GM Idyll's Souls for Smuggler's Shiv (Inactive)

Game Master GM Idyll

Part 1 - Souls For Smuggler's Shiv


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Hello, all! I've stalked here for a while and finally decided to run my first PBP adventure.

I know it might be foolish to run a naval themed game with Skulls & Shackles so close to release, but Serpent's Skull is one of my favorite AP's, and actually it lends itself to a board-based game pretty well, I think.

To start, please download the Player's Guide if you haven't already. Then, create a character with the following criteria:
1) 20-Point Buy, 1st Level
2) Core races only.
3) Choose three traits. It is required that you pick one campaign trait.
4) No evil alignment. 
5) Max HP at first level
6) Max starting gold

Finally, answer the following questions (in-character, where appropriate):
1. Why are you aboard the ship?
2. At which port did you board or are you a stowaway?
3. What are the plans for your character mechanically?

Recruitment will close as soon as there enough players from which to choose a diverse, unique party.

Please let me know if you have any questions.

I look forward to the submissions!

Shadow Lodge

Dotting my interest. Working on character as we speak. Question; do you have limits as to what classes we can choose and/or what books to use?


I'd prefer to stick to core sources, but I might be open to some other options. What do you have in mind?

Shadow Lodge

Was honestly thinking about trying out the Gunslinger class, but thinking on it now it'd be better suited to the Skulls and Shackles AP when it comes out. Still want to make the character kind of roguish, though, like a kind of swashbuckler without fully going "Rogue".
I own the Core Rulebook and the APG. Those are my sources; just wanted to know if the variants on the core classes are allowed.


There are some really cool rogue archtypes that you might find awesome, look at the d20pfsrd web site.

I am interested also. Is a Half-Orc Falconer cool to play? I'd pick the Get the Cargo Through trait.


I'm thinking of those rogue archetypes myself ;-) Rogue Swashbuckler, maybe moving towards Duelist (if ever) sounds like a nifty choice for this. Still can not decide between half-elf or human...that is always my problem, I have the back-story in a second, but the mechanics "haunt" me afterwards ;-)

Will try to finalize something soon


Anglekos wrote:

Was honestly thinking about trying out the Gunslinger class, but thinking on it now it'd be better suited to the Skulls and Shackles AP when it comes out. Still want to make the character kind of roguish, though, like a kind of swashbuckler without fully going "Rogue".

I own the Core Rulebook and the APG. Those are my sources; just wanted to know if the variants on the core classes are allowed.

Ooops, sorry Anglekos, I just now saw your post - if you plan and would like to go rogue/swashbuckler style, I can easily try to make something else then...?

Shadow Lodge

Mihajlo Velickovic wrote:
Anglekos wrote:

Was honestly thinking about trying out the Gunslinger class, but thinking on it now it'd be better suited to the Skulls and Shackles AP when it comes out. Still want to make the character kind of roguish, though, like a kind of swashbuckler without fully going "Rogue".

I own the Core Rulebook and the APG. Those are my sources; just wanted to know if the variants on the core classes are allowed.
Ooops, sorry Anglekos, I just now saw your post - if you plan and would like to go rogue/swashbuckler style, I can easily try to make something else then...?

Was thinking about it, I won't lie. But that's okay. I can easily make what I want and not have to go Rogue. :) Besides, all the sneak-attack stuff and Stealth would go to waste with him, as I plan on making him more of an up-and-front fighter.


Just to clarify, I'm fine with all the Paizo-produced stuff (core, APG, UM, UC, supplements, etc.). Any variants, archetypes or feats provided in those is fair game. It's the third-party stuff I'd like to review before approving.

As for the Gunslinger class, I don't want to give too much away, but that would prove to be a difficult class to play in this AP. I won't disallow it, but you've been warned. ;)


Cool, in that case I'll finalize Timor, a half-elven Swasbuckler (if that Rogue archetype is allowed at all)...just don't expect him to find any traps ;-)

Shadow Lodge

GM Idyll wrote:

Just to clarify, I'm fine with all the Paizo-produced stuff (core, APG, UM, UC, supplements, etc.). Any variants, archetypes or feats provided in those is fair game. It's the third-party stuff I'd like to review before approving.

As for the Gunslinger class, I don't want to give too much away, but that would prove to be a difficult class to play in this AP. I won't disallow it, but you've been warned. ;)

Oh, cool! Thanks for clarifying. :) I might go with some variant of Cavalier or something, but I'll take sometime to think about it.


