Building the Avengers in the Playtest


General Discussion


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I'm currently trying to build Marvel's Avengers into the playtest (the movie version, not the comics one) and had some trouble building one particular character: The Incredible Hulk.
(i should note here that i'm changing some minor rules, and adding a few class and ancetry options, because characters like Thor aren't flat out humans).
To the issue:
I'm not sure which build would fit the hulk right. at first i figured a alchemist/barbarian multicalss, but i can't seem to find any type of Enlarging elixir, and the mutagens aren't even close to making the hulk.
I even considered a wizard/barbarian, because the buffs from magic are much stronger. But i keep thinking that just buffing isn't enough.

So i'm asking you guys to help me figure out how to do so, be as detailed or as general as you want, just please help me out here


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I think Alchemist/barbarian is obviously the way to go. Although bestial mutagen doesn't increase size it's the closest thing to hulking out. It even states that it increases muscle mass. Do that + bestial barbarian rage (ape).


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Giant Totem Barbarians just seems the way to go.

Lvl 6 Giant's Stature lets you go Large when raging (at lvl 11 you can do this as a reaction when you start raging)
Lvl 12 Titan's Stature increases that to size Huge

If any multi class I would go monk for iron fist and flurry. Legendary Acrobatics, Athletics, and Intimidation.

Of course if you want to do Bruce as well then it gets more complicated since he would be like an expert I guess but that doesn't exist in PF2.


Bardarok wrote:

Giant Totem Barbarians just seems the way to go.

Lvl 6 Giant's Stature lets you go Large when raging (at lvl 11 you can do this as a reaction when you start raging)
Lvl 12 Titan's Stature increases that to size Huge

If any multi class I would go monk for iron fist and flurry. Legendary Acrobatics, Athletics, and Intimidation.

Of course if you want to do Bruce as well then it gets more complicated since he would be like an expert I guess but that doesn't exist in PF2.

Bruce alone is an obvious alchemist, but combining it with the hulk doesn't really work. i guess i'll just do the hulk stuff. Iron man can do the knowledge stuff (which i builded as a simple man with a suit that grants him the powers of a wizard, abusing magic missle and other similar stuff).


Quote:


Bruce alone is an obvious alchemist, but combining it with the hulk doesn't really work. i guess i'll just do the hulk stuff. Iron man can do the knowledge stuff (which i builded as a simple man with a suit that grants him the powers of a wizard, abusing magic missle and other similar stuff).

Given a high enough level, Might Domain Cleric tricking out Righteous Might spell and Enduring Might reactions.

Transformed mode smashes, human mode heals, buffs, debuffs, et cetera.


I think you're missing a couple small members...


Bardarok wrote:

Giant Totem Barbarians just seems the way to go.

Lvl 6 Giant's Stature lets you go Large when raging (at lvl 11 you can do this as a reaction when you start raging)
Lvl 12 Titan's Stature increases that to size Huge

If any multi class I would go monk for iron fist and flurry. Legendary Acrobatics, Athletics, and Intimidation.

Of course if you want to do Bruce as well then it gets more complicated since he would be like an expert I guess but that doesn't exist in PF2.

Alchemist multiclass?

Alternatively, take Alchemical Crafting and do the Bruce part via skill progress / feats. Hulk doesn't need an intimidate build, Hulk smash.


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Ediwir wrote:
Alternatively, take Alchemical Crafting and do the Bruce part via skill progress / feats. Hulk doesn't need an intimidate build, Hulk smash.

Yeah, that's how I'd go. A few years back, I made comics characters as 1e gestalts, and while alchemist/barb worked back then, with the new skill feat system, I think you could just go fully Barb, and use skill feats to make it work, especially with the changes to mutagens.


Thanks for all the ideas guys, I think I'll just stick to the giant totem and won't do anything for Bruce, hulk only.
Now I need some help building iron man. I think I'll make him a wizard, and like hulk, he will always be in his battle form, so no worries about Tony stark. If you have another suggestion for a build for him or any spells that would fit him good, please tell me.


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matande31 wrote:

Thanks for all the ideas guys, I think I'll just stick to the giant totem and won't do anything for Bruce, hulk only.

Now I need some help building iron man. I think I'll make him a wizard, and like hulk, he will always be in his battle form, so no worries about Tony stark. If you have another suggestion for a build for him or any spells that would fit him good, please tell me.

Evocation wizard with high Cha for Paladin multiclass to get heavy armor, paladin doesn't fit thematically so much but RAW if you are only going for armor proficiency you can ignore the anathema.


Bardarok wrote:
matande31 wrote:

Thanks for all the ideas guys, I think I'll just stick to the giant totem and won't do anything for Bruce, hulk only.

Now I need some help building iron man. I think I'll make him a wizard, and like hulk, he will always be in his battle form, so no worries about Tony stark. If you have another suggestion for a build for him or any spells that would fit him good, please tell me.
Evocation wizard with high Cha for Paladin multiclass to get heavy armor, paladin doesn't fit thematically so much but RAW if you are only going for armor proficiency you can ignore the anathema.

I build him as a 20th level human wizard so the armor proficenecy won't be a problam, espacilly with the new ancestry system, so i can just invest 3 general feats into armor proficncy, which gives me the heavy armor.

I actully want help deciding on the spell list, building a 20th level spell list from nothing is quite hard, even if most of those spells are diffrent level magic missles.

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