Merge Playing The Game and GM chapters in the Core Book


General Discussion


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While I am on the subject of grandiose rules changes that probably will not happen (see Excessive Siloing), I might as well take up another big peeve.

I feel the Playing The Game and Game Mastering chapters in the core rulebook should be merged. As it is, there is a whole lot of paging back and forth between these two chapters. They cover much of the same material, but some of the rules are in one chapter, some in the other. This is counter-intuitive and makes learning or even checking on a rule is that much harder.

It also feels like some rules, like much of the Exploration chapter, is deliberately hidden from player view. Well, that is NOT going to float at my table. The players are at least as involved in the intricacies of the rules as I am as a game master. I have a good group, mind, and they abide by my decisions. But they have a very firm grasp of the rules and remind me if there is a rule I'm neglecting or unaware of.

Some of those hidden rules are also very unfair for the players to be unaware of, like the 10-minute limit on double exploration activities or that only the best perception roll helps when you are searching.


I concur; it almost seems arbitrary as to which rules are in which chapter, and having to jump back and forth to find exactly what I'm looking for. DC's are in the GM chapter, but conditions are in the player chapter. Resting and camping is in the GMing chapter, but overland travel is in the player chapter. Half the retraining rules are in the player chapter, the other half in the GM chapter. Please, put them in one place.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I feel like most or all of the rules should be in Playing The Game, while the Game Mastering chapter should be there to help people learn how to GM. Not the bare rules, but the craft of GMing.

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