Character:
Stats:
Str=10
Dex=18+2=20
Con=14
Int=12
Wis=13
Cha=10

Equipment: Hide Armor, Longbow, 40 arrows

HP: 12

Profession: sailor

Favored Enemies:Human (due to being a mercenary for cargo ships)

Feat: Point Blank Shot

Animal Companion: Vulture (Quate) - Feat: Spring Attack

Gold: 436.8 after all equipment bought

I was hired to guard the ship from Bloodcove port


May I present Pyrra, half-elf cleric of Besmara? Quick question, too - are you OK with us using stuff from Pirates of the Inner Sea?

stats:
Str 10, Dex 13, Con 10, Int 12, Wis 16, Cha 14 (16 w/+2 racial modifier)

Traits: Boarded in the Shackles, Elven Reflexes, Charming

Feat: Weapon finesse, Skill Focus (Heal)

HP: 8

AL: CG.

Domains: Trickery, Water

Equipment:
rapier, light xbow with 20 bolts, studded leather armour, wooden holy symbol of Besmara, 137gp

answers to questions:

1) "Why am I on board? Well, when I was younger the Shackles seemed like the place to be - gold, booze and handsome 'friends' galore - but after staring death in the face one too many times, you start to wonder whether that's all there is... I want to see the world properly before I leave it for good, and not just in flames from the stern of a galleon, so I've come south. There's always room for someone of my ilk on board anything that sails - getting a berth is never an issue"

2) "Joined the ship in the Shackles. I live (if you can call it living) in Quent; since my last ship was being careened at the time, I was at a loose end. I've seen Kovack come into port a few times - decent fellow, and the Jenivere's a fine ship. Wasn't too hard to talk my way on board"

3) Plans for the character are someone to do the talking and healing, basically, with enough heft to make them able to assist in combat (but very much in the second-line). I'll see what the other builds are like ( if I get picked) and then be more specific

Shadow Lodge

Finally decided. Making a Human Skirmisher (ranger, APG variant; weapon focus going to be Two-Handed at 2nd level) and going to have his campaign trait be "Jenivere Crew". Hope I get in! If so, this'll be my first PbP when it comes to Pathfinder. :)
I'll post his stats, items, and backstory/personality soon.


dotting

Are you open to Super Genius games, or Rite publishing Material?


@Limey - I'm good with Pirates of the Inner Sea stuff, yes.

@Azure - What do you have in mind specifically? I'm open to most anything, as long as there is enough information about it on the d20 (or similar) website.

That said, I'd prefer to stick to core stuff, just to simplify my life. :)


Finally done, I present you Timor En'Anlaven

Link

In regards to the questions:

1. Timor is running away from Shackles, he got too close (too many times) with a favourite consort of one of the Captains there ;-) Word got out of hand, and he simply took the first boat heading anywhere, just to get away from Shackles ASAP.

2. Timor boarded at Shackles, luckily he had with himself ticket for the Jenivere, which he won previously on a game of cards, and he intended just to resell it, but when situation got ugly, he used the ticket to board the boat himself. luckily almost no one is aware that he got that ticket (at least he hopes so).

3. Mostly to develop "social" skills which I am lacking at the moment, and maybe to go to Duelist class. What I am bringing to the party at the moment is pretty high negotiation skills, almost crazy Acrobatics score (for 1st lvl. at least), lots of flare and fanfare, and like a real "jack of all trades" a bit of everything, here and there - some healing, some spellcraft, some minor wizardly tricks and a deadly sabre ;-)


Sorry,

My plans are to be someone to help with surviving, someone to scout ahead and to apply my knowledge about the jungles and forests.


It's not on d20pfsrd.com.

looking at either SGG Godling books, or Rite's "In The Company of" book line.

I have a habit of only creating randomly generated characters, So I'll see what the process makes, and if the 3PP are Ok'ed I just add them to the randomisation method I use.

If your against them, then I'll build more core based character.

If you want to see the randomisation method, Look here


I would like to submit Gelik Brittlefinger, gnome Alchemist(Cryptbreaker, Internal Alchemist). I have to confess I am familiar with the start of this AP, but nowhere beyond the first 3-4 encounters.

