Legion of Super-Heroes: One to Live another to Die!

Game Master EileenProphetofIstus


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Greetings Legionnaires and welcome to the Legion of Super-Heroes Play By Post Game.

Everyone should have a copy of their character as well as the various chapters sent out. If you did not revieve them please email me and I will re-issue them again.

Lightning Lad please email me if you can.

MyLegionofSuperHeroes@gmail.com


Lightning Lad & Matter-Eater Lad:

Previously: In an attempt to destroy a radioactive meteor from passing to closely to the planet Bismari, Legionnaires Lightning Lad, Sun Boy, Ultra Boy, Matter-Eater Lad and Cosmic Boy successfully destroyed the rock splintering it millions of tiny pieces. The remnants of which were strewn as near harmless pieces throughout space. One larger piece remained and without consulting the other Legionnaires, Ultra Boy flew off at super speed to smash this piece into oblivion. As he did so, the radioactive rays seeped into his skin causing him to fall unconscious immediately afterwards. Sun Boy then proceeded to burn off any remaining pieces that remained in harm’s way and the Legionnaires retrieved their fallen comrade.

*Cosmos Master Note: Ultra Boy is vulnerable to radioactive energy even in his Invulnerable form (see Legion of Super-Heroes issue #7, Feb. 1985).

Encyclopedia Galactica: Medicus One, the finest null gravity hospital in space. Located unsurprisingly near the Earth based headquarters of the United Planets they annually renew the satellite's funding. Medicus is a polished white star of hope in the night sky.

Ten Minutes Ago: Legionnaires, Lightning Lad and Matter-Eater Lad have escorted Ultra Boy into Medicus One for medical treatment. The remaining Legionnaires await word while in the Mark X space cruiser orbiting high above the satellite.

The hustle and bustle of the satellite is teeming with staff moving quickly through the hall ways with an occisonal patient being escorted throughout the complex. Many of the individuals you see are humanoid, yet a surprisingly high number of them are alien to you, some species you recognize, others are new to you. Ultra Boy lies unconscious upon a small medical table which floats through the air. With three staff members at his side, he is rushed to the radiation unit with great speed. They request that you wait in the commons room while they contact Dr. Gym'll to report for duty. (Dr. Gym'll is a personal physican to the Legion of Super-Heroes).

As you wait impatiently in the commons room a robot greets you. The device is square, about a 18 inches across with robotic arms pertruding from its sides. It hovers at about 5.5 feet high in the air. Various lights blink as it begins to speak.

"Good afternoon" I am your host CX 59, may I prepare a beverage or meal for you while you are asked to wait for a report on the condition of your friend or family memb..?"

The voice of the robot is suddenly cut off as an explosion shakes this portion of the satellite. Through a window you are able to see staff members being sucked out into freezing cold space along with various medical equipment drifting outwards as well. It is apparent that the airlocks have been compromised.


Superman

Metropolis Dec 25th, 2011: A light snow slowly drifts down as many citizens finish their last minute shopping. Taxis pick people up rushing them to this evenings Christmas parties. At 3:00 in the afternoon the Daily Globe is closing its doors. The media mogul is one day ahead of schedule, with tomorrow’s paper already written and sent to the printers only a few staff members are required to give up their holiday.

Clark Kent and photographer Jimmy Olson remain in the reporter’s room as security turns the lights off and impatiently stares at them waiting for them to exit the building.

“So Mr. Kent, what do you have planned for Christmas this year? Doing anything special? What did you get Miss Lane for Christmas?”


Aww crud, can't we sit around and worry a hole in our stomachs in peace? takes a quick bite out of the Sentients holozine he was thumbing through before flying off in the direction of the hapless doctors


Matter Eater Lad:

Matter Eater Lad wrote:
Aww crud, can't we sit around and worry a hole in our stomachs in peace? takes a quick bite out of the Sentients holozine he was thumbing through before flying off in the direction of the hapless doctors

So you are headed towards the breached airlock?


Matter Eater Lad awaaaaaay! quick adjust of glasses to make sure they do not get scratched as exiting the airlock along with a twist of the ring to make sure I am prepped for the vacuum of space


You whisk pass several frightened medical personal as security alarms start going off. Some of them are trying to run the opposite direction of you, others are merely attempting to get out of your way. As you near the compromised airlock you see the backs of three men wearing puple colored space suits, with long tails, brandishing large plasma rifles. With their backs turned towards you they most likely are unaware of your presence.

