Assurance in Pathfinder Playtest Rulebook Update yet?


Skills, Feats, Equipment & Spells


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

Did I miss any changes to Assurance in the latest Update?

According to my reading, with the revamped rules for Difficulty Classes in update 1.3, Assurance lets you only pass Easy tasks at levels 1-3, again at levels 7 and 8 if you are an Expert in the skill you have Assurance in, and never again. You can never succeed at any harder tasks, because Assurance includes "(do not apply any of your bonuses, penalties, or modifiers)."

Assurance needs to be modified, probably along one of these two lines:
1) to drop this, making it a "Take 10" rule that will allow the result to increase as your character levels up, which will allow a character to pass Easy tasks automatically and, depending on the relevant stat, pass Medium tasks automatically as well.
2) build this into skills: all tasks must be rolled for untrained skills, rolls for trivial tasks are passed automatically when a character is trained or better in a skill, rolls for trivial and easy tasks are passed automatically when a character is Expert or better in a skill, rolls for trivial,easy, and medium tasks are passed automatically when a character is Master in a skill, and all hard or easier tasks are passed automatically when a character is Legendary in a skill.


Oakleif wrote:
Did I miss any changes to Assurance in the latest Update?

Nope.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I can understand the idea of dropping the "Take 10" mechanic for everything, especially with the way even untrained skill modifiers go up, but the Assurance feat is really pretty useless as is.

Liberty's Edge

It is very marginally better than you think (though still terrible) since you can get Expert at level 3 and Master at level 7, etc. If you put full advancement into it, you can always pass an Easy check for your level. Which would be great I'd you were really supposed to roll Easy checks...

Silver Crusade

I've found a corner case where it actually has some utility: The rogue feat that lets you count Thievery as a rank higher for disarming traps. Take 30 at level 9 lets me crush most traps. There may be some other feats out there that let you pretend to be a rank higher, I just haven't looked too hard for them.


Sober Caydenite wrote:
I've found a corner case where it actually has some utility: The rogue feat that lets you count Thievery as a rank higher for disarming traps. Take 30 at level 9 lets me crush most traps. There may be some other feats out there that let you pretend to be a rank higher, I just haven't looked too hard for them.

I'm not sure its intended to work like that, but good find.


Has anyone looked into using Assurance for the purpose of avoiding crit fail on things that you are not putting max character build power in to?

For example a Wizard taking Assurance on acrobatics checks to try and avoid crit fail on balance checks.

Would that even work? Or would the character still have to buy higher skill training to avoid crit fail?


1 person marked this as a favorite.

Things you don't want to see when people discuss your new game mechanics...

* "pretty useless as is"
* "marginally better than you think (though still terrible)"
* "a corner case where it actually has some utility"

There are a lot of feats that are being discussed with this level of excitement. And I'm really not seeing discussions about how difficult it is to pick a feat at a certain level because there are so many attractive options.


breithauptclan wrote:

Has anyone looked into using Assurance for the purpose of avoiding crit fail on things that you are not putting max character build power in to?

For example a Wizard taking Assurance on acrobatics checks to try and avoid crit fail on balance checks.

Would that even work? Or would the character still have to buy higher skill training to avoid crit fail?

He wouldn't ever be able to succeed though. He'd perpetually be in the "cannot advance" state (at best).

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / Assurance in Pathfinder Playtest Rulebook Update yet? All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells