Gobo Horde |
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So I think I just found a new favorite :3
In the Spheres of Power system they have added some extra feats. One of those feats, called the Treat Injury feat makes your Heal skill more powerful by letting you remove conditions while spending a Spell Point.
Whenever you treat deadly wounds, you may spend a spell point to remove any one condition (not including ability damage, ability drain, death, or energy drain) from the creature treated, even if it is a condition you can not normally restore.
O.O! oh...
There is a loooot of conditions on that...
This one so far has been a favorite! ^_^
Don't worry!!! Squee the Gobblin is very good Doktor! I is going CURE you of yours invisibility with this rusty knife! PERFECTLY safe!!! Hey, don't Panic, I cures that too!!!!
Idiot using Heal with improvised tools? Check. :p
By far this is not the most broken thing in SoP but it did give me a good laugh :)
Any other cringe-worthy malpractices you can think of inflicting with this lovely ability? "Curing" a ghost of their Incorporeality with a scalpel sounds like a hoot!
Gobo Horde |
3 people marked this as a favorite. |
Actually, just thought to take this a bit further...
Firstly, Tool Optimizer (just found) removes improvisation penalties as long as you have 1 rank in the skill. Such as heal, for instance. Go nuts... (no! Don't use nuts to "Cure" people. That is cruel and unusual...)
The Healers Hands feat even reduces this to a Full-Round action, which is much less tortuous to the patient then a full hour...
Might be good to add in the Battlefield Surgeon Trait to get a bit of extra mileage out of it.
Now you can go swinging a hammer, 2-by-4, or whatever snake-oil junk you cooked up and go out into the world curing it of all its afflictions!!
Plus, nothing says you can't use this on yourself! Confused? Here, have this hammer. These problems tend to solve themselves... >:3
But whatever you do, please don't quit your day job :,(
Those poor orphans can't handle it anymore -__-