To the side of you is the airlock they entered through. The hull of the satellite is torn to shreds, a large gaping hole enters out into space. You see at least 4 medical personnel floating outside in space with no protection what-so-ever. In space without oxygen they will die in just a few minutes plus they must contend with the frigid cold of space as well.

Standing between you and the medical personnel are two more men in purple suits and plasma rifles. You are able to see their faces through and they are very lizard like in appearance.

What do you do?


Grife... This is gonna be a holo finish... pours on speed, makes appropriate check(what do I roll? I am at work and can't access rules right now)


Freehold DM wrote:
Grife... This is gonna be a holo finish... pours on speed, makes appropriate check(what do I roll? I am at work and can't access rules right now)

We got are post crossed over, let me know specifically what you would like to do and I will walk you through the rules. I presume you can roll some dice through some random generator?


Yes, we have a built in dice roller here. I want to make a flight check to avoid being bumped and bruised or worse by the rapidly closing doors as I save the doctors


Ok, I assume you don't have your character sheet with so I'll tell you what modifiers to add and what they are for.

Make a d20 roll and add your Concentration trait (which is Excellent/7) you need to obtain a result of 20 in order to achieve 1/3 of your maximum flight speed.

The speed achieved with a flight ring is based on willpower which in the game is Concentration.

In the distance behind you, another blast erupts. I expect Lightning Lad will take this when he posts (if he so chooses).


Yeah, my phone lets me get online but lacks memory for most other apps. 1d20 + 7 ⇒ (10) + 7 = 17


Matter Eater Lad wrote:
Yeah, my phone lets me get online but lacks memory for most other apps. [roll]1d20+7[/roll]

I'm sorry Freehold DM, what was the actual die roll?


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Twas a 17


Matter Eater Lad

Freehold DM wrote:
Twas a 17

You fly through the closing corridoors with an easy 3 inches to spare. Standing between you and the medical personnel floating in space are two men in purple space suits (helmets included) carrying plasma rifles.

One looks to the other and says....

"Do we get him or leave him for Organus?"

"I got him." the other replies as he raises his plasma rifle. The large gun appears to be charged. Metal coils run from the gun to a backpack he wears, it apparently is the energy supply for the weapon. The other man snickers and waits for Matter Eater Lad to be torn to shreds with the energy weapon.

Roll for initiative.

At the beginning of each action scene, the Representing Players and Cosmos Master determine the order in which Legionnaires and NPC’s act; this process is called initiative. Each Representing Player states what their Legionnaire is going to do; while the Cosmos Master secretly determines what all NPC’s will do. Each Representing Player and Cosmos Master then rolls a d20 and adds their characters Speed trait category to the total. The first character to act is the Legionnaire or NPC with the highest score; followed by the next highest, and so on, until all characters have had the opportunity to act.

When an individual’s turn to act arises, they have a number of actions they may take equal to the Speed category trait. The character or NPC may use as many actions as they wish, be it one, several or all of their available actions. Once they have completed their turn it becomes the next participant’s opportunity to act.

Once everyone has had an opportunity to act and there are individuals who did not use all of their actions, the initiative order is repeated for those characters. This process is repeated over and over until all Legionnaires and NPC’s have utilized all of their available actions, thus ending the action sequence. At the beginning of a new action sequence, initiative is re-rolled, once again, modified by the individual's Speed trait.


Organus, huh? If you're the best he's got, this shouldn't take long! time to take a bite out of crime! I'm going to nom on the coil supplying power to the rifle. 1d20 ⇒ 10 plus my speed for initiative, 1d20 ⇒ 9 plus relevant modifiers for my attack


Freehold DM: I'm going to give the other two players a couple of days start posting with us. I'll keep checking the game 2-3 times a day to see if they are onboard with us.


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

Sounds good!


Back in Metropolis, Clark Kent smiled down at the red haired photographer and said "We're having Christmas in smallville this year. It's a bit of a surprise, so don't tell her. If she finds out, I'll tell my mother you were the one who let is slip."

Sorry I've been gone. Holiday madness.


Yesterday spike 969 noticed I the game had started and he still wants to play, so we should see him post real soon. I haven't heard back from Valegrim yet, so I will run Lighning Lad as an NPC until he shows up or until you arrive back at Legion HQ. Starting tomorrow I'll be posting with regular frequency.