Answers:

1. Gelik is a specialist in tomb and crypt infiltration, with a considerable reputation in the relevant circles. Gelik got a contract from the Deeptreasure Mining Company, but he wouldn't admit it in-character because of the risk such a confession carries. He was contacted by the representative, and after a series of arduous interviews and tests he was told in vague terms that they've uncovered what they suspect to be a tomb of an ancient lizardfolk high priest, but are unable to get inside it. His employer was secretive, but forthcoming enough when it came to the reward, which made Gelik forget all his reservations and buy the first available ticket to Sargava.
2. Gelik boarded in the Shackles, where the employer found him as he was completing his previous mission, helping some fortune-seekers uncover a secret cache of a long-dead pirate captain.
3. I plan to stick to the class/archetype combination all the way. I bring trapfinding, poison use & resistance, alchemical crafting and arcane utility to the party.


Pathfinder Adventure Path, Rulebook Subscriber

What are the posting expectations of players?


Dotting for interest, but probably won't have time to write up a character before submissions close. I'll be keeping an eye on this recruitment over the coarse of this week.


I submit Jindariel, elven Mwangi scholar and mage (diviner) (sheet in profile). Thanks for the opportunity.

1. Why are you aboard the ship?
Jindariel, a native of Kyonin, is aboard the ship on his way to the Mwangi Expanse to research antiquities and in the pursuit of knowledge. He had a dream/premonition that there was one of a kind treasures to be found and he is the one who will find them. He considers himself a protector of history and its artifacts. He gathered all the coin he had and is off to make his mark on the world and hopefully, make his coin, since he is down to his last gp.
2. At which port did you board or are you a stowaway?
He boarded in Ilzmagorti.
3. What are the plans for your character mechanically?
Straight mage (diviner). He's not fond of Enchantment spells so no sleep or color spray. He will attack from range with Jolt or a crossbow, if he finds one, and uses Shocking Grasp, if something gets close. Once he meets the others, he will memorize Enlarge Person or pass along scrolls. Has knowledge (history)/arcana/spellcraft.
4. Description: He is very learned but New Age-like, referencing his quest to see the future and discover the world's secrets.


I got this guy I'll throw in. Tarkanas

He was in a SS game about a couple years ago that died due to the DM's RL issues.

Mechanically, the Ranger/melee path.


@Azure - I don't have access to either of those resources, so I'm going to ask that you stay away from them. I am looking forward to the random character fate draws up for you though. That sounds like a ton of fun.

@Barator - I'm looking for at least one post per day, more if possible. We can lighten that load on weekends.

Just a quick reminder that I'd like for folks to answer the questions in character to get a sense of their voice and ability to play a character. For those that have already answered, don't feel like you need to go back and re-answer. Instead, respond to the following situation:

It's morning on the Jenivere. As you arrive onto the deck you see Alton Devers, the ship's first-mate. He appears to be trying to calm a couple of the sailors. As you approach, he finishes talking with them and turns to you. He smiles and quickly says, "Good mornin' to ya. What are your plans for the day? If ya' aren't too busy, we could sure use an extra set of hands today. You could help mop the deck, climb to the crow's nest and serve as lookout, keep an eye on the prisoner below decks, or do whatever suits your fancy." What do you choose?


Pyrra, who has been leaning against the rail and enjoying the morning sunshine, straightens up.

"Well, Mr. Mate, I'm always happy to lend a hand. Should you like a blessing from the Queen herself" She makes a swift series of gestures "I'd be happy to oblige. Failing that, I'll grab a swab and mop the deck, unless you have any injuries or what have you that need attention"

She glances over at the two crewmen and drops her voice to a whisper.
"Not that I'm trying to shove my oar in, but are you having any bother with the crew? Anything I can do, or should I stay out of it?"


Stroking his chin, Timor glances around the deck, focusing his gaze on Alton, all the while nonchalantly playing with his small dagger. In a boastful manner he addresses first mate: "Top of the morning to you Alton, I see that this lovely "bird" is steering steadily under your confident guidance."

He then offers an uncertain smile, between a smirk and a frown, looking at the nearby mop. Eyeing the foremast and crow's nest fixed atop of it, he refocuses back to Alton, looking him straight in the eyes, all the while flashing a wide smile. With a light tap on the man's shoulder, he adds: "Mais non, mon ami, I am sure that you will agree that things like those do not befit the status of someone like you and me, no? What is that - a prisoner you say? Now that sounds interesting..."

Taking a small "hip flask" from his front left pocket, he offers it to Alton: "Maybe you would like to join me for a quick morning-cap, and tell me more about it, sounds like a dangerous thing. I do not know much myself about those things, prisoners and alike, so you understand why I find it fascinating. Maybe we could discuss a bit more over a game of cards?"


