lvl BAB Fort Will Ref Special
1 +1 +2 +2 +0 1 Basic Fear Power, Terror, Frightening Str (FS)
2 +3 +3 +3 +0 Transfixion
3 +4 +3 +3 +1 1 FS Power, Weapon Specialization
4 +5 +4 +4 +1 1 Basic Fear Power
5 +6 +4 +4 +1 FS Range +10ft, Terror Range +20ft
6 +7 +5 +5 +2 1 FS Power
7 +8 +5 +5 +2 FS Range +10ft, Terror Range +20ft
8 +9 +6 +6 +2 1 Basic Fear Power
9 +11 +6 +6 +3 1 FS Power
10 +12 +7 +7 +3 1 FS Power, Frightening aura
HP: 7 SP: 7 + Constitution Modifier
Class Skills: Athletics, Bluff, Disguise, Intimidate, Mysticism, Profession, Stealth, Survival.
Proficiency: Light Armour, Basic Melee, Advanced Melee
Skill Ranks Per Level: 5 + Intelligence Modifier
Key Ability Score: Cha
Alignment: Any Evil and/or Chaotic.
Basic Fear Powers:
Disorientating Strike: After you successfully hit an enemy with melee, that enemy takes -2 to attack roles for 1 round.
Life Steal: Half of the extra damage you deal from critical hits, you gain in HP.
Fear Critical: Your critical now also frightens enemies (1D4 + Cha rounds).
Terror: Intimidate DC 13. Target is frightened for 1D6 + Cha rounds. Will Save DC 10 + Cha. If target succeeds at Will Save: target is instead shaken for 1 round. Terror 4 + Cha times/day 20ft Range.
Frightening Strength: Gains 1 Str and Dex per person afraid of you within 40ft of you.
Heal 1 point of damage per person that becomes afraid.
+1 damage per 2 people afraid.
+1 to attack role per person afraid.
+1 to AC per 2 people afraid.
Transfixion: If a Disciple of Fear makes eye-contact with target he may transfix them as a standard action. If he does target must succeed at a Will DC 10 + Cha Save to negate the effects. If the target fails they skip their next turn. Every target’s turn the target is still transfixed, he may attempt a Will Save. The Disciple of Fear can do this as long as sustains eye-contact and doesn’t make a role that would require her to break eye-contact with the target.
Frightening Aura: All target creatures within 40ft of you must succeed at a Will DC 10 + Cha Save or be frightened for a number of rounds equal to your Cha modifier. After a creature is subject to your Frightening Aura, he is immune to said same aura for 10 min.
Whenever a Disciple of Fear induces fear it works like this: Creature afraid gets -2 on bluff, diplomacy, intimidate, and attack roles against the Disciple of Fear that made them afraid.