Cure Wounds alternative idea


General Discussion


Cure Wounds:
"This spell heals xdy points of damage, UP TO A MAXIMUM OF N"

This way, higher level characters can't refill their HP pools by using low-level wands.
However, You can sill use low level spells to help people in critical conditions.

Make N depend upon both the spell power and the recipient so that you don't get fully healed wizards and partially healed barbarians.

I will not go into details with the math because I don't want to focus on tweaking the numbers, that is not my purpose.
Assume the numbers are correct and fulfill the above statements for the purposes of this thread.

To make the system less restrictive, maybe add the following:

"By spending *daily resource* you can overcome this limitation"

So if you REALLY need that extra HP you can get it. But you cannot refill your HP after every single battle.

What do you think?


I don't understand. Heals X damage up to N per cast, or X damage up to N per day?

Because one of those doesn't stop high level characters from healing with multiple low level spells, and the other is going to quickly become incredibly onerous to keep track of.


up to N HP per character

Let's say you have 100 max HP, and you took90 damage, a low level spell coul only heal up to 30


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I don't like the idea of adding bookkeeping to individual spells used on individual characters. That sounds like a lot of work.


Alyran wrote:
I don't like the idea of adding bookkeeping to individual spells used on individual characters. That sounds like a lot of work.

You don't need any book keeping

EXAMPLE

Cure wounds

This spell can heal 1d8 HP, up to 20 HP. If the recipient has more than 20 HP maximum, this spell can only heal up to 20 HP.


D@rK-SePHiRoTH- wrote:
Alyran wrote:
I don't like the idea of adding bookkeeping to individual spells used on individual characters. That sounds like a lot of work.

You don't need any book keeping

EXAMPLE

Cure wounds

This spell can heal 1d8 HP, up to 20 HP. If the recipient has more than 20 HP maximum, this spell can only heal up to 20 HP.

Oh, wow, I totally misunderstood what I read. Sorry about that. I thought you meant that that spell would only heal 20HP per person in a day. Your idea seems pretty reasonable now, though I still don't think I like it as an overall solution. It would (admittedly rarely) create situations where someone might have a low-level heal prepared and be unable to shore up their party member's HP, making the difference between an enemy downing them and leaving them standing.


Yeah, this seems too complicated to me.

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