Character Creation Session(s)


Doomsday Dawn Game Master Feedback


So I know I'm behind the rest of the playtest, as scheduling issues took a while to reassemble my Pathfinder group, but I want to pass along bits of feedback and initial reactions from my players during their first look and the rules and attempts to make a character.

Ability Generation:
Players generally liked the new way of determining ability scores and were glad that they no longer had to go through the annoyance of using a calculator the help with the process.

One player did had a small complaint that the Key Ability section under Classes should have some type of reminder that you get an ability boost in your key ability. They mentioned that it would be really easy for them to forget this step otherwise and that the change wouldn't take much space.

Armor/Weapons:
Players seemed to enjoy all of the various trait that armor and weapons could have. They especially liked the idea of having a bit more choice instead of there being a default best option.

Of particular note was that players were very happy to see finesse as a weapon trait rather than a feat, and that the propulsive trait replaced having a number of different compound bows with varying strength modifiers (or needing a magic enchantment).

Players also expressed interest in having more dice on the damage rolls of magic weapons.

On the subject of damage, one player was initially disappointed to see an ability that only gave +1 to attack, but understood after they realized that any increase to attack rolls was also an increase to critical hit chance and damage. They mentioned that they would probably need some time to rethink their assumptions with the new edition as a result of this.

Skills:
One player was a bit confused with the role of Signature skills and thought they automatically started as trained in that skill. Afterward, they argued that signature skills really should start out as trained.

While I've seen a few threads disliking the Dubious Knowledge skill feat, one of my players absolutely loved the idea of it and made sure to take the Mind Quake Survivor background to get it on their character.

Penalties/Conditions:
Players liked the idea of less stacking penalties to make things easier to track. They also loved the idea that ability scores didn't get changed by conditions/effects and that they wouldn't have to recalculate everything in the middle of a game because they got hit with some type of ability drain. They also loved the idea the ennervated condition capped it's penalty at a character's level and could no longer kill PCs.

Overall:
Players seemed optimistic about the new system, noting that several issues they had with PF1 seemed to be fixed or were being addressed. To be fair, some of this optimism was likely transferred over as a result of the group coming back to play again after we fell apart with various scheduling/medical issues many months before.

No one really mentioned the subject of resonance or voiced any objection to it thus far. When I mentioned that one of the uses of resonance was when you tried to use a consumable potion, mostly simply seemed to take it in stride without much comment. It will be interesting to see how this plays out in game, as I noted the Monk purchased 3 healing potions to start since they didn't have armor/weapons to spend their money on.

Finally, as a bit of a self-plug. One of my players absolutely loved the custom character sheet I created for the playtest and suggested I promote it more. So here is a link to the thread I made for my character sheet, which is currently updated to be consistent with errata 1.1 of the playtest.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Expect more changes every couple of weeks as they get feedback. Like the dying rules changing already and FYI signature skills are going away as of this upcoming Monday's change notes.

I'm guessing Resonance will change before the play test is over as well. But it is still too early for that in my opinion since the first two chapters are low level. Probably see more resonance feedback at the mid-level chapters.


Ah, there is one more bit of feedback/initial reaction that I forgot to include in this post and came to my attention again recently.

Ancestry Feats:
One player actually expressed a curious position that they were happy to see that Ancestry feats weren't all that powerful. I found this strange considering the general opinion on the forums seems to be that ancestry feats are in dire need of a buff, but the player explained to me that they were actually worried about how a powerful ancestry feat for a particular playstyle could reintroduce the paradigm that all PCs of a certain class played as a specific race. Thinking about it, I realized that they did have a point, as the greater flexibility for ancestry/class combinations is something that players have been responding very positively towards thus far.


Charon Onozuka wrote:

Ah, there is one more bit of feedback/initial reaction that I forgot to include in this post and came to my attention again recently.

Ancestry Feats:
One player actually expressed a curious position that they were happy to see that Ancestry feats weren't all that powerful. I found this strange considering the general opinion on the forums seems to be that ancestry feats are in dire need of a buff, but the player explained to me that they were actually worried about how a powerful ancestry feat for a particular playstyle could reintroduce the paradigm that all PCs of a certain class played as a specific race. Thinking about it, I realized that they did have a point, as the greater flexibility for ancestry/class combinations is something that players have been responding very positively towards thus far.

On the flipside of that, you get my player's level 9 Doomsday Dawn ranger. He's... probably got a race. Judging from the art, it's probably a human or an elf? The race has so little impact that I don't know what this character, involved in 3 sessions over two sections of the campaign, even picked! It's certainly not as cosmetic as eye colour or something, but it's a step in that direction, and that's a shame because it's fun when ancestries are really distinct and the choice matters.

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