Doomsday Dawn part 1 feedback


Doomsday Dawn Player Feedback

Liberty's Edge

Hi there,

I played Doomsday Dawn today and completed the survey.

Here are some points that I think might warrant looking into again:

Alchemists:
Please consider giving them precise bombs at level one. At least to exclude one ally per level or something.
We got most damage from our Alchemists, and it even killed one of the characters.
Clerics:
I was often in a situation where I could not do anything useful. Recommendation would be to make Guidance a 30 feet range spell.
Also having the area effect of heal just do casting attribute and let channel energy just do the heal spell, means a significant reduction in healing capabilities. We had to go back to the city and rest quite often.
General Stuff:
Resonance:
Considering our healing trouble, having to fight with resonance on top of that was really bad. I understand the reason behind a mechanic to prevent endless use of magic items, but there must be a better way. Or if you go with resonance, at least increase it significantly.
Feats:
I miss being able to select a feat to customize my character at level one. I would propose to give one general feat (at least) to every 1st level on top of what they are getting now.
I like the idea of the heritage/ancestral feats to make characters of the same race more different from each other. But having just one feat at 1st level is not enough. I would recommend choosing 2 or even 3 out of maybe 10.
Fighter Feat:
I heard from several ppl that they want to use Fighter Feat on second level. I'm considering that myself to get access to the Dwarven Waraxe.
If it becomes THE choice for ppl as their 2nd-level feat, there might be something wrong with the mechanic. Please consider this.

That's all from my side for now. More probably tomorrow after the first scenario.

Ala

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