Extra missions / revolutionary activities?


Hell's Rebels


Has anyone added extra missions to aid the revolution throughout the early books?

I was hoping to try and get an easier way of referencing them than going through all the posts!

I know Roguerogue did something with the Sarinis funding the CCG and stealing those funds

I also saw mention of a shipment of weapons being broken up (I think there is even a PFS scenario that can be a skeleton for this)

I am thinking of putting something in about recruiting some of the gangs of old Kintargo mentioned in book 2. Hopefully using the influence mechanic rather than merely diplomacy rolls. My players were obsessed with trying to recruit the Red Jills so will probably go for it. If I do this I will probably try to think of some unique team rules like the torrent armigers and aquatic elf scouts

What have others added ?


Not a mission per se, but I added the Days of Wrath to my campaign, with some of the winners and stronger contestants being offered positions in the Chelish Citizens Group. The best thing is these days come up 4 times a year, giving the GM the chance to mix things up a bit each time.


I'm definitely having the Shelyn church require the Silver Ravens to put on a play to persuade their congregation of bards to join the rebellion. "If you can't put on a play, you can't run a city." I'm not even kidding.

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