Paladin Paladin in PFS Core mount with flying


Pathfinder First Edition General Discussion


I am having trouble with encounters that require some sort of flight. The other day my group was going to experience a TPK because I couldn't get to the fight with my AxeBeak bonded mount.

Question I have is can I purchase leather barding for my mount and add spell charges,(fly 20 charges) and can my INT 6 bonded mount activate fly?

Any other less expensive ideas for allowing my mount to fly or obtaining a flying mount via Chronicle sheet or other means? This is PFS CORE character.

Thanks in advance.


I'm slightly curious how you got an Axe Beak in the first place since it isn't mentioned as an mount option in the Core Rulebook? Well, FPS isn't my cup of tea so its probably some special exception? But check that list of exceptions. If you are 7th level and can take the option of Roc that would solve all of your problems right there.

But lets assume things won't be that simple. Make sure your non-flying mount has fly skill trained. Now acquire some 3rd level OILS of Flying. You want to make sure it is very clearly written down as an Oil instead of a Potion because you won't be able to get your mount to drink a potion during combat unless you get the GM to allow you to teach the mount to drink a potion as a trick, and you'll have to do this with each GM which would be super annoying. Skip all that trouble and just buy oils. When you need to fly, spend a move to draw said potion, and a standard to apply it to the mount. Boom, flying mount. Rather unfortunately at 750gp per flight.

In Core there are a few options to make you fly, but not your mount. The only items that would readily work is the Wings of Flying at 54,000gp, and only if the GM buys that a mount has shoulder slots open. So you are basically stuck with the potion/oil route.


Quote:
The other day my group was going to experience a TPK because I couldn't get to the fight with my AxeBeak bonded mount.

Your character's build is not the problem; the problem is a lack of party tactical planning and cohesion. Basically, your allies went SQUIRREL! and left their meatwall behind. I.e., how is it that they could all fly but none bothered to bring you along? (I presume you can take of yourself without your mount.)

Aside from that, you haven't told us what level you are, so we have no idea whether or not you're underpowered, relatively speaking. I.e., some 8th level characters can fly, but I wouldn't expect the capability to be a requirement at that level.

And: could you witness the combat from your position? Is so, why weren't you firing your composite bow or repeating crossbow? Paladins, even without a single feat devoted to it, are baller archers when applying a Smite bonus to attack and damage. --Always have a weapon that can reach a target you can see; don't be that guy who's 100% invested in his lance or greatsword, and otherwise owns a dagger and a bent spoon.


My paladin is level 6.

Wings of flying will not work for my mount as no shoulders slot. Does have head and neck slots.

I am thinking of buying the potions, but hoping to get my intelligent mount to activate the armor with fly charges. According to the FAQ which does apply to CORE, my animal companion can activate stuff.

Of course I have a bow, but I also need to help prevent my party from taking hits.


Kyphexler wrote:

My paladin is level 6.

Wings of flying will not work for my mount as no shoulders slot. Does have head and neck slots.

I am thinking of buying the potions, but hoping to get my intelligent mount to activate the armor with fly charges. According to the FAQ which does apply to CORE, my animal companion can activate stuff.

Of course I have a bow, but I also need to help prevent my party from taking hits.

Wait, what? You're level 6 and you are worried about flying? Seriously? How much money does PFS games throw around that you think you can afford some custom magic item that doesn't exist? I honestly can't think of any groups where the entire party flies before 9th level, and the current 16th level party I'm running through RoTRL AP doesn't fly unless one of the party members throws a mass fly. They could afford flying items, but they never felt a need to buy them.

And I've got some good news for you! Pathfinder doesn't have tanks. MMOs have Tanks. You can't be a tank if you have no way to force things to fight you. Guess what? The only way to force people to fight you is based on spells. So the only tanks in the game are arcane casters with a death wish.

If you want to draw the monsters to you, being mounted is the worst possible thing you could do. Mounted fighters don't stand in one spot locking down movement. If they did they would lose the major benefits of mounted combat. Or if you do, why the hell are you mounted? Like I said earlier, there are lots of ways to make you fly, but not your mount. Like you could wear Winged Boots for only 16,000gp to fly 3 times per day. The mount is the problem.

And if you aren't using the mount to do Lance attacks, you'd be much better off with the bonded weapon. Heck even if you want to do mounted combat I'd still rather have the bonded weapon and a normal mount. A fully trained heavy warhorse is 300gp, which is just fine until you can afford a flying mount (5,000gp for a hipogriff, or 8k for a griffon). Being able to make your lance +1 helps a lot, and being able to stack that bonus on an existing magic weapon is huge. Taking a +1 sword to +2 would require 6,000gp to cover that with gold, enough to buy a flying mount.

And if you were a small character, its only 450gp for a combat trained Dire Bat. Now I'm starting to warm up to making a small sized mounted combat specialist.


Are you allowed to use items from other adventure paths? If so there are a pair of wings you can surgically implant on to your mount though they are 55k gold.


Kyphexler wrote:
Wings of flying will not work for my mount as (it has) no shoulders slot.

Yes it does.

Of course the real problem with WoF is that the full (normal) version is ludicrously expensive, and it'll take you forever to get the necessary Fame requirements in PFS. And the "lesser" version (still expensive) cannot be activated by your axe beak mount because it lacks front limbs suitable for pushing the buttons.

Consider instead a Helm of the Valkyrie, or a 5x5 Carpet of Flying. And get used to NOT always having your mount with you. Instead, summon it when you're already where you need to be. (Sure, it'll eat up action-economy, but that's a given anyway with WoF, so it's not like you're missing out.)


I figured I would answer it here instead of in the pm, the wings are from the sword of valor book from wrath of the righteous campaign.

Shadow Lodge

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Okay, first things first: If you are playing PFS CORE, then you are basically limited to:

  • Magic Items from the Core Rulebook,
  • Magic Items you found on adventures and appear on your chronicle sheets as purchasable, and
  • Wayfinders
Custom magic items are completely out-of-bounds in PFS (Normal or Core).

Potions of Flying are generally highly recommended as a Prestige Point purchase (Item up to 750 gp value for 2 PP) from the Society: In theory, you could feed one to your mount, but your GM will probably have to decide how well this works.

As noted, there aren't really 'tanks' in Pathfinder: You can build up your armor and HPs, but it is difficult to compel the enemy to specifically attack you. Generally, you do this by standing between your allies and your opponent, but this often isn't an option (particularly if there is any other melee in your party).

Generally speaking, mounts tend to be problematic: There are almost always going to be situations where you can't use them, so don't be so attached to yours that you can't leave it behind when the situation calls for it.

Shadow Lodge

Simply purchase an oil of flying for 2pp.


You don't actually "save" money in PFS by using prestige points to buy consumables; you're simply borrowing against the date you'll need them for Raise Dead (or worse) and will need to toss in gold to cover the difference.

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