GM Idyll wrote:
@Azure - I don't have access to either of those resources, so I'm going to ask that you stay away from them. I am looking forward to the random character fate draws up for you though. That sounds like a ton of fun.

Ok, I'll see want I come up with.

And I use this method because it creates some interesting characters at times. I do recommend trying it out, as it let's you try something new.


I was in a Serpent's Skull game a year or so back that died about a month in. I'd really like to go back to it now.

Not sure if I want to submit my knife-specialist rogue, or a dwarf brawler/combat maneuver specialist. I'll think upon it and get something by tomorrow.


Posting for interest, I'd like to play a cranky old human or half-elf Wizard. I'll post a build later today.


Darbur - Human Barbarian

Stats:

Str - 16 + 2 = 18
Dex - 14
Con - 14
Int - 8
Wis - 10
Cha - 12

More info:

Neutral Good
HP - 12
Feats: Combat Reflexes, Power Attack

3) Choose three traits. It is required that you pick one campaign trait.
a) Boarded in Mediogalti: (+2 Saving Throws vs Poison / Immune to blue whinnis )
b) Resilient: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.
c) Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Questions:

Finally, answer the following questions (in-character, where appropriate):
1. Why are you aboard the ship?
"I was taken into slavery before I can remember, and purchased by Iliandor the Apothocary of Mediogalti. He was a kind master, but needed a hearty test rat for new poisons and concoctions. Iliandor developed my skill at identifying the poisons, which proved to be his undoing when I eventually developed an immunity to one of these, and poisoned us both. I lived. I seek a new life, a life of my own, and this ship the path to do it."
2. At which port did you board or are you a stowaway?
"Mediogalti, and the faster we're away... the better."
3. What are the plans for your character mechanically?
"Darbur only knows one way to fight, so just point me to who needs dying, and then get out of my way."
I'm thinking an overeager Barbarian, on his own for the first time, but trained enough to be helpful to those around him - even if by accident, and decent enough to protect those he's with... as long as they deserve it.

RPG Superstar 2013 Top 4

Dotting for interest. Will be posting a character soon.


The black-haired elf lifts his robes to avoid getting them dirty, as he peers at the sky. His satchel, strapped across his shoulder, he moves toward the center of the ship to greet the first mate. "Greetings, Sir Devers, Jindariel Deggaro at your service. May our futures be bright this fine morning. I planned to chronicle the history of our journey for posterity and gaze into the beautiful sea. Did you know that throughout history sailors have wondered about the ocean and its mysteries. In fact, there was an account from a sailor from Riddleport dated 50 years ago that said..." Jindariel's voice trails off, as he realizes no one was paying attention to his story. It was always that way with the short-lived races, especially the humans, just living in the moment, not caring about their place in the grander scheme of things. The elf just smiled, thinking them simpletons. Perhaps if they lived centuries, like I do, they would attain a greater taste for the finer things in this universe. As he sees the sailors' grime and hair ticks, he changes his mind. I doubt it. Jindariel shakes his head and upon listening to Devers finish his conversation, looks down at his pristine hands and fingernails. Mop? These hands are for casting magic, not manual labor! He clears his throat and says, "Alton, if I may be so bold to call you that, I will climb to the crow's nest and look for any dangers. There is no eyesight as keen as an elf. Besides, I can chronicle my history from up there." Unless engaged by a PC or Devers...Jindariel raises his hood to prevent any sunburn to his sensitive pale skin and nimbly makes his way up the ladder/rigging.


Jindariel wrote:
The black-haired elf lifts his robes to avoid getting them dirty, as he peers at the sky. His satchel, strapped across his shoulder, he moves toward the center of the ship to greet the first mate. "Greetings, Sir Devers, Jindariel Deggaro at your service. May our futures be bright this fine morning. I planned to chronicle the history of our journey for posterity and gaze into the beautiful sea. Did you know that throughout history sailors have wondered about the ocean and its mysteries. In fact, there was an account from a sailor from Riddleport dated 50 years ago that said..." Jindariel's voice trails off, as he realizes no one was paying attention to his story. It was always that way with the short-lived races, especially the humans, just living in the moment, not caring about their place in the grander scheme of things. The elf just smiled, thinking them simpletons. Perhaps if they lived centuries, like I do, they would attain a greater taste for the finer things in this universe. As he sees the sailors' grime and hair ticks, he changes his mind. I doubt it. Jindariel shakes his head and upon listening to Devers finishes his conversation, looks down at his pristine hands and fingernails. Mop? These hands are for casting magic, not manual labor! He clears his throat and says, "Alton, if I may be so bold to call you that, I will climb to the crow's nest and look for any dangers. There is no eyesight as keen as an elf. Besides, I can chronicle my history from up there." Unless engaged by a PC or Devers...Jindariel raises his hood to prevent any sunburn to his sensitive pale skin and nimbly makes his way up the ladder/rigging.

