Rogues With No Thievery? Windowless Rooms With Windows? (Sombrefell Hall Spoilers? Maybe?)


Doomsday Dawn Game Master Feedback


So, Vampire Spawn Rogues ... right out of the Playtest Bestiary.

They don't have Thievery.

But the adventure advocates that "if their entry is blocked, they use spider climb to search for entrances on the second floor."

The only entrances on the second floor are the balconies in back. Oh, sure, there are those windows on the 1st floor rooms in the back of Sombrefell Hall, but they're looking at the 2nd floor.

And the Hall doesn't have a 2nd floor in the front.

Several rooms mention windows that are not on the maps. I went through and tried to figure out which rooms were supposed to have windows that got left out of the maps by accident and which did not. I spent hours re-doing the map ... especially the 2nd floor which was bigger than the corresponding section below it. (I invented a patio area, in back, beneath the 2nd floor bedrooms.)

So, anyway, I had the Vampire Spawn Rogues that had no Thievery, break in on the first floor. I gave one Thievery (improvised to fit in with the rest of their Skills) and had the other just break a window. The one with Thievery actually lasted a while because, after jimmying a window open and Stealthing into the Hall, he was able to use Stealth to his advantage and try to locate the hiding professor. Still, he died once the PCs found him.

Anyway, this map and adventure seems strangely lacking. Are these little mistakes an artifact of poor game design, intentional "mistakes" intended to see what GMs would do to address problems, or oversights?

Thoughts?

Yours,
Sylvan

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