Divine Fighting Desna & Throwing?


Rules Questions


Hey guys!

When you use Divine Fighting Technic: Desna to add your Charisma on Starkinfe, can you throw them and still add the Charisma bonus?

Because the feat says: "When you are wielding", and throwing is not wielding. On the other hand the rest of the feat gives option to throwers. So I don't know.

I am planning a character who will pick this feat and I know my DM is going to roll his eyes on this one, so I want to be sure I do things by the book. This is not for PFS.


I believe that it was the defending weapon faq, but a weapon that is wielded is one used to make attacks. I do not believe there is any other requirement of "wielding."

But there is certainly nowhere in the rules that specifies that throwing is not wielding, so you are fine to use the benefits of the feat for throwing a starknife.


Intuitively I'd have said you use Cha for ranged and melee...
But
The advanced benefit says "The damage bonus from your appropriate ability score modifier applies to each strike" which means that there are more than one possible ability score. On the other hand the initial benefit clearly states Cha for everything.

So I guess that you only use Cha for melee.

Rethink this is a big bummer for me as I just started playing such a character at lvl 8 and was looking forward to using the advanced benefit soon. Looks like I'll have to talk to my GM


Weilding covers ranged attacks as well (except things like arrows, as its the bow being wielded), thrown weapons shouldn't be an exception to this. Theres no official rules that explicitly states this, but that may be because the definition of wielding irl extends to throwing weapons anyway: If a man walks into a bar and starts throwing shurikens at people then the headlines the next day may well read "Madman wielding ninja stars kills three".

Again, just my understanding of the word.

If fearcypher is correct when they say "nowhere in the rules that specifies that throwing is not wielding", then you should be good to go.


CRB pg. 141:
"Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons)." [smaller]emphasis mine.[/url]
By the time you make the damage roll, the weapon has already left your hand, yet the CRB still calls you "wielder". Therefore, a thrown weapon must count as being wielded at least until the ranged attack is fully resolved.


Derklord wrote:

CRB pg. 141:

"Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons)." [smaller]emphasis mine.[/url]
By the time you make the damage roll, the weapon has already left your hand, yet the CRB still calls you "wielder". Therefore, a thrown weapon must count as being wielded at least until the ranged attack is fully resolved.

Cool, even the CRB states thrown weapons are still wielded. You're good to go.

Silver Crusade

Also, come on, it's called Shooting Star. Who would argue that its benefit doesn't apply when shooting a star-knife?


Glad I was wrong :-)

Grand Lodge

Hmm... Are you going for this a build because your GM is trying to run a lower powerlevel game by reducing pointbuy to 12 or something like that? Because then you are in trouble with your GM no matter the rules.


Can't say for the OP but I'm playing around with non Str melee builds and most of them came out very sub par compared to Str based melees. At least as far as DPR goes. Of course many will have a bunch of other fun abilities.

Edit. We do 20 point buy and there dumping Str for Dex or Cha gives you a max of 19 (or in a few cases 20) vs the 18 str you'd usually have.

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