Vey nice post Jindariel, I like it :-)


Thanks Timor, I hardly play wizards but I love elves and no one ever seems to play the high intelligence properly, so I though I'd give it a chance. I like your introduction of French into the rp.


Gelik comes out from his cabin with a red curtain on the window, squinting at the bright tropical sunlight reflecting from the surface of the sea. His eyes are more used to torchlight and gloom of the dungeons. "Well, at least my concoction against the sea sickness seems to work well", he thinks, flexing his arms.
As he approaches Alton, he takes note of the agitated sailors. "I'd better keep an eye on those two - wouldn't want to end up on the wrong side, should anything start."
"And a fine morning to you too, chief", Gelik says while trying to find a space in Alton's shade, so that he doesn't have to squint any longer. "I think I could do well on the lookout, but unfortunately I'm not much of a climber. And I notice the mop is taken by now, too. Would your crew need any help in the canteen, perchance? I have a few spice mixes I was looking forward to try out, from the Shackles cuisine with a few twists of my own."
He turns to look at the elven lady who seems to be suitably skilled with a mop. "That's a nice job you're doing there, lady. If I may, I'd suggest something to make your chore easier. If you mix a pinch of potassium with some glycerin-based complex ethers, you would gain an active substance suitable for dissolving the dirt." . Meeting the blank gaze of the lady, he is slightly confused. "Well, in layman's terms, ash mixed with animal fat would make soap. I can make some for you, if you'd like."


Lucendar wrote:
Thanks Timor, I hardly play wizards but I love elves and no one ever seems to play the high intelligence properly, so I though I'd give it a chance. I like your introduction of French into the rp.

I should have known it is you ;-) Timor/Haterivet


Here's the current list of applicants. Let me know if I've missed anyone (other than those that simply dotted for interest).

Timor, Half-Elf Swashbuckler (Rogueish)
Conman, Half-Orc Falconer (Ranger)
Pyrra, Half-Elf Cleric of Besmara (Face and Heals)
Gelik Brittlefinger, Gnome Alchemist (Trapfinding, Poisons, Utility)
Jindariel, Elven Diviner (Damage)
Tar'kanas, Elf Ranger (Melee)
Darbur, Human Barbarian (Melee)


Are aasimar, tieflings, Changelings, or Drow allowed?
(creating the race list for randomising)


I'll allow those races, but only for those who use the randomization method to develop their characters. That should balance out any optimization worries I have with using those races.


dotting for now until I can get a better story up...

GM Idyll:

I forgot to ask about those 2 traits in the PM they are on this account please tell if you approve or not...


Gelik Brittlefinger wrote:


He turns to look at the elven lady who seems to be suitably skilled with a mop. "That's a nice job you're doing there, lady. If I may, I'd suggest something to make your chore easier. If you mix a pinch of potassium with some glycerin-based complex ethers, you would gain an active substance suitable for dissolving the dirt." . Meeting the blank gaze of the lady, he is slightly confused. "Well, in layman's terms, ash mixed with animal fat would make soap. I can make some for you, if you'd like."

Pyrra laughs. "I've heard of this 'soap' you mention. However, let me do you a favour in turn and introduce you to something I invented myself - the hat." She takes off her wide-brimmed hat with the red scarf around it and places it on the gnome's head, letting her thick, curly black hair spring out. "Squinting like that will give you wrinkles"


Here we go

Barbarian, *Fighter, Monk, Cleric,
4d100 ⇒ (49, 75, 23, 73) = 220
Sorcerer, Inquisitor, Bard, *Ranger,
4d100 ⇒ (97, 11, 29, 98) = 235
Ninja, *Samurai, Oracle, Witch,
4d100 ⇒ (63, 74, 27, 30) = 194

Human, *Half-Elf, Drow
3d100 ⇒ (25, 99, 92) = 216
Aasimar, Tiefling, *Changeling
3d100 ⇒ (18, 1, 36) = 55
--------------------------
*Changeling, Half-Elf
2d100 ⇒ (43, 31) = 74

*Fighter, Ranger, Samurai
3d100 ⇒ (43, 40, 4) = 87

Gender:2d4 ⇒ (1, 3) = 4 => Female

Result: A Female Changeling Fighter.

