn't be much need for an Oracle base class now that Divine Sorcerers are a thing.

Steelfiredragon wrote:
Witch for me

I'd almost rather have Witch as an Archetype than a Base Class. I would like to see it added eventually either way.


My wishlist for classes- Oracle, Occultist, Kineticist, Witch.

Remember the Golarion canon is that the Oracle class represents divine casters who venerate pantheons, philosophies, and more esoteric things; this happens to be why they are much more common in Tian Xia. I don't personally like seeing classes from PF1 come back as archetypes in PF2, so the only time I'm really okay with it was when I really didn't care for the class in PF1 (like the Cavalier).

As for archetypes I'm going to have to see how the class specific ones work, since all of the archetypes I really like are specific to one class. Having never sat at a table where a prestige class was taken, I'm looking forward to discovering them this time around.


Alchemist [Yes, this game has something called an alchemist. But it's a mess of insignificant feats, and can be replaced by any other class just buying stuff]

(Feral) Hunter

Slayer

Honestly, not having any of the 6th level spellcasters makes the Playtest feel like something other than (and completely unrelated to) Pathfinder. For the most part they were where the Paizo team really shined during PF1.

The witch and oracle I'm happy to pass on. They both re-tread too much of the same ground as the wizard and cleric, and the few unique abilities they have can really be inserted as themed packages almost anywhere for almost anyone.


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Inquisitor and kineticist for me with the occultist not too far behind.

My favorite prestige classes were there rage prophet and the champion of irori.


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Voss wrote:
The witch and oracle I'm happy to pass on. They both re-tread too much of the same ground as the wizard and cleric, and the few unique abilities they have can really be inserted as themed packages almost anywhere for almost anyone.

So the Oracle I'm ride or die on since it's one of the thematically most interesting classes in the game and it's a spontaneous alternative to the cleric for people who are not fond of prepared casters. Sure, there's a divine sorcerer but that shouldn't preclude the oracle being its own class any more than the eldritch sorcerer prevents the bard from existing.

For the Witch, I see it as the prepared version of the Sorcerer- pick a patron and it grants you prepared casting in one of four spell lists, plus you get hexes. Either that or it's the prepared Occult caster, since we're probably due a dedicated Prepared and Spontaneous caster for each list.


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weapon focused archetypes for the fighter like the APG ones. I can't decide for class to many of my favorites are the dual classed ones and I don't know how necessary some of them will be with the new multi-classing stuff.


Gunslinger. I didn't like it's lack of versatility in PF1 but the class concept (and the possibility to have guns within the official rules in general) really appeals to me and helps the settings that I like to run.

Exo-Guardians

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Kineticist and Vigilante were some of my favorites, though my most well known character was a retired Bolt Ace Vanara with more salt than all the seven seas.


Gunslinger, as it is a unique class for 3rd Ed/PF1, and is an iconic part of Golarion.

Occultist, my favourite PF1 class. Though, they have kind of stepped on its toes, lately.


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NPC classes are something I appreciate having.


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Lyee wrote:
NPC classes are something I appreciate having.

I had forgotten about those, now that I am reminded, I know why, I must have mentally blocked them out; I do not want a return of NPC Classes, one of 3rd Ed's blunders.


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Pathfinder Adventure Path Subscriber

Definitely Witch. I think curses will REALLY shine in the 3 action system. I'm excited for basically any new content though.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Vic Ferrari wrote:
Lyee wrote:
NPC classes are something I appreciate having.
I had forgotten about those, now that I am reminded, I know why, I must have mentally blocked them out; I do not want a return of NPC Classes, one of 3rd Ed's blunders.

How was the vacation, Vic? The breath of fresh air must have done wonders, since we're in full agreement! NPC classes never made sens to me and I'v just hand waved the stats of supposed Commoner 13/Expert 3 who got caught in a fireball crossfire. Toodle pip!


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Gorbacz wrote:
Vic Ferrari wrote:
Lyee wrote:
NPC classes are something I appreciate having.
I had forgotten about those, now that I am reminded, I know why, I must have mentally blocked them out; I do not want a return of NPC Classes, one of 3rd Ed's blunders.
How was the vacation, Vic? The breath of fresh air must have done wonders, since we're in full agreement! NPC classes never made sens to me and I'v just hand waved the stats of supposed Commoner 13/Expert 3 who got caught in a fireball crossfire. Toodle pip!

Vacation, I wish, have not left this country in 8-years! Been moving, still have no landline or cable, but that is actually a nice thing, like living in the 40s.

As for NPC classes, I think classes should be a rare thing in the multiverse, PCs, special NPCs/monsters, just the idea of a 20th level/HD Commoner is absurd, to me.

Cheerio, ta-ta!