Superman wrote:

Back in Metropolis, Clark Kent smiled down at the red haired photographer and said "We're having Christmas in smallville this year. It's a bit of a surprise, so don't tell her. If she finds out, I'll tell my mother you were the one who let is slip."

Sorry I've been gone. Holiday madness.

"Oh you can count on me Mr. Kent, I won't say a word."

As you leave the reporter's office room and head to the elevator, Jimmy pushes the button and you watch the numbers climb to your resepctive floor. As the doors open Jimmy says....

"I'm sure she will like that."

As you enter the elevator and it begins to descend, your super hearing picks up a high pitched sound that goes well past that of the human ear. You recognize it as the alarm on your Fortress of Solitude.

Someone or something has broken in.


Matter-Eater Lad

Organus, huh? If you're the best he's got, this shouldn't take long! time to take a bite out of crime! I'm going to nom on the coil supplying power to the rifle. 1d20 ⇒ 10 plus my speed for initiative, 1d20 ⇒ 10 plus relevant modifiers for my attack.

Looks like your initiative roll is a 10, plus adding in your speed, you acquire a total of 15. Your opponent's rolled a 5 on the d20, adding in their Speed trait, they receive a total of 10 initiative. You win!

Your character is able to perform 5 actions in an action sequence (a round). You may use as many actions as you like. You can also use them to defend yourself. Any you do not use are saved until later on in the action sequence.

Do you want to move around your opponent and bite the power coil from behind? Doing so places you between the two opponents.

Or would you rather lunge forward and bit it? This keeps you in front of both opponents.

Moving forward to attack costs you 1 action.
Biting through the metal coil will take 2 actions.

Once you have decided how you want to move, go ahead and make an attack roll to get the metal power coil in your jaws. Make an Attack Roll by rolling a d20 and add +14 to the total for your category in Biting Standard Objects.

Also on your character sheet page 5, you will see lots of boxes at the bottom. This is where you can mark off how man actions you use in an action sequence in order to keep track of how many you have used and how many remain.

If you would like to do anything else let me know know. Once your attack is determined, your opponent will get an opportunity to defend himself.


male Winathian Co legion founder

I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how much time the various staff members can withstand vaccum.

Legionaires attend! Priorities, rescue staff members, disable attacking forces, protect the hospital. Brainiac, a tactical situation please {knowing he can remotely access the hospital or ship sensors wherever he is}

I do a quick evaluation of the purple suited attackers, are they armored, plasma, being an energized gas can be warped by magnetic waves so I generate a large electrical field with my arms outstretched to either side to the left and right walls and put a strong North pole current on my right arm and a strong South pole charge on my left causing lightening to arc between them hoping this will cause any plasma bolts directed at us to be directed to the walls and hoping it looks impressive to wow the bad guys

Villans Stand Down or be fired upon! You face Legionaires! I say with lightening cascading around me.


Here's what the Organleggers look like:
Organleggers.


Lighning Lad

In order to calculate how long the medical staff can withstand surviving in space without protection....

Make a Known Space Phenomenon Area of Expertise check. It doesn't look like its on your character sheet so please add it if you would. Your character would have it at a category equal to his Intellect trait, which is....Good/6. Your modifier is +9 to the die roll, taking into consideration the category and secondary trait values.

Residing at the Medicus One space dock is your small Legion craft (holds 4 passengers). The primary Legion craft is still hovering over Bismari (a distant planet several millions of miles away see the second post above). Sun Boy, Cosmic Boy and Brainiac 5 are currently in the primary Legion craft near Bismari.

At Medicus One are....Ultra Boy (severely burned by radiation), Lightning Lad and Matter-Eater Lad. Using your flight ring, you are able to inform the others of the attack hovering over Bismari.

As you evaluate your opponents you see they are wearing purple space suits that are rather encumbersome and out dated. The material the suits are made of will be a semi-light material. The space suits are not intended as armor of any kind. The weapons they sport are plasma rifles. These weapons are intended to kill.

Three of the Organleggers have fled down a hallway (so their backs are turned towards you. One of them is carrying a large shoulder mounted weapon of some sorts in addition to their standard plasma rifles. If you would like to handle these guys, Matter-Eater Lad is in battle with two others in the neighboring chamber.

Since the opponents are running down the hallway away from you, do you want to try and arc your lightning in front of them? It is a distance of about 40 feet.

I do need you to roll initative Lightning Lad. That's a d20 plus your Speed trait.

