My main concern with Focus activated Powers


Skills, Feats, Equipment & Spells


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It has been stated that feats that used to grant extra "spell points" are now gone.

And (some? all?) powers are being buffed accordingly.

My main concern is that this will, unarguably, result in "less but stronger powers" for classes that relying on them.

This will result in much more rounds spend "auto attacking" as opposed to doing your interesting class things.

Let's take one of my favorite classes (quite unexpectantly since i hate them from all the way back to 2nd AdnD):

storm druids.

Now, storm druid's bread and butter single target damage "spell" was, unsurprisingly) his Zap.

1d10-1d12/spell level with some extra conditions thrown in is pretty nice.

Let's say they buff that (to what really?) to compensate the (at minimum 4) less SP.

Let's say that now it gets 2 dices scaling.

Sure, overall damage will be much greater now, but on average I'll have it much less times/day, at 20, from a minimum of 11 (but more likely around 13-16) to something like 7-8 IF i boost Cha to the absolute max that I can (limiting my character build even more).

So, that's almost half. Those 7+ less SP (rounds using powers) are in reality ~2 full encounters/day less that I'll be using Tempest/(other powers) and ~2 full encounters more that I'll be forced to "auto-attack".


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shroudb wrote:
This will result in much more rounds spend "auto attacking" as opposed to doing your interesting class things.

This is already an issue even before the change, and I'd agree that any reduction in usage-per-day could make the issue even more acute. Most combats devolve into slugfests at a certain point as players ration their daily powers, and the game needs to be pushed in the opposite direction. I'm certainly happy to see powers generally getting better, but reduced usage is very problematic.


Frankly, I don't understand why they don't extend 'use Focus to buff abilities' to the Powers.

Instead of spending Focus to cast Zap, why not just use Focus--when you want--to improve Zap?

It would aid comprehension of the mechanic--Focus is expended to buff stuff, ONLY--and it would provide thematic 'at will' powers that would have few-times-per-day STUFF added.

I mean, I can think of other RPGs that used this extensively, and it worked there.

So, basically, something like

d10 damage, 30' (or 60' maybe) range, improves like a magic weapon--or improves with a weapon-like item--and you can spend a focus for:
--double damage
--stun for a round
--double range

or something like that.

Do that for all powers and they might actually have a purpose.


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NemisCassander wrote:

Frankly, I don't understand why they don't extend 'use Focus to buff abilities' to the Powers.

Instead of spending Focus to cast Zap, why not just use Focus--when you want--to improve Zap?

That's an interesting approach; most powers are already closer to cantrips in terms of their power level anyways, so perhaps that is the better starting point.


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Dasrak: I know MY original response to Powers were, '... that's it? Why do I care?'

I mean, I think the entire PF2E system is just... unworkable on so many levels--mainly due to competition just being better--but I have to say that this issue is a minor one, as 'limited uses of something I would never use anyway doesn't really matter.'

If these powers are meant to define the class, or at least the build, and you're going to LIMIT them by Focus... why are they so weak? Or, put conversely, if these are meant to be class-defining, why are they limited? 'Doing level-appropriate damage maybe 5 times a day with your build-defining schtick' is certainly not enticing.

So let yourself do it... all the time. Just make it better with this newly-created-but-oddly-weirdly-used point system. Like you do with all other uses of this new point system.

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