Underwater adventures - Advice


Advice and Rules Questions


I'm in the planning phase for a PF campaign I'd like to pitch to my friends, which would be set in Alluria's Celurean Seas setting.

At first I'll likely focus on the PF and Celurean Seas corebook only and then introduce other elements such as other classes, additional spells, new fests, etc.

Resource-wise, I've identified several good candidates

Paizo: Aquatic Adventures and Blood of the Sea;
Jon Brazer: Advanced Gillman, Advanced Merfolk, and the related stuff from Book of Heroic Class compendium and Occult Intrigue;
Misfit Studios: Bits me! Wereshark;
Paizo Fan United: Wayfinder 8;
Kobold Press: Sunken Empires;
Dreamscarred Press: Psionic rules (Celurean Seas setting uses those rules);
Alluria: Celurean Seas and Submerged Races lines.

Now where I'm a bit stomped and need advices is on resources for adventures. While I can built my own campaign, I like to I slide a few published adventures in the lot, which I can expend on, however there's very little underwater adventures and most assume surface dwellers going underwater.

So, anyone knows of good underwater adventures (PF or any other systems is ok) or adventures (even Adventures Path) easy to confert to a full underwater setting?

Thank you


So no ideas on possible adventures?

If it's because you get more info, let me know and I can provide it. The setting is pretty extensive and includes Arctic, Oriental and Oceanic Abyss setting in edition to the more temperate sea setting. And there are underwater cities obviously, so it gives a wide range of possibility.


I've had limited success using 2nd edition AD&D modules that feature underwater adventures. There are conversion rules, for converting 2nd edition monsters to 3.0 which you can use for the creatures that are unique to the particular module. But for the most part it's not hard to find PF or 3.0 versions of most of the creatures used in these modules.

Another option is to take adventures that take place underground and simply flood them and relocate the adventure on an island. Give all of the creatures the Aquatic Subtype and set their swim speed equal to their normal movement rate. Heck, you could do the same thing with a normal surface adventure, just it's an underwater village and they are being plagued by underwater goblins or whatever the normal setup is.


LordKailas wrote:
I've had limited success using 2nd edition AD&D modules that feature underwater adventures. There are conversion rules, for converting 2nd edition monsters to 3.0 which you can use for the creatures that are unique to the particular module. But for the most part it's not hard to find PF or 3.0 versions of most of the creatures used in these modules.

That is something I had considered. There are a couple underwater adventures, for AD&D and for OD&D that could be converted relatively pain free with the 3rd Ed conversion rules and some creative licencing.

LordKailas wrote:
Another option is to take adventures that take place underground and simply flood them and relocate the adventure on an island. Give all of the creatures the Aquatic Subtype and set their swim speed equal to their normal movement rate. Heck, you could do the same thing with a normal surface adventure, just it's an underwater village and they are being plagued by underwater goblins or whatever the normal setup is.

That is a possibility also. I did considered an urban adventure/AP as it would be fairly easy to adjust...but I don't really have any of those. A couple options considered was something along the line of Kingmaker or even Jade Regent (we have the proper homologue).

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