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Since there's official rules for running pre-adult characters and one as an iconic I'm curious which APs are best suited story wise and thematically to including one in the party. No plans to actually run one, but I thought it would be an interesting thing to look at.
Shackled City isn't too hard to fit. Indeed there are at least two closely related reasons why a child is looking around into the disappearance: Find a friend and/or "Why are they trying to kidnap me?".
Age of Worms' basic hook ("Get rich enough plundering a tome that you can get out of this hellhole") works well enough for younger characters.
Rise of the Runelords has an opening suited to unlikely heroes. Finding a reason to drag them into the future books is harder but hardly exclusive to.
Jade Reagent is the best setup for it with the Younger Sibling campaign trait. A young Imperious bloodline Sorcerer would have few problems fitting into a party for this AP. Indeed it mitigates the issue of the group's main talker being a child (as the natural choices are almost always Oracle and Sorcerer) somewhat with their position.
Skulls and Shackles could accommodate a relatively young (mid-teens) characters, I doubt the press gangers checked for ages. Anything younger gets a bit absurd thematically I think: It may be a pirate AP but it's not Treasure Island.
Strange Aeons outright makes it impossible as written, though it could work well with a small adjustment
If you wanted to make it fit however, there's the option of making the young PC the count's child. Now that sounds like fun.
Though being an Eldritch Horror AP kinda makes issues thematically.
Kingmaker has a weird hook to include a child in (and overland movement of small characters is a big pain in a campaign so focused on overland travel) and putting a child in any of the leadership positions has issues. Plus the timescale is long enough a character may stop being a child by the time it's over.
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How exactly would you stat a young character? Just give them the young template or something more complicated?
As for other campaigns...
I'm about to start a Wrath of the Righteous campaign where everyone starts as a young character - a squire or apprentice to a knight or hero -coming to Kenabres. Hero Points and Mythic Powers will help to balance out the shortcoming of starting young once they find they're among the few survivors of the initial attack.
My friend ran a Reign of Winter campaign with all young characters. He liked the idea of using kid PCs with the "fairy tale" background of the adventure. He just had a group of kids from Heldren out hunting in the forest when the winter portal erupted. They get lost in the blowing snow, find the Black Rider and go from there.
Serpent's Skull could be also run with young characters since you start shipwrecked on an island. Almost a bit of "Lord of the Flies" if you will (well... with cannibals and monsters of course...) They arrive back on the mainland with this knowledge of a lost city and different factions try to recruit them to join their expedition. That could be a fun one too.
I'm GMing Strange Aeons and,
As for a kid, we haven't started yet but I have a 15 year old varisian diviner set as my PC for Ironfang. She has been raised from a child to be the next harrower of the clan by the family elder as my way of explaining having a level in wizard as an adolescent.
Rules wise, in my Strange Aeons game we have an **old** investigator as a part of the party, and we just treat his starting stats as his "Old" stats, reverse engineering as appropriate when youth spells are thrown around. Of course, this would lead to some weirdness if he started as a character with high physical stats, but with the stats he rolled the narrative seemed to fit the crunch. In general, that'd probably be the simplest way of dealing with this kind of stuff, but the young template probably would help really cement the idea of "little kid"