Elementalist Starfinder Homebrew Classes


Homebrew

Liberty's Edge

lvlBABFortWillRef Special
1 +0 +0 +2 +0 Elemental Familiar (Tiny), Element Path, Element Power 1st 1D6
2 +1 +0 +3 +0
3 +1 +1 +3 +1 Element Power 1st 2D6
4 +2 +1 +4 +1 Elemental Familiar (Small)
5 +2 +1 +4 +1 Element Power 2nd
6 +3 +2 +5 +2 Element Power 1st 5D6
7 +3 +2 +5 +2 Elemental Familiar (Medium)
8 +4 +2 +6 +2
9 +4 +3 +6 +3 Element Power 1st 7D6
10 +5 +3 +7 +3 Element Power 3rd

HP: 5 SP: 5 + Constitution Modifier
Class Skills: Acrobatics, Culture, Medicine, Mysticism, Perception, Physical Science, Profession Stealth.
Proficiency: Light Armour, Basic Melee, Small Arms
Skill Ranks Per Level: 5 + Intelligence Modifier
Key Ability Score: Wis
Alignment: Any

Element Familiar: Pg 46 of Alien Archive. Element graft must match up with element path. 1st-3rd lvl: tiny. 4th-6th lvl: small. 7th-10th: medium.

Element Path: Pick one of the following paths: Air, Earth, Fire, or Water. This is your element path.

Air Path:

1st lvl: Sonic Resistance 5. Air Blast: Attempt a Wisdom check against target’s EAC within 30ft of you as a standard action to deal 1D6 + Wis SO damage. This damage increases at 3rd, 6th, and 9th lvl.

5th lvl: Hurricane: Deal 5D6 SO to all target creatures within 20ft of you 2/day.

10th lvl: One with the Wind: Gain an Extraordinary flight speed of 60ft

Earth Path:

1st lvl: Bludgeoning Resistance 5. Rock Launch: Attempt a Wisdom check against target’s KAC within 30ft of you as a standard action to deal 1D6 + Wis B damage. This damage increases at 3rd, 6th, and 9th lvl. You must have a rock within 30ft of you to use this.

5th lvl: Earthquake: Deal 5D6 B to all target creatures within 20ft of you 2/day. You must be touching ground to use this ability.

10th lvl: Burrow: Gain an Extraordinary burrow speed of 60ft.

Fire Path:

1st lvl: Fire Resistance 5. Fireball: Attempt a Wisdom check against target’s EAC within 30ft of you as a standard action to deal 1D6 + Wis F damage. This damage increases at 3rd, 6th, and 9th lvl. You must have a oxygen within 30ft of you to use this.

5th lvl: Explode: Deal 5D6 F to all target creatures within 20ft of you 2/day. You must have 10 cubic ft of oxygen within 20ft of you to use this.

10th lvl: Fight Fire with Fire: Fireball and all melee attacks that don’t already have a critical now have burn 2D4. You also gain immunity to fire but not lasers.

Water Path:

1st lvl: Cold Resistance 5. Water Blast: Attempt a Wisdom check against target’s KAC within 30ft of you as a standard action to deal 1D6 + Wis C damage. This damage increases at 3rd, 6th, and 9th lvl. You must have 1L within 30ft of you to use this.

5th lvl: Wave: Deal 5D6 C to all target creatures within 20ft of you 2/day. You must be near a water source to use this ability.

10th lvl: Master of Water: You gain an Extraordinary swim speed of 60ft. You also gain water-breathing and Darkvision 60ft.

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