JL_Lightning Lad wrote:

I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how much time the various staff members can withstand vaccum.

Legionaires attend! Priorities, rescue staff members, disable attacking forces, protect the hospital. Brainiac, a tactical situation please {knowing he can remotely access the hospital or ship sensors wherever he is}

I do a quick evaluation of the purple suited attackers, are they armored, plasma, being an energized gas can be warped by magnetic waves so I generate a large electrical field with my arms outstretched to either side to the left and right walls and put a strong North pole current on my right arm and a strong South pole charge on my left causing lightening to arc between them hoping this will cause any plasma bolts directed at us to be directed to the walls and hoping it looks impressive to wow the bad guys

Villans Stand Down or be fired upon! You face Legionaires! I say with lightening cascading around me.


I will chow down on the cord but keep the villains in front of me. I believe that uses three actions?


Matter-Eater Lad
Go ahead and make an attack roll to get the metal power coil in your jaws. Make an Attack Roll by rolling a d20 and add +14 to the total for your category in Biting Standard Objects.

Matter Eater Lad wrote:
I will chow down on the cord but keep the villains in front of me. I believe that uses three actions?


Cosmos Master wrote:


Matter-Eater Lad
Go ahead and make an attack roll to get the metal power coil in your jaws. Make an Attack Roll by rolling a d20 and add +14 to the total for your category in Biting Standard Objects.

Matter Eater Lad wrote:
I will chow down on the cord but keep the villains in front of me. I believe that uses three actions?

1d20 + 14 ⇒ (12) + 14 = 26


Matter-Eater Lad

Ok, you rolled a total of a 26, your opponent gets the opportunity to defend himself. He will try and block you by shoving his plasma rifle in the way. To make a defense roll he uses his Block Blow move. On a d20 he rolls a 12, plus his category bonus of +9 equals a 21. He receives a total of 21 to his block blow.

Now, if you turn to Chapter 7, The Rules of Combat, page 7 you will see two charts. The first chart compares your attack roll to his defense roll. By cross-referencing the two, you will see that you scored a Solid Blow (Green).

This enables you to chomp right through the metal coil which runs the fuel supply to the plasma rifle.

Is there anything else you would like to do before its their turn to act?

Freehold DM wrote:
Cosmos Master wrote:


Matter-Eater Lad
Go ahead and make an attack roll to get the metal power coil in your jaws. Make an Attack Roll by rolling a d20 and add +14 to the total for your category in Biting Standard Objects.

Matter Eater Lad wrote:
I will chow down on the cord but keep the villains in front of me. I believe that uses three actions?
1d20+14


Mmm... A little heavy on the tummy, but I think I'll be able to keep my girlish figure. Now are you guys going to give up easily or are you going to make my day difficult? that's about it, unless there is another weapon to neutralize


Clark hits the button for the very next floor down, and says "I just remembered I forgot something upstairs. I'll take the stairs back up. See you tomorrow Jimmy!"

Without waiting for much of a reply, Clark Kent hustles out of the elevator waving goodbye to his friend.

Moments later The Man Of Steel descended from the skies above Antarctica...

Cosmos, this game doesn't show up on my list of campaigns i'm in in my account tabs. It's taken me until now to figure that out (sorry i've been slow to post). Is there something you can do to register it, or whatever needs to be done to set up the tabs (discussion, players, characters, etc.)?


Legion PBP Discussion Thread

Doomed Hero, hopefully this is what your looking for. We can use this thread for further OOC discussion. Let me know if you were looking for something different.


male Winathian Co legion founder

space expertise
1d20 + 9 ⇒ (2) + 9 = 11
init (please add my speed trait)
1d20 ⇒ 19

are the walls here made of metal; the floor and cieling?

Cosmos Master wrote:

Lighning Lad

In order to calculate how long the medical staff can withstand surviving in space without protection....

Make a Known Space Phenomenon Area of Expertise check. It doesn't look like its on your character sheet so please add it if you would. Your character would have it at a category equal to his Intellect trait, which is....Good/6. Your modifier is +9 to the die roll, taking into consideration the category and secondary trait values.

Residing at the Medicus One space dock is your small Legion craft (holds 4 passengers). The primary Legion craft is still hovering over Bismari (a distant planet several millions of miles away see the second post above). Sun Boy, Cosmic Boy and Brainiac 5 are currently in the primary Legion craft near Bismari.

