Alternate movement modes as distinct actions?


Running the Game


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Whether it's monsters with a climb speed, or pcs making checks to leap and clamber over obstacles, switching movement types now hurts. A vampire can't walk 5 feet to a wall, walk 10 up, and then move 5/ft along the top with a move in an action, instead it takes three. Why wouldn't you want vampires to smoothly inter weave their climbing and normal walking?

Same thing a character trying to jump over something. It looks like an enemy 20' away with four foot fence halfway there basically means it's a minimum of 3 action to close, and possibly more (a strict read on high jump makes clearing it rather difficult still)

In 3e and pathfinder and 4e and 5e, jumping and climbing are part of movement, not distinct actions, precisely because characters good in those areas should be integrating those skills with running. Characters in cop movies vault over fences as they chase/are being chased. But apparently hurdles are a huge impediment even to characters legendary in athletics.

It seems to me that climbing and jumping ought to be free actions triggered during movement instead of actions incompatible with it.

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