Player character getting arrested


General Discussion


If a player character was arrested, what would stop them from casting spells? In StarFinder since there are no material, somatic, and/or verbal components required, is there any technology that would prevent a caster from casting?


Probably some sort of coma induced tank if the police like you.

Or just beating someone unconscious daily and putting an ioun stone on them so they can eat if they don't.


Most spells need line of sight for targeting so blindfolding would make them have to guess directions and have most spells fail or the ones that don’t require los miss


Antimagic fields are also still a thing to my knowledge. Areas where magic doesn't work.


Oh, there’s limitless options (for the GM) for this.

How about a subdermal electrode implant to shock them into not casting?
How about keeping them in a room that is routinely gassed with some sort concentration breaking agent?
Or straight up mental-ward injections of something that keeps you calm, quiet, and controlled?
Or a holding cell that that’s a cylinder laying on its side that never stops spinning?
Maybe spellcaster jails are just rows of suspended animation capsules?


Some of these sound good after getting arrested, but what about at the time they are getting arrested?

Would like to know, myself.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The Pact Worlds have an entire planet for dangerous criminals such as these. Daegox IV, appearing onpage 464 of the Starfinder Core Rulebook, surely counts numerous spellcasters among those incarcerated there.

Among other things, the planet’s atmosphere carries a high concentration of a spore that produces a calming effect, making non-Daegox creatures docile and agreeable.

Even when not on Daegox, I imagine law enforcement could easily get their hands on enough of those spores to keep their more dangerous prisoners docile during transit, or while they await their trial.


Sauce987654321 wrote:

Some of these sound good after getting arrested, but what about at the time they are getting arrested?

Would like to know, myself.

To answer my own question, it probably wouldn't be different from another encounter, at that point. As in, if the party is high enough level and wants to use magic, they will regardless.

Nevermind, lol.


During the actual arrest? The same thing you would do to anybody to keep them from doing anything.

Face full of mace.

Chest full of tasers.


Pantshandshake wrote:

During the actual arrest? The same thing you would do to anybody to keep them from doing anything.

Face full of mace.

Chest full of tasers.

Better have some good spray and tasers if the party happens to be level 5+. If they are 10+, better start busting out the fighter jets and tanks :P


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Sure, then move up to the robot dogs that shoot bees out of their mouths when they bark at you.


Pathfinder Starfinder Roleplaying Game Subscriber

The difficulty of keeping high level PCs from using spells ( or any other ability ) is a feature, not a bug. The way you keep a spellcaster prisoner is "you know your prisoner, you keep watch over your prisoner, and if they try something, you shoot them some". Which is to say, its the same way you keep anyone else prisoner.

Remember, one of the major points of Starfinder is to keep spellcasters from being radically unbalanced. Thus, no special need to "stop magic", because the spells of your party Technomancer or Mystic are no more radically able to facilitate an escape than the combat ability of the Soldier or the skills ( and possibly hidden equipment ) of the Operative, etc.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I'm imagining a large vesk marauder held in a maximum security prison for years, only to one day walk out, obliterating every obstacle in his path, simply because he "didn't feel like living there anymore."

The illusion the prison staff long held that their prison was totally secure would be completely shattered in mere minutes.

Sounds like the start of a great adventure hook to me. :D


Three square meals a day and peace & quiet might sound like a nice time for a vesk marauder, for awhile.


Dracomicron wrote:

Three square meals a day and peace & quiet might sound like a nice time for a vesk marauder, for awhile.

A while is relative. One vesk marauder is different from another. That's why they have Daegox IV in the Pact Worlds system. Imagine being forced to live by yourself. You have to make your own way, your own food, and work to eke out a living. Although some sections of the planet is reserved for anarchists and so forth to vent their anger and their need to destroy on each other. Mob rule in some sections, in others complete isolation.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I don't think Daegox IV is in the Pact Worlds. I think the Pact Worlds have just made a business arrangement with them.

Kind of shady to say the least. Who knows what goes on under that orbital dome.


Pathfinder Starfinder Roleplaying Game Subscriber

Also, not everyone gets sent to Daegox IV, or similar forms of super max. Least of all for the usual petty crimes that low level adventurers get up to.


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

...you've really never seen low level adventurers get up to things that should land them in super max?


HammerJack wrote:
...you've really never seen low level adventurers get up to things that should land them in super max?

depends on how much they tipped me on the way out


Pathfinder Starfinder Roleplaying Game Subscriber

Put differently, the typical low level PC is not *capable* of committing the kind of crime that would land one in supermax, under most circumstances. Stupid impulsiveness only carries you so far, and it takes more than beating up the first half dozen cops to show up at a bar fight. Plus, not every idiot low level hacker who gets caught trying to hack the Space CIA, gets treated as a planetary security threat rather than just an idiot.

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