At Medicus One are....Ultra Boy (severely burned by radiation), Lightning Lad and Matter-Eater Lad. Using your flight ring, you are able to inform the others of the attack hovering over Bismari.

As you evaluate your opponents you see they are wearing purple space suits that are rather encumbersome and out dated. The material the suits are made of will be a semi-light material. The space suits are not intended as armor of any kind. The weapons they sport are plasma rifles. These weapons are intended to kill.

Three of the Organleggers have fled down a hallway (so their backs are turned towards you. One of them is carrying a large shoulder mounted weapon of some sorts in addition to their standard plasma rifles. If you would like to handle these guys, Matter-Eater Lad is in battle with two others in the neighboring chamber.

Since the opponents are running down the hallway away from you, do you want to try and arc your lightning in front of them? It is a distance of about 40 feet.

I do need you to roll initative Lightning Lad. That's a d20 plus your Speed trait.

JL_Lightning Lad wrote:
I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how
...


Superman
Within seconds you streak through the sky becoming nothing but a red and blue blur to thousands of eyes far below you. The citizens of Metropolis gaze and point, with with children pulling on their father's winter coats and saying "Daddy look, its Superman."

Moments later, you see the flocks of penquins and seals resting upon the ice flows below. You can hear the creaking and cracking of the ice, as it breaks up and it makes you wonder how the scientists of your adopted world question the threat of global warming.

The mountains rise high as you reduce your altitude, zipping beyond one pass of majestic ice and rocks and then past another. The Fortress of Solitude, your Krypton home away from home; how peacful it looks. Or should look.....

A hole approximently 9 feet across pierces the rooftop, leaving jagged pieces of ice sticking outward. It appears that someone or something has violated your personal sanctuary.

Superman wrote:

Clark hits the button for the very next floor down, and says "I just remembered I forgot something upstairs. I'll take the stairs back up. See you tomorrow Jimmy!"

Without waiting for much of a reply, Clark Kent hustles out of the elevator waving goodbye to his friend.

Moments later The Man Of Steel descended from the skies above Antarctica...

Cosmos, this game doesn't show up on my list of campaigns i'm in in my account tabs. It's taken me until now to figure that out (sorry i've been slow to post). Is there something you can do to register it, or whatever needs to be done to set up the tabs (discussion, players, characters, etc.)?


Matter-Eater Lad

The only obvious "other weapon" to neturalize is that belonging to the other Organlegger, who stands approximently 7-8 feet behind the two of you. Its up to you to decide if you want to go for the other organlegger's weapon as well. You don't have enough actions remaining to reach him and make the attack, but you can still utilize moves to get in position.

You decide...if you choose to, it will use up your remaining 2 actions, which leaves you with no actions for defense...in which case you must rely on your Luck trait.

Which will it be?

Can I sweet talk you into finding an Avatar to help find your posts quicker?

Matter Eater Lad wrote:
Mmm... A little heavy on the tummy, but I think I'll be able to keep my girlish figure. Now are you guys going to give up easily or are you going to make my day difficult? that's about it, unless there is another weapon to neutralize


Lightning Lad

You receive a initiative total of 19; which is better than the Organleggers (they had a 10). The walls and ceiling are made of a form of metal, the flooring is made of a softer substance for ease of walking upon it (though its almost certain that metal lies below for support purposes.)

You receive a 11 on your Space Phenomenon AOE which is sufficient to recall the information. Most standard humanoids are able to withstand the rigors of space as noted below...

(Yes I quickly researched it for us)

The principal functions of a spacesuit are to create a pressurized, oxygenated atmosphere for astronauts, and to protect them from ultraviolet rays and extreme temperatures. Without it, a spacewalker would asphyxiate from the lack of breathable air and suffer from ebullism, in which a reduction in pressure causes the boiling point of bodily fluids to decrease below the body's normal temperature. Since it takes a bit of time for these things to kill you, it's possible to make it through a very quick stint in outer space.

At most, an astronaut without a suit would last about 15 seconds before losing conciousness from lack of oxygen. (That's how long it would take the body to use up the oxygen left in the blood.) Of course, on Earth, you could hold your breath for several minutes without passing out. But that's not going to help in a vacuum. In fact, attempting to hold your breath is a sure way to a quick death.

