Flame heart


Ancestries & Backgrounds

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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How does being burned as a kid make goblins become fire resistant? There’s nothing at all in goblins PF1 rules or lore which gives them fire resistance either. This ability seems off flavor for goblins, and if it absolutely must exist, should be an alchemist feat - anyone can get burned as a kid. Or does goblin child skin turn into asbestos when it's burned?


It has been a Goblin Racial Feat in PF1e, under mastery rather than scarring, since 2012 :

Flame Heart
You have mastered fire magic and alchemy.
Prerequisites: Fire Tamer, character level 5th, goblin.
Benefit: You gain fire resistance 5. When casting spells with the fire descriptor or throwing alchemist bombs that deal fire damage, treat your caster level or alchemist level as if you were 1 level higher.

Also note that the PF2e version still allows for an interest in fire leading Goblins to develop this benefit, (and fire obsessed Goblins are a trope by now) :

Pathfinder (2e) Playtest wrote:

FLAME HEART | FEAT 1

As a result of either a childhood accident with flames or an ongoing fascination with fire, your skin has thickened, protecting you against burning. You gain resistance to fire equal to half your level (minimum 1), and your flat check to remove persistent fire damage (see page 323) is DC 15 instead of DC 20 without requiring an action to reduce the DC.

EDIT: In PF1e the Ash-born Changeling (Hearth May) is bolstered against Fire Spells thanks to being burnt as a child, setting a precedent for Paizo's thinking. I disliked that supplement for the most-part, so please do not take this as favour.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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I'd be a lot happier with the feat if it removed the silly "you were burnt a lot as a kid and now you resist fire" aspect of it. The fact that there's a precedent from one of the hundreds of PF1 books doesn't make it any better of an idea.


I mean I feel like that aspect works fine, if it weren't a heritage feat -just assuming that goblins who survive repeatedly immolating themselves develop fire-resistant scarring.

As a heritage feat though, fair.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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Except that scars burn just as well as other flesh or skin. There's no such thing as burning yourself enough to develop a resistance to burning - it's not like poison where you can actually build up immunity over time.


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JoelF847 wrote:
Except that scars burn just as well as other flesh or skin. There's no such thing as burning yourself enough to develop a resistance to burning - it's not like poison where you can actually build up immunity over time.

For humans that's true. Apparently goblin biology is different, at least while they're young and resilient.


This is exactly why this kind of heritage feat should have as flavor something like:

"The genes (or bloodlines if genes is too "sciency")of your ancestors manifested in you, now you possess a characteristic long lost by your ancestry, you have thick and resistant skin. you gain fire resistance X"

There's plenty ways to approach these types of feats, having old Goblins changing over time, in fact, every race in Golarion, would open up A LOT of in-world explanations, reasons and options to create interesting feats.

Why coming up with a weak excuse of being burned up as a kid, when your character can manifest something that his actual ancestors may have possessed a long time ago but evolution happened and current goblins don't have these anymore? They can even make these changes happen in shorter periods of times (instead of thousands of years). It's a fantasy world after all, having a good basis on reality can allow for very interesting twists and ideas that wouldn't otherwise make sense without a good foundation.


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JoelF847 wrote:
Except that scars burn just as well as other flesh or skin. There's no such thing as burning yourself enough to develop a resistance to burning - it's not like poison where you can actually build up immunity over time.

Fuzzy-wuzzy has my point.


Pathfinder (2e) Playtest Bestiary, p.31 wrote:

BARGHEST

Said to be a fiendish relative of all goblinoid ancestries
...
HP 47; Resistances fire 5, physical 5 (except magical)
Pathfinder (2e) Playtest Bestiary, p.32 wrote:

GREATER BARGHEST

...
HP 120; Resistances fire 8, physical 8 (except magical);
Weaknesses good 8, lawful 8

Perhaps it would be better to play up having more of a Barghest influence? As it stands it could be inferred that an accident with fire prompts some dormant Barghest legacy, although the wording of the Feat is not quite right for that and ought to be tweaked if coming from that design train of thought.

Whilst they do not have a Fire Resistance mutation per se, the Barghest can consume corpses to bring out its strengths, (i.e., mutating into a Greater Barghest, including increasing their Fire Resistance. Both the Barghest and the Greater Barghest have the potential to have additional mutations, (see p.32 of the Playtest Bestiary), so it could fit quite nicely - the Goblins with this Feat are simply prompted to mutate via exposure to fire.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

BENSLAYER wrote:
Pathfinder (2e) Playtest Bestiary, p.31 wrote:

BARGHEST

Said to be a fiendish relative of all goblinoid ancestries
...
HP 47; Resistances fire 5, physical 5 (except magical)
Pathfinder (2e) Playtest Bestiary, p.32 wrote:

GREATER BARGHEST

...
HP 120; Resistances fire 8, physical 8 (except magical);
Weaknesses good 8, lawful 8

Perhaps it would be better to play up having more of a Barghest influence? As it stands it could be inferred that an accident with fire prompts some dormant Barghest legacy, although the wording of the Feat is not quite right for that and ought to be tweaked if coming from that design train of thought.

Whilst they do not have a Fire Resistance mutation per se, the Barghest can consume corpses to bring out its strengths, (i.e., mutating into a Greater Barghest, including increasing their Fire Resistance. Both the Barghest and the Greater Barghest have the potential to have additional mutations, (see p.32 of the Playtest Bestiary), so it could fit quite nicely - the Goblins with this Feat are simply prompted to mutate via exposure to fire.

This would be a much better path to giving goblins the option for fire resistance. Though it should then be a heritage feat.


JoelF847 wrote:
This would be a much better path to giving goblins the option for fire resistance. Though it should then be a heritage feat.

It is already a Heritage Feat, so with a tweak to the wording it could be good to go. ^.^

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