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While it is very, very unlikely that first level PCs will have access to a dispel magic spell and be able to deactivate the trap at area A9 in THAT manner, I have four questions anyway about dispelling magic traps in Pathfinder II playtest:
(1) Specific to this trap --> The text says that this particular trap is"spell DC 14 (1st level) to dispel the rune". Since it is listed as first level and dispel magic is a third level spell, does this mean that such a spell would automatically dispel this particular trap without need for a check, since 3 > 1 ?
(2) Am I correct that -- as per the text of dispel magic -- such a casting would suppress the magic rune for 10 minutes, after which the trap would return to normal functioning ?,
(3) Since the dispel magic spell itself can't be heightened, are there other (higher level) spells in PF2 Playtest for dispelling magic besides it ? As it stands, trying to dispel a 6th level effect with just a 3rd level spell would impose an (very prohibitive) automatic -15 to the check. So, what is a higher level caster reasonably to do when faced the challenge of dispelling higher level magic ?, and
(4) If I'm reading the "counteracting" rules correctly on pg 319 of the playtest rulebook, the DC listed for the A9 trap (DC 14) only becomes relevant if the level of the spell used to counteract the magic is the same or lower than the level of the magic. Are there any *first* level spells that can be used dispel magic ? And, if not, why is a DC even listed here ? Is it just for completeness ?
Here it is.
Kenneth: Thank you very much for sharing this ! Yes, that's huge to know, and definitely answers Question #3 ! (I think I also remember reading something similar somewhere regarding the heightening of light/darkness spells to counteract each other.)