A few quick observations from playing the Doomsday playtest part #1:
- The rule book is NOT well or intuitively organized. I noticed this a bit in character creation, but I had the time to find stuff. During the game, everyone was spending time flipping all through the book looking for rules. In part that was because we didn't know the rules but we all felt that things weren't where anyone would reasonably expect them to be.
- Cantrips (e.g. telekinetic projectile) seem overpowered. That's pretty good damage and can be used many times.
- The poison seemed awful tough -- that's what nearly killed our players several times. Perhaps this was just because SO many things in there had poison.