Digital Doorway work through armor?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

All modern armor comes equipped with personal comm units. Comm units are considered computers. Does this mean that my technomancer can use digital doorway from pretty much anywhere, using her own comm unit as the entry point (taking it with her as she does so)? Can my technomancer then emerge next to a party member in dire need, exiting from their armor's comm unit?

If so, that'd be pretty cool.


As long as you’ve connected them, yes. I suspect there are lots of devices constantly connected to the info sphere that you could also hijack.


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The one point I don't think actually works in your scenario is taking the comm unit with you when you enter, given the fact that the spell has a fail state of exiting through the same device you entered if you are blocked in some manner. So, I think that your comm unit or whatever you used would have to remain behind.

So, if you are planning to use this as a common strategy, you'd need to shell out a few credits for some back-up comm units to use as "travel nodes".


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm not so sure about that. It seems pretty clear that your gear comes with you. If it didn't, you'd end up naked with every casting.

If the spell failed for some reason, you'd likely just end up where you started, along with your comm unit.

It is a bit ambiguous I suppose, but it's already weaker than dimension door in many respects, so I don't see the purpose in imposing such a limitation (especially since it isn't unbalanced to allow).


If Society play, have a couple spare comm units in case a GM rules the way ParaheliZ suggests. They're cheap enough (7 cr) to have a spare or two.


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Ravingdork wrote:

I'm not so sure about that. It seems pretty clear that your gear comes with you. If it didn't, you'd end up naked with every casting.

If the spell failed for some reason, you'd likely just end up where you started, along with your comm unit.

It is a bit ambiguous I suppose, but it's already weaker than dimension door in many respects, so I don't see the purpose in imposing such a limitation (especially since it isn't unbalanced to allow).

This issue is not your gear coming with you, its the device you use as a gate coming with you.


Metaphysician wrote:
Ravingdork wrote:

I'm not so sure about that. It seems pretty clear that your gear comes with you. If it didn't, you'd end up naked with every casting.

If the spell failed for some reason, you'd likely just end up where you started, along with your comm unit.

It is a bit ambiguous I suppose, but it's already weaker than dimension door in many respects, so I don't see the purpose in imposing such a limitation (especially since it isn't unbalanced to allow).

This issue is not your gear coming with you, its the device you use as a gate coming with you.

Yeah.

1. You enter your commlink, converting all of your gear and your body into digital information on the network.

2. You attempt to find an unsecured exit terminal or hack a secured one. If you fail, you exit your original device.

If your original device was a commlink that converted into digital information with you, how can you exit it? Do you die, become a ghost in the machine, or what?

It's safest and easiest to just insist that you entry device can't go with you.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So you're saying no because you can't imagine the comm unit spontaneously reappearing in space?

That seems...arbitrary.


The entry device has to exist first for you to exit it. But if it’s part of your gear it would have to return (through itself...) simultaneously.


Ravingdork wrote:

All modern armor comes equipped with personal comm units. Comm units are considered computers. Does this mean that my technomancer can use digital doorway from pretty much anywhere, using her own comm unit as the entry point (taking it with her as she does so)? Can my technomancer then emerge next to a party member in dire need, exiting from their armor's comm unit?

If so, that'd be pretty cool.

Yes.

The spell states that "you teleport out from any device within 3,000 feet of the device that you entered." It does not state that your comm unit is converted (the one you use to enter the network).

It also states that the devices must be withing 3,000 feet of one another. That's a little more than half a mile.

I would rule that 1). Yes you could enter your own comm unit. 2). Your comm unit does not convert and go with you. 3). You could exit the "suit of armor" from an ally as this "device" is connected to the network.

The interesting part of this spell isn't the particulars, though that is interesting but take not of the duration. Am I reading that correctly? You could enter your comm unit, have your friends carry it around for an "hour" per level and then you could exit it or their "devices" as you see fit?

Or is it that you can cast this spell and not "use it" for up to an hour/level?


I think the latter, but it’s very odd.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You gain the ability to step into a piece of electronic equipment currently connected to a communication or information network (such as a comm unit or a computer connected to an infosphere), converting yourself into digital information and traveling along the network.

So the spell doesn't teleport you in itself. It gives you the ability to "step into" a device.

This leads me to believe that when you cast the spell, nothing happens. You must then spend your move action to move into a device, and exit out of another, in much the same manner as you might cross the border from one square into another during normal movement.

This movement acts as the teleport spell, except there is no chance of missing your destination.

I think that this further supports that theory.

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