Can someone explain what happens on a critical failure with an attack roll? Is it like a miss and you lose an action(or a reaction if you have no more actions on your turn) or is it something crazy like a weapon breaking or dropping your weapon? I haven’t had the opportunity to playtest and the forums / videos that I have seen are vague on the subject.
It's right on the strike action, you get an critical success if you beat by 10+, success if you beat it. And if you get failure or critical failure nothing happens, but... Some monsters might have a reaction they can only use with your critical failure.
Thanks! Has anyone run numbers on how having modifiers to your attack rolls affects damage? It seems to me that anything giving you a + bonus to attack will be prioritized since it also translates to more damage / protecting against critical failures.
Also, this punishes iterative attacks as they open the door for critical failures. But of course again attack bonus abilities will be heavily favored to protect against that.
Do you think high level play as a melee fighter you will drop behind casters even more? Since their action economy is staying roughly the same (they get more powerful spells for the same action cost) while martials used to get extra attacks for more damage but now they will have the same number of attacks and roughly the same attack bonus as casters (assuming there are spells that increase their attack bonus ).
For magic items, will all martials just stack + x weapons rather than elemental? In PE1 it was better by a slight degree dpr wise but against low AC opponents elemental pulled ahead. Now you’re even more incentivized for just + x gear (armor included to protect against critical successes)
I guess what I’m sayig is it’s strange to include beating the AC by 10 as a critical hit or have effects on critical failures of 10 or more. It changes the math significantly to the point where I think you only want to focus on buffing attack where as before there was a point where too much attack was a bad thing. Now abilities that subtract from your attack or AC have a much higher “cost” associated with them, squisher classes are exponentially squishier (low hp and low AC plus easier crits against them), etc.