From the Stream: Signature Skills are going the way of the dodo


General Discussion

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Liberty's Edge

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Signature skills are a good thing, if the player picks them at character generation (identifies which skills, of all the skills, are Signature for them - perhaps space for a bigger role for Intelligence?). That helps keep a consistent character theme and preserves identity. I never did like the "I picked 'this' this level, and went from untrained to a genius at this skill".

Going the way of the Dodo? You mean eliminated due to irresponsible newcomers? (different view on the dodo thing - they were fine until people happened by and imposed new environmental 'rules')...


Pathfinder Rulebook Subscriber
Doktor Weasel wrote:
Captain Morgan wrote:
Where is this stream? I can't seem to find it.
You can find it here at their Twitch page. The videos for other streams are on there too.

Yeah I found it eventually. I thought it would be in a paizo Friday video, not a Doomsday Dawn video.


More skills? This news gets better and better.

Clearly it's time to play a certain ritualist and crafting fighter:

Elleth wrote:
ExcaliburProxy wrote:
I already really want to build a really high intelligence fighter with all the arcane specializations who can't cast any spells but still insists that he is the greatest magical scholar of his generation.

You can cast rituals though. You know.

Proper magic.
None of that wussy handwavy mumbo jumbo. None of of that lazy shooting fire when a good old sword and some alchemical dabbling are technique enough.
No, grand magic. The sort where you stand in a circle with your best friends and bind the horrors of the planes. And if something goes wrong? Then by Gorum you will fix it with good old fashioned sweat and blood.


Lek wrote:

Signature skills are a good thing, if the player picks them at character generation (identifies which skills, of all the skills, are Signature for them - perhaps space for a bigger role for Intelligence?). That helps keep a consistent character theme and preserves identity. I never did like the "I picked 'this' this level, and went from untrained to a genius at this skill".

Going the way of the Dodo? You mean eliminated due to irresponsible newcomers? (different view on the dodo thing - they were fine until people happened by and imposed new environmental 'rules')...

I mean you can only max out 3 skills unless rogue (in which case 6), so even if you could go from untrained straight to genius then it's a pretty bad plan and unlikely.

I liked that sig skills gave a pretty little thematic block, but nothing else about them.


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I feel like the biggest incongruity with signature skills is when a class's description will call out something about how the monk is good at being sneaky, the fighter is good at being intimidating, or how diplomatic druids can be and then you realize "I do not get the appropriate signature skill to specialize in the thing the game is telling me I should do" unless you were to jump through some very specific hoops (like picking the one druid order that gets diplomacy, or multiclassing rogue and spending two feats for the fighter and the rogue.)

Grand Lodge

Paradozen wrote:


Nope, you just raise whichever ones you like! Also, fighters, monks, and their other friends with fewer signature skills will now start at a total of 5 skills trained at 1st level before Intelligence modifier.

Confirmation of better skills for martials and any skill raises that a character likes definitely tones down my caution and replaces a lot of it with enthusiasm, thanks Mark!

But casters and others will also get an increase, so will the rest of the design account for this increase?

Designer

nogoodscallywag wrote:
Paradozen wrote:


Nope, you just raise whichever ones you like! Also, fighters, monks, and their other friends with fewer signature skills will now start at a total of 5 skills trained at 1st level before Intelligence modifier.

Confirmation of better skills for martials and any skill raises that a character likes definitely tones down my caution and replaces a lot of it with enthusiasm, thanks Mark!
But casters and others will also get an increase, so will the rest of the design account for this increase?

Many of the casters were already at or about that level anyway, so in total, if you add up the extra trained skills that martials and casters gained across all classes, martial characters gained twice as many (and almost all of the caster gains are in the wizard getting up to standard; if the wizard were back down where it started, it would be 8 to 1 in favor of martial characters).

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