
Ventnor |
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One nice thing I noticed in the rune section of the PF2 playtest: weapons with the returning rune etched on them that are thrown as part of a strike return to your hand after the strike is completed, instead of at the end of your turn like in PF1.
This means that if you want your Gozreh-worshipping cleric to get full use out of her trident or your tricky rogue to focus on knife-throwing tricks, you don't need to jump through all the hoops present in PF1 that made it almost possible to play a character who likes throwing weapons.
So that's neat.