paizo.com Recent Posts in Hazards unclearpaizo.com Recent Posts in Hazards unclear2018-09-07T23:01:02Z2018-09-07T23:01:02ZRe: Forums: Running the Game: Hazards unclearFranz Lunzerhttps://paizo.com/threads/rzs4299q?Hazards-unclear#32018-10-05T07:28:56Z2018-10-05T07:27:07Z<p>Expanding a bit on Trastones correct answer:</p>
<p>Yes, the rules aren't exactly clear, but <a href="http://paizo.com/threads/rzs2vc7n?DM-Livgins-Playtest-Thread#20" target="_blank" rel="nofollow">Mark Seifter remarked</a> that you can detect complex hazards.</p>
<p>The Quicksand can be detected by someone who is trained in Perception rolling a 21 (Stealth +11 => DC 21).</p>Expanding a bit on Trastones correct answer:
Yes, the rules aren't exactly clear, but Mark Seifter remarked that you can detect complex hazards.
The Quicksand can be detected by someone who is trained in Perception rolling a 21 (Stealth +11 => DC 21).Franz Lunzer2018-10-05T07:27:07ZRe: Forums: Running the Game: Hazards unclearTrastonehttps://paizo.com/threads/rzs4299q?Hazards-unclear#22018-10-04T15:36:52Z2018-10-04T15:36:52Z<p>Only people with that level of proficiency can roll. Everyone else auto fails.</p>Only people with that level of proficiency can roll. Everyone else auto fails.Trastone2018-10-04T15:36:52ZForums: Running the Game: Hazards unclearplaytesterhttps://paizo.com/threads/rzs4299q?Hazards-unclear#12018-09-07T23:01:02Z2018-09-07T22:53:35Z<p>I recently dove into PF2 rules and I stumbled upon a few things that I don't understand regarding hazards. On page 342 of the rulebook it states:</p>
<p>Stealth DC (p.342 Playtest Rulebook)</p>
<p>This is the hazard’s Stealth DC, which it uses to avoid
<br />
being detected. A complex hazard instead lists its Stealth
<br />
modifier for rolling initiative, followed by a DC if there’s
<br />
a chance someone might detect it.</p>
<p>1. So does that mean that a complex hazards such as </p>
<p>Quicksand (p.18 Playtest Bestiary),
<br />
The Iron Maiden Trap (p.18),
<br />
The Wheel of Misery (p.19)
<br />
or the Lava Flame Tube (p.19) </p>
<p>that have no Stealth DC are undetectable?</p>
<p>2. Complex hazards roll initiative with Stealth, but why does it for instance say Stealth +11 (trained) on the Quicksand hazard, or Stealth +12 (expert) on the Iron Maiden Trap? </p>
<p>Why is this information (trained, expert, legendary) relevant, if the Stealth modifier is only used for initiative and NOT for detecting the trap?</p>I recently dove into PF2 rules and I stumbled upon a few things that I don't understand regarding hazards. On page 342 of the rulebook it states:
Stealth DC (p.342 Playtest Rulebook)
This is the hazard’s Stealth DC, which it uses to avoid
being detected. A complex hazard instead lists its Stealth
modifier for rolling initiative, followed by a DC if there’s
a chance someone might detect it.
1. So does that mean that a complex hazards such as
Quicksand (p.18 Playtest Bestiary),
The Iron...playtester2018-09-07T22:53:35Z