Enervated Condition v Monsters?


Playing the Game


Enervated does this stuff:

Quote:

You take a conditional penalty equal to your enervated value on checks that include a proficiency modifier. The penalty can’t exceed your level, even if the enervated value is greater. For example, if you become enervated 4 and were level 3, you’d take only a –3 penalty.

In addition, you treat your level as though it were lowered by your enervated value (to a minimum of 1st level) when determining which spells you can cast and which abilities you can use. This applies only to actions, activities, free actions, and reactions you gained from feats and class features, and only those that have a level prerequisite. You don’t lose your prepared spells, but you can’t cast those that are higher level than the enervated condition allows.

Monsters just have net bonuses with no proficiency bonus. Monster abilities have no minimum level. Monster spells require no level, they just cast at whatever spell level they need to.

While I'm fine with monster/PC asymmetry, making it work does seem to require writing up conditions that don't only refer to stuff PCs have.


Monsters clearly have a proficiency modifier, even though their particular proficiency level for things isn't called out. So all you have to do to apply the enervated condition to a monster is reduce things to which a PC would apply their proficiency modifier by the enervated value, up to the monster's level.

As for other aspects, having the modifiers for various abilities reduced is enough of a de-buff that it doesn't matter if all the monster's abilities are treated as being gained at level 1 so it can still use them even when enervated (except non-innate spellcasting, which is very easy to reduce capability with by treating the monster's level as if it were the level in whatever class the spells would come from if the creature were a PC).

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