Kinetcist Question - Snake & Extended Range


Rules Questions


Greetings everyone,

We are playing with a kinetcist in our group for the first time and have come to a dispute regarding how Snake, extended range, and the subsequent burn required works.

The typical blast before being altered by extended range, has a range of 30'. Extended range reads:

Extended Range
Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none

Your kinetic blast can strike any target within 120 feet.

Snake reads:

Snake
Element(s) universal; Type form infusion; Level 3; Burn 2
Prerequisite(s) extended range
Associated Blasts any
Saving Throw none

You have fine control over your kinetic blast, allowing you to alter its path to avoid obstacles. You can trace out any path no more than 120 feet long for your blast, potentially allowing you to avoid cover (even total cover). You can choose a path that leads into squares you cannot see.

So the question that has emerged in our group is, when using Snake, does the blast by default have a range of 30', or 120'? If you wanted to make a snake of 120' do you need to pay for extended range? Does the Snake line "you can trace out any path no more than 120 feet long for your blast" automatically extend the range of your blast without having to pay the burn for extended range?

This has been a back and forth argument at our table for some time now. I look forward to hearing your all's opinions on it, and if anyone has a clear cut developer comment which addresses this topic I would greatly appreciate it if you could point us towards it.


Enkindu594 wrote:

Greetings everyone,

We are playing with a kinetcist in our group for the first time and have come to a dispute regarding how Snake, extended range, and the subsequent burn required works.

The typical blast before being altered by extended range, has a range of 30'. Extended range reads:

Extended Range
Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none

Your kinetic blast can strike any target within 120 feet.

Snake reads:

Snake
Element(s) universal; Type form infusion; Level 3; Burn 2
Prerequisite(s) extended range
Associated Blasts any
Saving Throw none

You have fine control over your kinetic blast, allowing you to alter its path to avoid obstacles. You can trace out any path no more than 120 feet long for your blast, potentially allowing you to avoid cover (even total cover). You can choose a path that leads into squares you cannot see.

So the question that has emerged in our group is, when using Snake, does the blast by default have a range of 30', or 120'? If you wanted to make a snake of 120' do you need to pay for extended range? Does the Snake line "you can trace out any path no more than 120 feet long for your blast" automatically extend the range of your blast without having to pay the burn for extended range?

This has been a back and forth argument at our table for some time now. I look forward to hearing your all's opinions on it, and if anyone has a clear cut developer comment which addresses this topic I would greatly appreciate it if you could point us towards it.

They are both form infusions, so you can't combine Snake and Extended Range. Snake says you can trace a path up to 120'. The only way that would work is if Snake included by default the benefit of Extended Range.

Does that help?


Another way to think of it, is that the 2 burn for snake is actually 1 born for the built in extended range, and 1 burn for the extra manipulation of the blast.

I think haremlord's response is pretty clear though. They cannot be used at the same time, which means snake has to increase the range itself.
This also makes sense to me as extended range is a pre-req for snake.

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