Skull and Shackles Story


Pathfinder Adventure Card Game General Discussion

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So I thought that I would do a synopsis for the Skull and Shackles chapters. I did one for Wrath of the Righteous in this thread. I own the AP, unfortunatly I have not played through this AP so I will just skim through it and enter what I think is relevant. This will have major spoilers of the story line

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Chapter 1

The Wormwood Mutiny:

We start the adventure waking up on a ship. Most if not all of us have headaches and bumps on our heads. We come to to find ourselves press-ganged on a pirate ship call the Wormwood, captained by the infamous Captain Barnabas Harrigan. We are forced to live the life of pirates scrubbing the decks and climbing the rigging. We make friends and enemies on the ship. Over time a talk of mutiny starts.

It is not long but we attack a Rahadoumi merchant ship called the Man’s Promise. When we take the ship the Captain splits the crew and puts his first mat in charge. With this skeleton crew we make our plans to mutiny. But before we can a storm arises and cripples the Man's Promise, grounding it on a small island in the Shackles. While stuck some of the islands monstrous inhabitants snuck onboard and kidnapped some of our allies. We explore the island to find supplies and hopefully rescue our friends. On returning the first mate has planned for our return and intends to leave us on the island dead or alive. After a fight we now have charge of our own ship.

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Chapter 2

Raiders of the Fever Sea:

Coming off our successful mutiny we must refit the ship, because Captain Barnabas Harrigan will be looking for his lost ship. We sail to a dry dock called Rickety's Squibs. While there we figure out what is next for this new crew. We hear of the castle called the rock and its luck for whoever occupies it.

With our "new" ship we set sail only to run across an undersea race called the Sahuagin. But it is not them we fear right now but there pirate allies. After beating the pirates we discover a map tattooed on there captains back. This leads us to Mancathcer Cove the home of the Sahuagin tribe. Fighting our way throughout the caves we find the treasure of Captain Cyrus Wolfe, a once infamous pirate.

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Chapter 3

Tempest Rising:

We now are heading to Port Peril to claim the title of Free Captians of the Shackles. Once there we face the pirate tests to entertain the hurricane kings court.

While in port we run into old mates from the wormwood which could be a new ally for us. Pirate Lord Tessa Fairwind asks us to investigate the rumors of a chelish invasion. After hitting dead end after dead end we finally get a clue about them.

But it is time for the Free Captians Regatta. A race around the Eye of Abendago (a giant whirlpool).

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