Archetypes:
Polearm Master,*Brawler,Phalanx Soldier
3d100 ⇒ (1, 65, 37) = 103
Two-Handed Fighter,*Two-Weapon Warrior,Unarmed Fighter
3d100 ⇒ (52, 75, 54) = 181

*Brawler,Two-Weapon Warrior
2d100 ⇒ (71, 59) = 130

Result: A Female Changeling Fighter(Brawler).

Brain is now coming up with backstory, and trying to make this combo work.


A tall grey-green Half-Orc comes out of the cabins, stops a few feet from the first mate and hold his arm out.

A long drawn squwak comes from above and a vulture the size of a man lands on his arm. The birds spreads his wings and stares at the two agitated sailors while emitting short squwaks until they are frightened away.

"Well of course, until there is actual fighting to do I can watch from the nest with... an elf?"

He says this while trying to get a good look at the person inside the crow's nest.

He continues and rolls his eyes.

"This will be fun."

His bird lifts off his arm and circles the ship as if waiting for a meal while Valk climbs to the top of the mast, greets the elf and stand opposite of him.


Meroc "Mouse" Underrun

Halfling fighter

stats:

Str 15

Dex 16

Con 15

Int 10

Wis 9

Cha 9

backstory:

Mouse was a slave in Chelax until the day that he managed to get hold of a dagger one day, and his master alone the next. After that, Meroc had no master. His natural Halfling stealth served him in good stead to avoid those who came after him, and for those who found him, well, mouse has other skills that helped him deal with those. Still, the authorities were starting to apply more pressure, so Mouse made his way down to the docks one night and slipped aboard the most convenient ship that looked ready to disembark.

questions:

Questions

1. My business is my business. I help out if I must in order to pay my way, but I am not to be trifled with.

2. Of course I am a stowaway. What an idiot. I do not think this ship has many berths that are a hideyhole built out of crates in the cargo hold.

3. I told you, my business is none of yours. I will say this, small as I am, I plan to become dangerous enough that no one who has ever heard of me will bother me, and no one who has not has a prayer of surviving bothering me.

RPG Superstar 2013 Top 4

Don't have the sheet yet, but here's a quick character concept:

Gark: Gnome druid with low Intelligence, behaves in animal-like fashion and thinks of his badger companion as a brother; not very communicative and a little aggressive, Gark was finally banned from his tribe in the Shackles after a misanderstanding in which he ended up attacking some important visitant. Now he has been shipped to the Mwangi Expenses to be released in the wild along his animal companion; their caretaker has fallen ill and died during the trip. He befriended some guys int he crew, who have decided to let him out of his traveling cage after his caretaker's demise. Now Gark freely walks the ship's deck, but mostly keeps to himself. People treating him nicely or sharing food with him will probably win his loyalty and friendship; he would follow such group in adventures to come and protect them as his pack.


GM Idyll:

going to work now hopefully I will have a story up by morning but no hard feelings if you choose tonight thank you for at least giving me a chance!


I'm gonna withdraw Tarkanas. Thanks though.


The Questions and Answers:

1. Why are you aboard the ship?
-> "To get out of reach of the influence and people who run the underground gladiatorial arena, in Magnimar."
2. At which port did you board or are you a stowaway?
-> "You think I would risk having someone spot me boarding an out going ship, No freaking way."
3. What are the plans for your character mechanically?
-> "I know how to fight and I'll keep it that way, though I will look at other skills I could use"

The primary class will be fighter, though I will dip into one or two other classes to get her flavor down and to match her background a bit.

Working on backstory and equipment.


All right, we've had a couple more entries and one departure. If you're still interested in applying, there's still time, but it's drawing to a close. Here's a list of who's applied thus far:

Timor, Half-Elf Swashbuckler (Rogueish)
Valk Grof'Ker, Half-Orc Falconer (Ranger)
Pyrra, Half-Elf Cleric of Besmara (Face and Heals)
Gelik Brittlefinger, Gnome Alchemist (Trapfinding, Poisons, Utility)
Jindariel, Elven Diviner (Damage)
Darbur, Human Barbarian (Melee)
Meroc, Halfling Fighter
Pedro, Gnome Druid
Azure Zero, Changeling Fighter (Damage)

Let me know if I've missed anyone.

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