Adding more NPCs / role play to Red Flags


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While I was prepping Red Flags I felt that there maybe weren’t enough NPCs listed for the PCs to interact with. Kad is mostly just a red herring who can give some info, Necerion doesn’t talk to the PCs, Kasbeel can’t give them useful information. It seems like Whark is the only one that is worth trying to befriend.

I know my PCs are going to run straight to Kad since he’s the only thing worth describing in the area and even if they don’t get any info from him, they’ll then see Necerion talking to an actual devil. I think they’ll be able to figure it out from there. Maybe I’m jumping to conclusions because I have all the info and maybe it won’t be that easy for them. Not sure.

But here’s my current plan: our group has run the Skull and Shackles AP almost to completion (the campaign ended early when the PCs were thrown five years into the future [long story]) so I was thinking of adding a few (in)famous NPCs to the gala to populate it. Even if these NPCs can’t tell the PCs anything useful for their mission, it would serve to fill out the gala, make things interesting, and make them have to work a little to figure out what’s going on.

Just off the top of my head, I can come up with a list of people from SnS that my players will probably recognize.

Anyway what do you guys think? How many extra people should I add? Would it slow things down too much? Do you think the intent is that the gala roleplaying is supposed to be quick and gets the PCs to the traps/investigation quickly?

Sczarni RPG Superstar 2014 Top 16

If your group has the time for it, I think this sounds like a great idea!

In Mirrored Moon, I had the "mercenaries" that Kelerei hired be their PCs from our Kingmaker game. My players were super excited about that part. I suspect running into some NPCs from your SnS game would be similar :-)


I never really internalized it at the time, but I must agree that the roleplaying-oriented segment of Red Flags was terribly underwhelming and fell flat. The information-gathering was mostly useless, talking to Kadhibat was also superfluous, there was no need at all to talk to Kasbeel, and the party already stumbled onto the most viable solution possible simply by snitching to Whark. Almost all of the background lore of the NPCs was useless.

It was all over very quickly.


I'm gonna add a few NPCs, just to liven things up I think. Thanks for the feedback, I'll report back how it goes tonight!


Pathfinder Roleplaying Game Superscriber

Every NPC whose name starts with "K" died in my Skull & Shackles game, so I can't add any red herrings there. XD

I'm planning to include Sandara Quinn as the cleric who's actually consecrating the Besmaran temple. She went to the Holy Isle on Besmara's Throne after the campaign ended, and will probably become the high priest when Laharra Seaspray is gone.

My only Doomsday Dawn player who also played Skull & Shackles became the Hurricane King, so I expect I'll have one of the other PCs there to "pay tribute to Whark" (translation: "keep an eye on things") on the King's behalf. Plus, Cut-Throat Grok would be his +1.

I may have Rosie Cusswell be one of their sources when gathering information before the ball.

And I might mention Fishguts Kroop if the PCs manage to linger in the kitchen.


Darth Krzysztof wrote:

Every NPC whose name starts with "K" died in my Skull & Shackles game, so I can't add any red herrings there. XD

I'm planning to include Sandara Quinn as the cleric who's actually consecrating the Besmaran temple. She went to the Holy Isle on Besmara's Throne after the campaign ended, and will probably become the high priest when Laharra Seaspray is gone.

My only Doomsday Dawn player who also played Skull & Shackles became the Hurricane King, so I expect I'll have one of the other PCs there to "pay tribute to Whark" (translation: "keep an eye on things") on the King's behalf. Plus, Cut-Throat Grok would be his +1.

I may have Rosie Cusswell be one of their sources when gathering information before the ball.

And I might mention Fishguts Kroop if the PCs manage to linger in the kitchen.

Nice!

I went for more end-game focused NPCs. I included: Master of Gales, Avimar Sorrinash, Mace Darimar, and Merril Pegsworthy.

They just served as flavor to better flesh out the party. That way I could describe multiple NPCs of interest and not just the ones that were important to the story. It worked pretty well. The PCs spent a small amount of time interacting/observing with these NPCs but it wasn't a huge time-sink. It was still pretty clear to them who the REALLY important NPCs were.


Haven't run it yet, but I wish that "Braving the Kraken" was the punishment for groups who refused to or failed to properly work the crowd. A nice, juicy web of inter-relations that the PCs can ingratiate themselves into would have been really cool.

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