Automatic weapons specialist


Advice


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

What game options are there to optimize the use of automatic weapons?

It's considered a full attack, so anything that reduces full attack penalties would be worth while.

Anything that can allow for the conservation of ammo, increase ammo capacity, or extend range might be nice too.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Zeizerer Munitions' longframe ammo increases a weapon's ammo capacity by 20%. That increases the number of targets one can affect in a single cone.

Bipods can decrease the full attack penalty by 1 or 2.

A gunner harness can decrease the full attack penalty by another 1 or 2.

What else we got? Any class abilities that reduce full attack penalties?

Anything at all to increase that first range increment? Or keep the gun from completely emptying it's clip every time?


Pathfinder Adventure Path, Companion, Lost Omens, Maps, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Ravingdork wrote:

Zeizerer Munitions' longframe ammo increases a weapon's ammo capacity by 20%. That increases the number of targets one can affect in a single cone.

Bipods can decrease the full attack penalty by 1 or 2.

A gunner harness can decrease the full attack penalty by another 1 or 2.

What else we got? Any class abilities that reduce full attack penalties?

Anything at all to increase that first range increment? Or keep the gun from completely emptying it's clip every time?

Gunner Harness and bipod explicitly don't stack, so it's one or the other.

Bombard Soldier can use the +Str mod to damage with an automatic weapon.

A tactical scaffold armor attachment lets you use a two handed weapon with one hand (and it does seem to stack with a gunner harness), so you could one-hand a full auto heavy weapon with a reduced to-hit penalty, which seems pretty good. If you really wanted, you could carry like two machine guns at once that way (for a character without extra arms), but still only shoot one at a time.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Good to know!

I found the Manufacturing fusion in Pact Worlds. It lets you throw up to 400 UPBs into your weapon as a swift action. The UPBs are then converted to charges or ammunition of the appropriate worth.

Anyone got anything else?

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