Heritage feats


Creating a Character

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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The section on p. 23 which describes them explains the mechanics of them in that you can only pick them at 1st level. However, it never explains WHY that's the case. It's clear after reading them that they're tied to a biological/magical ability you're born with, but adding a sentence explaining this would be useful, especially for newer players.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Would it?

In 3rd DnD and 1st Pathfinder there were a couple of Feats that could only be taken at 1st level but it didn't ever really spell those out.

Is this something people would want? Genuinely curious.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

You're right, in PF1 the 1st level only feats weren't explained either. However, in PF2, they're grouped together and defined as heritage feats, and they get their own section explaining what they are - except it only explains how they work, not what they really are, or what qualifies a feat to be a heritage feat. Including a sentence to explain that would not only make it more clear for new players what they represent, but also be useful for GMs/designers who want to create their own, by providing some more guidance on what makes a feat a heritage feat.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

*nods*

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