An astronaut who fell unconscious from lack of oxygen would last for a few minutes more before dying from asphyxiation or the effects of the pressure reduction. Ebullism would result in the formation of bubbles in the moisture found in the eyes, mouth, and skin tissue. One NASA test subject who survived a 1965 accident in which he was exposed to near-vacuum conditions felt the saliva on his tongue begin to boil before he lost consciousness after 14 seconds.

The cold wouldn't cause to much harm in just 15 seconds, even if an astronaut encountered the very lowest temperatures in space. That's because heat leaves the body very slowly in a vacuum. The more likely damage would be a form of bruising caused from the swelling and bursting of the skin's small blood vessels—which would look more like the effects of freeze-drying a wart than a case of frostbite.


Ok, I want to keep my options open, so I will not use any further actions. Also, i will do my very best to find an appropriate icon

Cosmos Master wrote:

Matter-Eater Lad

The only obvious "other weapon" to neturalize is that belonging to the other Organlegger, who stands approximently 7-8 feet behind the two of you. Its up to you to decide if you want to go for the other organlegger's weapon as well. You don't have enough actions remaining to reach him and make the attack, but you can still utilize moves to get in position.

You decide...if you choose to, it will use up your remaining 2 actions, which leaves you with no actions for defense...in which case you must rely on your Luck trait.

Which will it be?

Can I sweet talk you into finding an Avatar to help find your posts quicker?

Matter Eater Lad wrote:
Mmm... A little heavy on the tummy, but I think I'll be able to keep my girlish figure. Now are you guys going to give up easily or are you going to make my day difficult? that's about it, unless there is another weapon to neutralize


Scanning the fortress with his x-ray vision, Superman looks for what could have done this.


male Winathian Co legion founder

Lightening Lad will hold a charge on his hands equal to a strong stun police baton and perform a flying charge into the villains attacking the heavy weapon person first.


Matter-Eater Lad
After eliminating your first opponent's weapon, he decides to take the fight to a different level and whirls the butt of the plasma rifle around attempting to strike you square in the face.

He rolls a 17 on his d20, plus his bonus of +9 to hit, for a total of 26.

In order to defend yourself, you have a couple of typical options.

1. You can try and block the blow.
2. You can try and dodge the blow.
3. Anything else you can think of for defending yourself.

Let me know what you decide to do and I'll walk you through it.

Matter Eater Lad wrote:
Ok, I want to keep my options open, so I will not use any further actions. Also, i will do my very best to find an appropriate icon
Cosmos Master wrote:

Matter-Eater Lad

The only obvious "other weapon" to neturalize is that belonging to the other Organlegger, who stands approximently 7-8 feet behind the two of you. Its up to you to decide if you want to go for the other organlegger's weapon as well. You don't have enough actions remaining to reach him and make the attack, but you can still utilize moves to get in position.

You decide...if you choose to, it will use up your remaining 2 actions, which leaves you with no actions for defense...in which case you must rely on your Luck trait.

Which will it be?

Can I sweet talk you into finding an Avatar to help find your posts quicker?

Matter Eater Lad wrote:
Mmm... A little heavy on the tummy, but I think I'll be able to keep my girlish figure. Now are you guys going to give up easily or are you going to make my day difficult? that's about it, unless there is another weapon to neutralize


Superman
Looking through the ceiling of the Fortress of Solitude, you see a meteor rock about 3 feet across lying within a shallow crater created by the impact. You see nothing else out of the ordinary.

Superman wrote:
Scanning the fortress with his x-ray vision, Superman looks for what could have done this.


Lightning Lad

Lightning Lad has a Speed of Good/6, therefore you have six actions available throughout the action sequence. There have been some changes in combat rules so this will appear different than you may recall. First off, Lightning Lad will have to use his Electrical Generation Power (Category Powerful/11).

A bolt discharge equal to a strong stun (as you requested) would be at Damage Intensity Low.

Generate Electricity at Low Damage Intensity - 1 Action
Hold Electrical Charge - 1 Action
Flying Charge Towards Opponent - 1 Action

This takes a total of 3 of your six actions.

Exactly what kind of Attack do you want to make on the opponent armed with the larger weapon?

Note that on your character sheet there is a large area with many small boxes, here is where you can keep track of how many actions you have used so far. Just mark off 1 box per action you take.)

JL_Lightning Lad wrote:
Lightening Lad will hold a charge on his hands equal to a strong stun police baton and perform a flying charge into the villains attacking the heavy weapon person first.


I think I'm going to attempt to dodge the blow! Difficult day it is!!!


