Zaister |
I have a question regarding the budgeting of magic items for the playtest scenario.
For example, I think, if a player wants to buy a +1 glaive for their character, this counts as one 4th level item from their "budget" (see Rulebook p. 397, "Magic Weapon"). But if they want to buy a +1 disrupting glaive, do they have to buy the +1 glaive (4th level) and the disrupting rune (5th level) separately, costing two items from their budget, or does the following rule condense this into a single 5th level item, so they only have to spend one item from their budget?
The level of an item with runes etched on it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 mace (4th level) with a disrupting rune (5th level) would be a 5th-level item.
And would the same apply to a staff of healing (3rd level) with a disrupting rune (5th level)?
Elleth |
. Specific magic armor
and weapons can’t gain property runes. However, you can add
or improve their potency runes...
I'd say that a staff of healing probably counts as a specific magic weapon.
I think that based off the bit you quoted though the +1 disrupting glaive is a 5th level item.Edit: I missed the bit saying that staffs can be etched with runes as normal. So I guess your answer is yes.
DM_Blake |
I think the +1 disrupting glaive is two picks. Level 4 for the "+1 Magic Weapon" item and level 5 for the "Disrupting Rune" item.
Yes, once you have them, you make a single item out of it. That item is considered level 5 as per the OP's quote from p.370.
However, there is not an item on the level 5 list (or elsewhere) that is "+1 Weapon that also has a Property Rune on it". The lack of such an entry on the list leads me to my original conclusion that it requires two item picks.
Mark Seifter Designer |
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Agreed with DM_Blake. You buy the things you need off the list. If we have listed a weapon that comes built in with runes (think flametongue) you get everything, but for a "Do It Yourself" style item with property runes, you count everything you purchased separately. The rule about counting as a higher level item when you etch a property rune is to make the item harder to dispel, etc.
Zaister |
Interesting, your explanation makes sense just as well. Except maybe, what good is a rule that tells me what level the combined item is when I already own it? Is the item level actually relevant for anything after acquisition? It would be nice to know the intention.
Mark Seifter Designer |
2 people marked this as a favorite. |
Interesting, your explanation makes sense just as well. Except maybe, what good is a rule that tells me what level the combined item is when I already own it? Is the item level actually relevant for anything after acquisition? It would be nice to know the intention.
My last sentence above: The item level of the combined level is not about acquisition at all; it's for game effects that care about the item level in play. For instance, imagine you had a +2 sword with a higher level property rune like holy; you use the higher level to determine how easy it is to dispel.
Starfox |
Zaister wrote:Interesting, your explanation makes sense just as well. Except maybe, what good is a rule that tells me what level the combined item is when I already own it? Is the item level actually relevant for anything after acquisition? It would be nice to know the intention.My last sentence above: The item level of the combined level is not about acquisition at all; it's for game effects that care about the item level in play. For instance, imagine you had a +2 sword with a higher level property rune like holy; you use the higher level to determine how easy it is to dispel.
Sadly, there are quite a lot of language uncertainties like this in the playtest rules.
---Furthermore, I am of the opinion that Table 10-2 should be destroyed