Dark Archive

Occultist is my #1 pick, though I also really like the Magus, Vigilante, and Bloodrager. I think I'd prefer the Magus as an archetype for spellcasting classes in general though so we can make a version for any spell list - that would be really neat!


spell sage its my favorite class ever, on second spot i guess rune sage would be my next favorite its a shame i cant mix both


Vic Ferrari wrote:
Gorbacz wrote:
Vic Ferrari wrote:
Lyee wrote:
NPC classes are something I appreciate having.
I had forgotten about those, now that I am reminded, I know why, I must have mentally blocked them out; I do not want a return of NPC Classes, one of 3rd Ed's blunders.
How was the vacation, Vic? The breath of fresh air must have done wonders, since we're in full agreement! NPC classes never made sens to me and I'v just hand waved the stats of supposed Commoner 13/Expert 3 who got caught in a fireball crossfire. Toodle pip!

Vacation, I wish, have not left this country in 8-years! Been moving, still have no landline or cable, but that is actually a nice thing, like living in the 40s.

As for NPC classes, I think classes should be a rare thing in the multiverse, PCs, special NPCs/monsters, just the idea of a 20th level/HD Commoner is absurd, to me.

Cheerio, ta-ta!

Oh yes, a 20th level Commoner is stupid in my eyes too.

I don't think NPC classes should have 20 levels. Maybe a simple chart up to level 3 which defines things such as how many saving throws a commoner, noble, merchant, etc, would be proficient in.


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LuniasM wrote:
I think I'd prefer the Magus as an archetype for spellcasting classes in general though so we can make a version for any spell list - that would be really neat!

Yeah, as everyone can now magus a bit, it could be an archetype, to double down on casting a spell and attacking in the same turn.


Lyee wrote:
Vic Ferrari wrote:
Gorbacz wrote:
Vic Ferrari wrote:
Lyee wrote:
NPC classes are something I appreciate having.
I had forgotten about those, now that I am reminded, I know why, I must have mentally blocked them out; I do not want a return of NPC Classes, one of 3rd Ed's blunders.
How was the vacation, Vic? The breath of fresh air must have done wonders, since we're in full agreement! NPC classes never made sens to me and I'v just hand waved the stats of supposed Commoner 13/Expert 3 who got caught in a fireball crossfire. Toodle pip!

Vacation, I wish, have not left this country in 8-years! Been moving, still have no landline or cable, but that is actually a nice thing, like living in the 40s.

As for NPC classes, I think classes should be a rare thing in the multiverse, PCs, special NPCs/monsters, just the idea of a 20th level/HD Commoner is absurd, to me.

Cheerio, ta-ta!

Oh yes, a 20th level Commoner is stupid in my eyes too.

I don't think NPC classes should have 20 levels. Maybe a simple chart up to level 3 which defines things such as how many saving throws a commoner, noble, merchant, etc, would be proficient in.

Ah, well, maybe some sort of NPC templates?


A template, a 'building an NPC' sidebar, a less-than-20 level class. However they want to do it, to have a framework for building non-heroic NPCs.

Exo-Guardians

A group I was in had to actually ban NPC classes because we had a player cheese the leadership feat for a child follower with expert that was hitting numbers we'd only ever see on 10th level characters, everyone was level three.

So no, outside of random Peasants v Adventurers games I don't really like the NPC classes, bad experiences with them, same reason I don't like wizard but that stuff is core so I can't tell players no.


I most want to see Inquisitor or Warpriest next. I'm very curious as to how 2e will handle classes that previously leaned on swift actions.


PossibleCabbage wrote:
Voss wrote:
The witch and oracle I'm happy to pass on. They both re-tread too much of the same ground as the wizard and cleric, and the few unique abilities they have can really be inserted as themed packages almost anywhere for almost anyone.

So the Oracle I'm ride or die on since it's one of the thematically most interesting classes in the game and it's a spontaneous alternative to the cleric for people who are not fond of prepared casters. Sure, there's a divine sorcerer but that shouldn't preclude the oracle being its own class any more than the eldritch sorcerer prevents the bard from existing.

Well, personally I'd rather they made a bard spell list and dumped the occult list altogether, and the 'eldritch sorcerer' along with it. It's a terrible list with the dregs of arcane and divine and a few one off spells.

----

But as for the oracle... I've never encountered a theme for that class, at least not beyond 'spontaneous cleric.' The mysteries take it a bunch of different directions (even within the supposedly themed lists), and the 'curses' are all benefits if you simply level enough. It's a favored soul with random bits stapled on and punished for the effrontry of not being a cleric with worse saves.

I think spontaneous divine caster has a place, but there isn't anything particularly memorable about the oracle (which doesn't fit the name at all) that does it for me. Especially with the muddled does/doesn't need a god stuff (which also doesn't gel with 'oracle' as a title).


Oracle and all the 2/3 casters. They are the most balanced and most fun classes.


