Skaldingly HOT ideas


Advice


Hey! Anyone got some cool ideas for a Skald Character? Feel free to give stats or suggest feats but I'm mostly into pathfinder for the RPing potential, so any character suggestions would be fantastic! Cheers

P.S any races allowed, my DM is quite liberal :P

Grand Lodge

I like a standard skald with spirit totem summoning the spirit of his past adventuring party to protect his allies and fight his enemies. Use spell kenning to save the day.

I have a totem skald that uses planar wildshape to smite and pounce. Used with raging grappler, you can grapple and make enemies go prone, while dealing a bucket of damage. Defensively you have high con, decent to good AC, fast healing, Dr, Sr you become quite hard to kill and very hard to ignore.


I've always thought playing a War Drummer would be tons of fun. I would imagine his Raging Song would sound like the drummers on the War Rig from Mad Max lol.


Similar to the war drummer idea, I have a Skald who commisioned a special Earthbreaker. When he smacks the ground or an opponent it creates a percussive 'boom.'

Combining combat and music!


Terronus wrote:

Similar to the war drummer idea, I have a Skald who commisioned a special Earthbreaker. When he smacks the ground or an opponent it creates a percussive 'boom.'

Combining combat and music!

A symphony of skull splitting!

*Whump*Crack*Splunch*Crunch*


For feats: divine fighting technique(way of the shooting star), noble scion(war), and discordant voice.

Grand Lodge

If you go way of the shooting star you should be trading out rage song, court poet the is a good choice. If you don't you're wasting class features.

Skald's excel when they and others uses the rage and rage powers; force multipliers. If you go Cha and no one else uses your song then you lose there damage. If you you go Cha and keep a str you don't use the song you are losing effective power. Tiger totem works because if bumps str con and Dex.

Only str skalds can can use skald's vigor.

Finally, bloodsong on a high crit weapons is amazing. Pick a 18-20 two handed weapon to get the best use out of it.


What do you want to do as a skald? It's a fairly versatile class. To have something to work with, I'll take your title literally and assume doing stuff with fire. Pathfinder makes it really hard to bypass resistance, but there's some fun things you can do

Take Crag Linnorn and Tor Linnorn as rage powers and learn summoning spells. Now enemies that kill your summons have a chance to become vulnerable to fire and always staggered. All your allies also do +2 fire damage on each attack, which you can boost to 4 (maybe 6 depending on how the two rage powers stack) with a familiar using a Goblin Fire Drum (remember familiars share your skill ranks and monkeys can play drums).

Blistering Invective is a nice debuff that intimidates a foe and sets them on fire.

Grand Lodge

Here's a build out of left field:
Half orc bloodrager 1/Paladin (Holy Tactician) 3/ Skald X
Str 14
Dex 12
Con 14
Int 10
Wis 8
Cha 16+2

Bloodrager 1) Power Attack or any other feat you want
B1/Paladin 2) Power Attack or any other feat you want if you already have PA (suggested: Flagbearer)
B1/P3) Amplified Rage (paladin bonus teamwork feat)
B1/P3/Skald 1) Skald's Vigor or Lingering Performance
B1/P3/S3) Lingering Performance or Skald's Vigor, whichever you didn't already take
Lv9+ take whatever you want, snag Greater Skald's Vigor at some point

Items to buy:
Singing steel masterwork tool (3000 gp) to reduce the action to start raging song (takes 10 minutes to reset tool)
Banner of ancient kings if you take Flagbearer feat.

Point of this build is to make others gain +6 to Str and Con (great if you have a summons base character or a lot of beatsticks in the party) and eventually +8 str/con.

Despite starting at only 14 str your build is decently strong too, getting +8 str/con when using raging song next to an ally. You can even buy a wartrained horse to ride around in. The horse gets amplified rage and accepts your raging song, and you're adjacent, so you would benefit from the feat anytime you're mounted. If you take Flagbearer you're pretty much limited to using any sort of polearm, so making a reach build isn't a bad way to go with this sort of build.


Grandlounge wrote:
If you go way of the shooting star you should be trading out rage song, court poet the is a good choice. If you don't you're wasting class features.

I did something similar: Wyrm Singer Skald with Desna's Shooting Star and Spirit Totem.

Wyrm Singer's raging-song-replacement adds +2 to melee attack and damage rolls, meaning it's not only better than regular song (and better than inspire courage half the time), it also stacks with DSS. Spirit Totem is of course nice because the party members use the Skald's charisma mod for rage powers.
I've added in Possessed hand and Shoanti Spirit-singer to further the "spirits" theme.

Said character is currently played in the campaign I'm GMing, and it's both strong and apparently lots of fun to play. The player's favourite tactic is to start a song and move into melee so that the wisps can get a first attack in.

Grand Lodge

That is a really cool build strong theme.

I like wyrm singer but it's a mixed bag. It falls behind once heroism and good hope come online regularly the sum of the spells and rage are more powerful and you lose hp, fort and will saves. This is while giving up access to fast healing. The bonuses are much simpler and use able my more people, which is a huge gain. Skald builds are always group dependent.

You outline well, how to use the spirit totem. I also like when someone summons a pile of creatures which causes many spirit attacks and free d8s get rolled.

It is worth mention for the on that community minded trait is great for wyrm singers and standard skalds.

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