Stat-bumps dropping off after 18 leads to really artificial choices


Creating a Character


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I'm playing Dead Suns in Starfinder right now and I just hit level 10. The level 10 stat bump really bothers me. I am playing a divine Gish and my strength is 18. Normally, Id want to bump it to 19 because I am playing a strength-focused melee character, but I know that Dead suns ends at level 12 so there is no point to me boosting my strength. This feels really weird. I think it would be even worse if I was playing a home game, got a 19 and then the game ended at level 14. I'd feel really sad.

Odd stats should either do something cool or we should not have them. And carrying 1 more bulk is not cool...

Liberty's Edge

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I agree, I think the whole "Stats only get better at even numbers" paradigm is just outright silly and an artifact of the days of yore.

The only reason I see it still existing in the first place is because people would balk at the new math involved EVEN if it's easier and makes more sense.

+1 to eliminating the whole stat modifier array system and just simply make each Stat Bump DO SOMETHING!


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In fairness, it was ever thus. Suppose you had a PF1 sorcerer with 17 Cha (+gear) and bumped it to 18 at 4th and 19 at 8th. Then the game finished at 11th level. That 19 is useless. Should have bumped your 13 Dex instead.

Though that said, the +1 after 18 is artificial and unnecessary. It seems that specialisation in PF2 is really frowned on. And the whole even-numbers-only thing is an obsolete throwback.


Mudfoot wrote:

In fairness, it was ever thus. Suppose you had a PF1 sorcerer with 17 Cha (+gear) and bumped it to 18 at 4th and 19 at 8th. Then the game finished at 11th level. That 19 is useless. Should have bumped your 13 Dex instead.

Though that said, the +1 after 18 is artificial and unnecessary. It seems that specialisation in PF2 is really frowned on. And the whole even-numbers-only thing is an obsolete throwback.

+1

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