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The Once and Future Kai wrote:

Class - Oracle, easily my favorite base class in PF1e (or 3/3.5 for that matter). After that...I dunno. I'm more interested in Archetypes.

Archetype - I have a whole thread on these. But to pick one... Arcane Mystical Trickster. Basically, Arcane Trickster but for all magical traditions. Casters like my saboteur Druid need access to Silent Spell and similar.

All I want is Ranged legerdemain back.

Also, it would be nice to see a return of Inquisitor as an archetype. Summoner would also be cool, but I feel that it's impossible given the way pets action economy has been implemented.


Schwarzer Schatten wrote:
Oracle and all the 2/3 casters. They are the most balanced and most fun classes.

Yeah, I really like the 2/3rd caster action, 5th Ed seems to have ignored it, and gone with 1/4, 1/2, and full caster.


Swashbuckler, Magus & Bloodrager. Although in all honesty I think a fairly close approximation to Magus & Bloodrager is already possible with multiclassing.


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I'm hoping Magus and all the hybrids become unnecessary with the way PF2 classes are structured, and archetypes can pick up the rest. So, ideally, no new classes, except possibly Oracle and Gunslinger.


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gwynfrid wrote:
I'm hoping Magus and all the hybrids become unnecessary with the way PF2 classes are structured, and archetypes can pick up the rest.

Yeah, the Magus can definitely go, as its shtick is now something any caster can do.


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I think there are going to be a number of new classes just because the lore established that "people of this class have an important role in this part of the setting."

Like if there are no Psychics, what happened in Vudra?
If there are no Shamans, what happened to the Rivethun?
If there are no Kineticists, where did all the ones in Tian Xia and Jalmeray go?
If there are no Witches, somebody should check on Irrisen since something significant happened there.
etc.

We're changing the mechanics, but not the setting so all the things that canonically exist on Golarion in PF1 should exist in PF2, even if it takes a while for it to be reprinted.


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PossibleCabbage wrote:
We're changing the mechanics, but not the setting so all the things that canonically exist on Golarion in PF1 should exist in PF2, even if it takes a while for it to be reprinted.

I agree that all of the Iconics need to exist in the new system... But I'm okay with a Base Class, like Cavalier or Witch, becoming an Archetype. As noted - I'd be okay if my favorite Oracle were split up and the Curse aspect were made an Archetype. Anything that opens up character options is a good thing in my book.


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I feel like some classes would work fine as archetypes since a lot of the thematics of the class cross-bled with other classes- the Cavalier was like this because a lot of classes had a "mounted version of this" archetype that traded class features for a mount, and it's less weird to contextualize that as "you have the cavalier archetype" than the PF1 archetypes where the Cavalier traded away the mount. I could see the Gunslinger working like this, since a lot of classes had a "this one uses guns" archetype and "a gunslinger without guns" is kind of weird conceptually (sure, the bolt ace was great but the class was still called gunslinger.)

But for some classes, it feels like having to buy the thematics of the class with a feat is a disservice. Like just like it was a pain to have to pay a feat tax to make your human a half-elf, I don't want to have to pay a feat to make my Wizard have pact magic with a patron, nor do I want to have to pay a feat to have my cleric be exposed to fundamental truths mortals were not meant to know which kind of messed you up; or to be an animist, someone who venerates a philosophy or a concept, or someone who follows a pantheon. Just give me the Witch, Oracle, and Shaman as classes, please.

I don't care about the existing mechanics so much as the thematics being reproduced in a way that I'm not just spending feats for flavor. As for people wanting oracle feats to get curses on non-oracles, isn't that what a multiclass dedication is for? Presumably all new classes would get one.


My Wishlist for Classes: Vigilante, Shaman, Kineticist, & Occultist

Shifter also, but I can see it becoming a Spell-less Druid Archetype.

As for Archetypes, I need to see how Class Specific Archetypes are done before I can vote on those.


PossibleCabbage wrote:

I could see the Gunslinger working like this, since a lot of classes had a "this one uses guns" archetype and "a gunslinger without guns" is kind of weird conceptually (sure, the bolt ace was great but the class was still called gunslinger.)

I don't care about the existing mechanics so much as the thematics being reproduced in a way that I'm not just spending feats for flavor. As for people wanting oracle feats to get curses on non-oracles, isn't that what a multiclass dedication is for? Presumably all new classes would get one.

I totally agree, clunky patch feats and archetypes should go.


PossibleCabbage wrote:
As for people wanting oracle feats to get curses on non-oracles, isn't that what a multiclass dedication is for?

It depends on how it's packaged... But if spellcasting is a choice rather than a default certainly.


A proper Druid!


I was wondering if they will bring back and improve the Aldori Swordlord's. I'd like to see more info on Brevoy while we are at it.

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