Sighing and chuckling to himself, Superman floated down through the hole and looked around at the damage before setting his hands to the meteor to lift it and get it back out of the fortress.


male Winathian Co legion founder

my thought was to go all pugilist; so flying punch into the heavy weaponed one with punch augmented by lightening of intesity Low damage, which I am hoping should be enough to render unconscious for a good amount of time. I thought I would try this as I dont want to just fry them and didnt think this small an electrical charge would really be able to cause a lightening stroke.
so my thought for this round actions:
fly
generate low intensity electrical charge
deliver it in a punch
generate another low intensity electrical charge
punch again if needed or change combatants.
hold an action for a manuever if necessary

I see my punch is +12; so is that just a d20 +12? am not sure if the first one is charge opponent; which I have at +11 or just a punch.

Cosmos Master wrote:

Lightning Lad

Lightning Lad has a Speed of Good/6, therefore you have six actions available throughout the action sequence. There have been some changes in combat rules so this will appear different than you may recall. First off, Lightning Lad will have to use his Electrical Generation Power (Category Powerful/11).

A bolt discharge equal to a strong stun (as you requested) would be at Damage Intensity Low.

Generate Electricity at Low Damage Intensity - 1 Action
Hold Electrical Charge - 1 Action
Flying Charge Towards Opponent - 1 Action

This takes a total of 3 of your six actions.

Exactly what kind of Attack do you want to make on the opponent armed with the larger weapon?

Note that on your character sheet there is a large area with many small boxes, here is where you can keep track of how many actions you have used so far. Just mark off 1 box per action you take.)

JL_Lightning Lad wrote:
Lightening Lad will hold a charge on his hands equal to a strong stun police baton and perform a flying charge into the villains attacking the heavy weapon person first.


Matter-Eater Lad
In order to defend using your Dodge Area of Expertise, please roll a d20 and add your modifier of +11 to the result (see the Dodge AOE on your character sheet, page 3). If you roll is equal or greater than the attacker's (he rolled a 26), you successfully dodge the attack.

If your roll is less than the attackers you are struck by the butt of the plasma rifle. The severity and thus damage of the blow depends upon how badly you failed. Chapter 7: The Rules of Combat, page 7 provides the applicable charts used to determine the severity of the blow and damage.

Using the top chart, cross reference the defender's (your) Dodge attempt with the opponent's attack roll of 26. This will determine the type of blow achieved (such as a Glancing Blow, Solid Blow, Stunning Blow, etc.). Let me know what the results are and I will determine damage inflicted.

Matter Eater Lad wrote:
I think I'm going to attempt to dodge the blow! Difficult day it is!!!


Superman
Everything appears to be in order, a couple of small mementoes have tipped over most likely from the impact of the space rock. At a quick glance you see no signs of any other sort of intrusion. If you would like to examine the area more closely, please make a Perceive Target Area of Expertise roll (this is the equivelant of a skill roll). You will find Perceive Target on page 5 of your character sheet, under "Observation and Interaction".

Roll a d20 for the Perceive Target AOE check. Your modifier is +13, which you can add to the character sheet under "mod.". Let me know what your results are.

Superman wrote:
Sighing and chuckling to himself, Superman floated down through the hole and looked around at the damage before setting his hands to the meteor to lift it and get it back out of the fortress.


Lightning Lad
Looks like your character sheet is a bit out-dated Lightning Lad, sorry about that, I will fix it this week and send out a corrected copy. In the meantime we shall use the corrected information. Your Punch AOE should have a category of Remarkable/8, and a modifier of +11 (not +12).

If I understand you correctly, you would like to...

Generate a Low Damage Intensity Charge - 1 Action
Hold your charge - 1 Action
Charge your opponent by flying - 1 Action
Punch your opponent - 1 Action
Release electrical charge during punch - 1 Action

This will take a total of 5 actions to complete, leaving 1 remaining. In addition, since you are attacking from the rear and your opponent is unware of you, surprise is to your advantage. Finally, because you are conducting a charge, you receive your speed trait which is +6 to the attack roll.

Go ahead and make an d20 attack roll. Add +11 for your Punch modifier and +6 for your charging modifier. Let me know what the results are so that I may make a defense for your opponent. He will be handicapped because of the surprise you have achieved.


perception 1d20 + 13 ⇒ (10) + 13 = 23


Superman
After scanning the area around you, your satisfied that nothing is amiss.

Superman wrote:


perception 1d20+13

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