Blood for the Empire (Teamwork) and solo tactics.


Rules Questions


In "The Six-Legend Soul" the backmatter has some feats that are related to the Emperors of Taldor's past.

One of these feats is Blood for the Empire

The Six-Legend Soul wrote:

Blood for the Empire (Teamwork)

When fighting alongside your allies, the sight of a bloodied foe inspires you to greatness, while a martyred comrade compels you to vengeance.
Prereq: Base attack bonus +4
Benefit: You gain a +2 morale bonus on attack and damage rolls against a target that was damaged by an ally with this feat in the last round. When an ally with this feat dies within 30 feat of you, you gain the effects of haste for one round.

When you have solo tactics, is this just a fairly constant attack and damage buff?

Silver Crusade Contributor

Just about, yeah. When an ally deals damage, you get the buff. When an ally dies (which won't happen often by RAW, unless your allies die really easy when brought below zero - maybe use animate dead?), you get the round of haste.

Grand Lodge

Admittedly it's a morale bonus which the Flagbearer feat and banner of Ancient Kings gives you the same bonus and gives every ally within 30 feet of you the same bonus.

Then again, you're an inquisitor so you wont likely bother to raise your cha to 13 or dedicate a hand to carry the flag.


A necro, but that being said: I'm pretty sure a Monster Tactician with this teamwork feat would be a monster to behold.

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